"A Moogle Kupo d'Etat" Advance Order Details! Official Site Goes Live! (29/06/2009)

The real question is.... The next one is it going to be hands, feet or legs?
 
I'm hoping for neck :P We don't have a mission reward neck yet.

But knowing SE it will be legs.
 
Champion's Galea
DEF: 24 HP+15, "Counter"+3, VIT+4, Shield Skill +5, Magic Damage Taken -2%, Enmity +4 seems relatively neat for pld, that or more fast cast, I'm not sure yet. As a bonus I'll look like a roman centurion too lol.
 
Champion's Galea
DEF: 24 HP+15, "Counter"+3, VIT+4, Shield Skill +5, Magic Damage Taken -2%, Enmity +4 seems relatively neat for pld, that or more fast cast, I'm not sure yet. As a bonus I'll look like a roman centurion too lol.

This was my exact thought as well. Adding on more Fast Cast is very appealing, but Shield Skill, MD-2% and Enmity +4 is too good to pass up I think.
 
This was my exact thought as well. Adding on more Fast Cast is very appealing, but Shield Skill, MD-2% and Enmity +4 is too good to pass up I think.

I'm torn... I have Bahamut's Mask, Koenig Schaller, and Iron Ram Sallet individually, so I basically have pieces that do any one thing better, outside of Fast Cast.

I expect the final reward for the last add-on will be an accessory though.
 
The best tp head is shit since you get 1 extra acc at best.
Oh and im not buying this. Fool me once shame on them. fool me a second time shame on me.

true. teh best WS head is more appealing, but even if its only +2 dex or +2 str its still the best.

Its really a shame that not all melee jobs are on the same pice. Turban +1 wouldnt be usefull for full usu monk. I never DD on ninjar so it would be best TP head for THF or SAM. or best WS peice for MNK. In either case it will only be usefull to one job :(.
 
I haven't even finished the first one yet lol...

I don't know what to get. I'm sick of WHM so don't want to get something to will make me want to play it really. Maybe something for NIN if something good can be put together for it.
 
Debating haste+3% acc+10 attack+5 for drk but turban would still be best huh? Losing 2 haste would suck.
 
Debating haste+3% acc+10 attack+5 for drk but turban would still be best huh? Losing 2 haste would suck.

Wouldn't Ace's Helm still be better too?
 
Wouldn't Ace's Helm still be better too?

True, but not everyone has access to Ace's Helm, really.

One of the nice things about these pieces is that you can always just toss them and re-do the last quest to obtain a new one, customized to whatever your new priority is.
 
lol, pet:haste+5%. That's a new one.

I'll probably go for something SMN related...
 
The whm hat (mnd+6, fast cast, cure potency, conserve mp) is just too good to pass up for anything else. That's just an amazing whm hat. Conserve MP seems to be the most useful of the three base stats as well since counter would require full-timing the hat (and it seems like it'd be much more useful as a ws hat) and subtle blow is just kinda lol in general. Assuming you mained the mage hat (which as a whm I know I would), that conserve mp would be kicking in fairly often if you have other conserve mp traits as well (/blm or /sch, magnetic earring, etc).
 
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Debating haste+3% acc+10 attack+5 for drk but turban would still be best huh? Losing 2 haste would suck.

don't do that, because this helm woudl beat turban at a low accuracy, when its better to use pizza+ turban anyway; sad but almost nothing beats ace's.
 
I suppose the only thing useful I could come up with would be:

STR4 Weapon Skill Acc +15
AGI4 Weapon Skill Damage +2%

It seems to fit for the 4 jobs I'd use it under as WS pieces, NIN/MNK/PUP/COR (Jin, Howling, Howling, Slug)

WAR and SAM seem to have better pieces available.
 
Trying to decide if waltze potency+5% on relic head is better than walzte delay-2...

I rarely have problem with delay on waltzes, but man -2 delay would make cure bombing with trance up even more broken, if it counts, would drop CW4s delay from 5 to 3, which would only leave me waiting on the animation...

On the other hand I could stack the acc and haste for a tp head that isnt walmart turban, or make another tanking piece, grrrr so many choices >.o
 
Im thinkin of going the STR +2 Haste 2%, DEX +2 Haste 2% for my BLU, and would prolly help my NIN, SAM, and WAR as a decent TP piece.
 
I'm torn... I have Bahamut's Mask, Koenig Schaller, and Iron Ram Sallet individually, so I basically have pieces that do any one thing better, outside of Fast Cast.

I expect the final reward for the last add-on will be an accessory though.

I feel you there, this headpiece is "all around" average+ but it can't beat the individual pieces imo. The only stats that I see outshining the rest is the shield skill in this particular case and would replace mhead at some extent. I would keep my Aegishjalmr or my I.R. Sallet on for the rest. I really don't need the extra -% on it since I'm already at -28% and 2% won't make a huge difference there anyway.

I see it as a good alternative to cut down the time you need to get all the said gears though. If I would ding 75 tomorrow I would drool over that piece for sure lol. It will still be a nice toy to play with though. I'll be more than happy to get that extra piece to fill the blind spots not covered by the regular head pieces we use.
 
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I see it as a good alternative to cut down the time you need to get all the said gears though. If I would ding 75 tomorrow I would drool over that piece for sure lol. It will still be a nice toy to play with though. I'll be more than happy to get that extra piece to fill the blind spots not covered by the regular head pieces we use.

True, the pieces are generally just... okay... for someone who's been doing endgame for years. For someone who was just starting out, they'd be extremely nice pieces, and relatively straightforward to acquire.
 
The whm hat (mnd+6, fast cast, cure potency, conserve mp) is just too good to pass up for anything else. That's just an amazing whm hat. Conserve MP seems to be the most useful of the three base stats as well since counter would require full-timing the hat (and it seems like it'd be much more useful as a ws hat) and subtle blow is just kinda lol in general. Assuming you mained the mage hat (which as a whm I know I would), that conserve mp would be kicking in fairly often if you have other conserve mp traits as well (/blm or /sch, magnetic earring, etc).

It depends really. Yes, Conserve MP would kick in more often, but the Conserve MP from the hat would kick in the same amount of times :P Unlike Haste, you can't base its Conserve MP usefulness based on other Conserve MP pieces.

Yes, I would also agree that it is the most useful out of the pieces, but still, the hat itself will only average 0.26 MP saved per 100 MP spent.
 
Screw the stats, I'm getting the Champion's Galea for one reason alone.

Champion's Galea

The ceremonial helm of the Royal Guard, distinguished by it's stately crest and likeliness of a coxcomb. It's design pays homage to the traditional head wear of the Chattif, the ancient warrior clan of legend whose members wore no other armour, trusting instead there own battle-hardened physiques. They are fabled to have stayed the advances of a Windurstain host numbering in the tens of thousands with a band scarcely one hundred(300) strong. Painstakingly recreated from a mural by the order of King Acheufagais,(sneeze) the contemporary model is forged from tempered iron rather than the original bronze.

This is madness...
Madness?
THIS IS VANA'DIEL!!
Tonight we dine in Dynamis!

(This is no joke)
 
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