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I don't know if it was just me but in xp parties, I rarely used voke anyway.
Eulore said:didn't really read much but pld/nin would suck pre-74 because you'd just get interupted (sup no evasion) and pld/war would hold the most hate in the game, also without /war you lose defender which is awesome in exp.
Edit: also lol@pld dual-wielding. Without a shield more than half of our damage negation is gone and we're going to get hit with /nin. We just don't have the evasion to be able to effectively blink tank (without double march, haste, and haste gear)
/war > /nin for TP gain and overall damage. Double Attack gives more TP than Dual Wield after you factor in the lost TP per hit. Toss on getting hit for TP, and /nin has nothing on /war for TP build.Firestreak said:Nin would obviously be a better subjob. Utsusemi doesn't cost mp, Ni is instant cast and they could dual wield swords which would generate more TP while causing great damage and allow them to convert that TP > MP.
Can you touch a nin/drk for hate though? Nin/drk can generate nearly as much hate as pld/war, and still has shadows. Take away voke and it's no longer a contest.Eulore said:I can keep hate on par as pld/nin (only flash, provoke would make me overpowered) with 2 nin/wars on a wyrm, so saying nin/war > pld/nin is a moot point from an HNM stand-point.
Bajaratt said:although counter and chakra would be cool, not to mention dodge might help slightly.
Stouter said:/war > /nin for TP gain and overall damage. Double Attack gives more TP than Dual Wield after you factor in the lost TP per hit. Toss on getting hit for TP, and /nin has nothing on /war for TP build.
Stouter said:/war > /nin for TP gain and overall damage. Double Attack gives more TP than Dual Wield after you factor in the lost TP per hit. Toss on getting hit for TP, and /nin has nothing on /war for TP build.
Stouter said:Can you touch a nin/drk for hate though? Nin/drk can generate nearly as much hate as pld/war, and still has shadows. Take away voke and it's no longer a contest.
Stouter said:Why does nobody argue /mnk? More HP, Guard, Counter, Focus, Boost, Chakra...
I can't see the 30-ish(I think it's around that much) extra defense from defender as being that big of a deal for endgame. Sure it's nice to have but I wouldn't think it would have that much of an impact; while a around 10% chance of countering, the free cure 3-4 from chakra and the extra HP from /mnk sounds like it would have a bigger impact.Eulore said:/mnk would be pretty good, but defender, cocoon, or shadows from /war, /blu, or /nin respectively would probably beat out /mnk though.
Bajaratt said:I can't see the 30-ish(I think it's around that much) extra defense from defender as being that big of a deal for endgame. Sure it's nice to have but I wouldn't think it would have that much of an impact; while a around 10% chance of countering, the free cure 3-4 from chakra and the extra HP from /mnk sounds like it would have a bigger impact.
Trippyhippy said:Blm only holds back with a pld tank to keep from running out of MP. It has nothing to do with hate issues.
Bajaratt said:I never had a defense boost that big from defender, does it increase defense as a percentage of your current defense? If it does, then that would explain why you're seeing a useful defense boost while I'm seeing crap.
Rufus_Shinra said:I think most of you are forgeting one important possibility:
If PLD had all these hate gaining abilities, do you think that DRK and BLM wouldnt have to hold back as much?