I was gonna respond to your post, but half the shit i said you either took the completely wrong way to make your argument stronger, or it just went right over your head, so i'm not gonna take the time to type it up.
Where in my post did i at all? I agreed with you on most of your points.
Makelith said:I notice you didn't like being called a sony fan boy in the other thread. You really shouldn't be throwing around things, about things that don't even exist yet, in such a fan boy~ish manner. Overall very good guesses, and i support most of them, but honestly now?
Makelith said:It doesn't make sense to have that huge of a problem in the first place.
Makelith said:Fixing the problem may take longer than expected. Everyone just assumes that it will always be MS and Sony punching it out, while nintendo sits on its throne with more money and probably a bigger fan base than god does. It has finally moved to a standard media after everyone else. Its not even high def, but it has still outsold both 360 and PS3 by leagues and leagues.
Makelith said:Hardly. I've said it before and i'll say it again. Praising the PS3 for things that that the average consumer can't see is just stupid.
Makelith said:I have no idea what game it is that is impossible to be made on the 360, because i'm an average consumer. When people try to pitch stuff like that it just sounds like jibberish and you lose credibility. To people without a graphical, motion, and/or design background all of those things mean nothing.
So, you're saying the reason why the Wii is dominating in sales is because it's cheaper? :wacko:That's true. What else to expect from a cheaper brand. There's more money to be made when a car company makes a more affordable vehicle. The same goes for anything else. It's easy to rob the Wii of it's more Unique control scheme, and Nintendo has a very large fan base to support what they do, which is why they stay close to their franchises.
Working closely with IBM, Nintendo knew the best coarse of action and followed through with a cheap system with features that separates itself from the others.
Sadly, there's not really anything on the PS3 that really couldn't have been done on the 360, except in terms of graphics. Sure there's little things, Firestreak loves the hedgehog grenades from Resistance, but it doesn't change anything about the gameplay. Wow, it calculates the trajectory of every single spine, but you still have to act just like it was a normal frag grenade. Aside from the six-axis, which could have been done on the 360 if they had lost rights to rumble too; there really isn't any worthwhile gameplay aspects that the PS3 can generate that the 360 can't.Did graphics not make X360 a worthy purchase ? Other than that, is the X360 putting out games that were impossible to achieve on the original XboX from a non graphical perspective ?
Halo 3 could have been done on XboX easy. Same with Gears of War and Mass Effect. But it would not have been the same visually. XboX360 offers a face lift with traditional and non traditional means of game development.
I like to use Ninja Gaiden Sigma on PS3 as a prime example. It could not have been done like that on the X360. Ninja Gaiden 2 I'm sure will be great but much of Team Ninja's ideas for it will have to be left out, and it won't be as entreating on a high definition setting.
So, you're saying the reason why the Wii is dominating in sales is because it's cheaper? :wacko:
Bajaratt said:Hell, after the gamecube, their fanbase shriveled up to almost nothing compared to the xbox and PS2's fanbase; the Wii's created a whole new fanbase that is by far greater than it's core of die-hard nintendo fans.
Bajaratt said:Sadly, there's not really anything on the PS3 that really couldn't have been done on the 360, except in terms of graphics.
Bajaratt said:Sure there's little things, Firestreak loves the hedgehog grenades from Resistance, but it doesn't change anything about the gameplay. Wow, it calculates the trajectory of every single spine, but you still have to act just like it was a normal frag grenade.
Bajaratt said:Aside from the six-axis, which could have been done on the 360 if they had lost rights to rumble too; there really isn't any worthwhile gameplay aspects that the PS3 can generate that the 360 can't.
Except the price isn't the reason why it's been supply constrained for the last 15 months.Yes. It's also attractive to game developers.
Yeah, looking at the numbers, the xbox only barely outsold the gamecube. I thought they did a lot more than that.Not that far off from XboX if i remember correct. PS2 took the majority of the market at that time. It's dying off slowly now but still rolling. This is the after effect of a staggering 120,000,000 PS2 units.
Not counting hand-helds, the NES was the top selling unit. The NES did 62 million, the SNES did 49 million, the N64 did 33 million and the gamecube did 22 million.Nintendo's all time best console sale record to date is the N64. (Let me know if I'm wrong)
Well, it's already beaten the gamecube's sales in just over a year, so it's very very likely it'll be the top selling nintendo console of all time. Price still isn't the driving factor though, it's the wiimote. Non-gamers are enjoying that it's only $250, I'm sure, but they're buying it because it's simple and fun. If the Wii didn't exist, they wouldn't be buying 360's or PS3's; which is why price isn't the driving factor in it's success.Wii is indeed quite a force I reckon. But I'm under the impression it's restoring Nintendo and has great potential to surpass Nintendo's past records. With the youngsters encouraging their family to participate, the Wii will have an outstanding amount of players. Like there are more Honda than Porsche on the road.
More power than the PS3, probably a blu-ray drive; the next resolution beyond 1080p, probably support for whatever replaces HDMI. Most of what you predicted for the next xbox, because it's obvious that it's going to be in there. There will probably be some motion detection; since that's been pretty successful so far. It'll most likely be closer to the Wiimote's technology than six-axis, too.So Bajaratt, what's you're expectations for the 3rd installation of XboX ? What will get it's foot in the door ?
360 has more available memory and a more powerful graphics chip compared to ps3. ps3 has a screaming fast cpu and not much else (SOUNDS FAMILIAR SOMEHOW).
Except the price isn't the reason why it's been supply constrained for the last 15 months.
Bajaratt said:Well, it's already beaten the gamecube's sales in just over a year, so it's very very likely it'll be the top selling nintendo console of all time. Price still isn't the driving factor though, it's the wiimote. Non-gamers are enjoying that it's only $250, I'm sure, but they're buying it because it's simple and fun. If the Wii didn't exist, they wouldn't be buying 360's or PS3's; which is why price isn't the driving factor in it's success.
Bajaratt said:A Honda vs. a Porsche isn't really an accurate example, since you don't drive differently in the Honda; nor is it creating a whole new market.
Bajaratt said:More power than the PS3, probably a blu-ray drive; the next resolution beyond 1080p, probably support for whatever replaces HDMI. Most of what you predicted for the next xbox, because it's obvious that it's going to be in there. There will probably be some motion detection; since that's been pretty successful so far. It'll most likely be closer to the Wiimote's technology than six-axis, too.
Bajaratt said:I'm sure the PS4 will be more powerful than the xbox 3, but by the time the PS4 comes out, the xbox 4 will be out as well and it'll be at least as powerful as the PS4. It's impossible to say which will be more powerful than the other, but they should be pretty comparable. The Wii 2 will also be out by that point, and it'll be a major jump up in power from it's current version as well; probably comparable to the PS3's power right now.
Oh, and.
Playstation 9 damn well better be able to accomplish this.
THE MATRIX WOULD BEGIN!
Incorrect.
PS3 has 2 kinds of RAM it can use both at the same time as well.
If you read about XDR RAM, and what it's doing in the PS3, you'll learn the XboX's GDDR3 is no match.
You should read the thread i made about Crysis and the PS3. It's a good introductory for you're new lesson in PS3's architecture.
No, it's really not. Success through being cheaper would only apply if there were actually Wii's on the shelves long enough for people to make a comparison. You can't go "well that console is $600, and that other one is $250, so I'll get the cheaper one," when the $250 console is always sold out. The price isn't an issue when people are always camping out for the console before the stores open. People are coming in specifically to buy a Wii, they're not settling for a cheaper unit. Again, they're enjoying it's lower price, but they're buying it because of the wiimote and the games; not because it's cheaper.Price is a big part of the Wii's success. $250 for a brand new console, with ass loads of games, plus developers have an easier time making games for it, and it's easy on the cash, you can't go wrong.
Again, not really. Yeah, you'd see an increase in sales, but still not like the Wii's sales. The reason the Wii is selling is because they're market is 10 times the size of the 360/PS3's. In general, most people don't have an interest in a 360/PS3, because they're not gamers; but they all want Wii's. A price cut doesn't increase the market, it just increases the percentage of the market that's willing to buy it.Not necessarily. Price cuts drove more sales for X360 and PS3, neither of them are as cheap as the Wii (except maybe the X360 core package). If they could afford to be as cheap as the Wii, they would be flying.
You don't have to move anywhere near enough to wear out your wrist, or suffer any other effects from playing. You can get up and do grand motions for the games, or you can sit on your couch and do smaller motions. I'd personally be more interested in the PS3 if they actually had more than 2 games worth buying, since all of their "highly anticipated" titles were either rents at best or duds. About 80% of the time when my PS3 is turned on, I'm watching videos through it from my jump drives; but that's what I bought it for.I'd personally be more interested in the Wii if all of it's games were compatible with the classic controller. If i were to ware out my wrist I wouldn't want to do it playing video games.
No, I'm right. The Dashboard takes up about 30 MB. The PS3's OS takes 96 MB.
- Unlike every other RAM XDR has 0 latency (At any speed)
XDR Ram has latency at every speed. Simply put, it's nothing but the next step; nothin' spectacular but better than the last type.
Wikipedia said:XDR DRAM or extreme data rate dynamic random access memory is a high-performance RAM interface and successor to the Rambus RDRAM it is based on, competing with the rival DDR2 SDRAM and GDDR4 technology. XDR was designed to be effective in small, high-bandwidth consumer systems, high-performance memory applications, and high-end GPUs. It eliminates the unusually high latency problems that plagued early forms of RDRAM. Also, the XDR DRAM have heavy emphasis on per pin bandwidth, which can benefit further cost control on PCB production. This is because fewer lanes are needed for the same amount of bandwidth. Rambus owns the rights to the technology. XDR is used by Sony in the PlayStation 3 console.
XDR circuitry is what they call "Flex Phase" which enables data to pass along a more cleverly rigged setup that allows more precise alignment with clock speed.
The second part of dealing with latency in XDR is what they call "Address Topology" or "Fly by Command". It's purpose is to decrease latency, and when performing in the Flex Phase environment, it (as they say) deskewes timing signals, even without clock encoding.
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I know the RAM sucks when running Linux off a PS3, but there is a procedure to raise the given 200MB RAM to 4GB RAM, which is a small piece of what 256MBXDR claims to be able to achieve.
That's Mini.
- XDR RAM runs @ 3.2 Ghz
- XDR RAM is 12 times faster than DDR RAM
- Unlike every other RAM XDR has 0 latency (At any speed)
- PS3's XDR RAM achieves 25 Gigabytes per second
It eliminates the unusually high latency problems that plagued early forms of RDRAM.
I know the RAM sucks when running Linux off a PS3, but there is a procedure to raise the given 200MB RAM to 4GB RAM, which is a small piece of what 256MBXDR claims to be able to achieve.
has microsoft even started making a 360 yet.