So I picked this up off the PSN after coming across the SA thread, and wow, this game is fun.
If you've never played a Rogue-like, basically it's an RPG Survival game. You need to eat. Equipment degrades. You level up. Random Loot. Random Dungeons. You and Enemies move at the same time.
Though ZHP uses the same engines used to make the Disgaea games, so a lot of the mechanics are the same. You can pick up and throw anything. The progression system is it's own. Everytime you clear a dungeon, or die, you're sent back to your base and all your level ups are converted in to raw stats(Your True Level,) but experience point-requirement-wise, you're set back to Level 1. If you die however, you lose all items and cash currently on hand. You can store gear at the base, and use your cash to upgrade things. There isn't a bank to store cash though. Or atleast, not one I've come across. You can combine items to mix and match effects and abilities.
This game makes no illusions that it's a grindfest. All Rogue-likes are in a sense. It's all about getting bigger and badder. The dungeons in the Story missions aren't long at all, each subchapter has been 5 floors so far.
The game is also chock full of references. I found a head lamp that granted the ability Solar Flare, which had the flavor text of "Used by the one monk to defeat his enemies." If you didn't pick up on it..
The ability use animation even mimed how it's used in Dragon Ball.
Anyway. $20. Games fun. Buy it.
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