Falsey said:
Sethala said:
Well, I've kinda got mixed feelings about this. On one hand, I don't think people should jack up prices that much. On the other hand, some inflation can be needed. If people keep buying the item as soon as it's up for sale, chances are it needs to go up a bit, as the supply can't meet the demand.
So, I'm in favor of boosting up an item a few k if it always sells fast and there's none on the market because they sell within a few moments of being put up for sale. But huge price jacks like that shouldn't happen.
Heh, talk to me when you need something ok? I'll jack it up a few K so it sells faster. :roll: :roll: :roll: :roll:
You misunderstand. I didn't mean that selling an item for more made it sell faster, rather that it made it sell slower. When an item is selling -too- fast, however, it needs to go up in price.
Let's look at it from a reverse persective. Let's say that SE made it impossible to sell an empy hairpin for over 500k (and I mean completely impossible, not just impossible to sell at the AH for over 500k - impossible, I know, but this is hypothetical). So, all the AH sales are for 500k. However, there's a heck of a lot of people that want it for that much, and they all have the money. And there's more people that want to buy it than there are hairpins being made. So as soon as one goes up, one of the people camping the AH buys it right away. And people might have to wait weeks, maybe months, to buy one - not because they can't afford it, but because there aren't enough for everyone to go around.
It's kind of like all those super-popular Christmas toys you wanna buy for your kid at the last minute. You go everywhere trying to find one, and can't because hey, there's not enough to go around.
So, you're desperate for one. You're frustrated with the system, because even though you can easily afford the item, you can't find one for sale anywhere. So you're thinking that maybe, you'd want to see if anyone would sell to you for a little more (yeah, I know, I just said you can't - it's my example, I can do this stuff

). You try to buy it for 550k, and find a seller. Someone else sees that, though, or hears about it, and suddenly everyone wants 550k. And it's the new price. But after a bit, the same problem crops up - there's not enough items to go around to everyone that can afford it. So, the price creeps up a little bit more. And the cycle continues until the limited supply of hairpins is enough to meet the demand.
That's why item prices going up can be a good thing. However, that's for just one item. The inflation that's hitting every item is a bad thing, though.
But that's a really unrelated topic that goes into SE's changing of several money-making things.
Armi: Baja was talking about Raise 3 before the patch that added new ways to get it (specifically, some of the ENMs). The price jumped up to over 1 mil before that patch came out, but since then it's gone down a bit.
Dave: Actually, gilbuyers don't hurt the economy much. It's the gilsellers that get money from NPCs to sell to the buyers that are the real problem. The gilsellers that get money from other players (by selling items on the AH) just move money from player to player.
And I managed to get my hauby and one of my snipers when they were at a low point. They've since gone up and made me richer (at least, I would be if I sold them).