If you're a monk and you're asking for haste pre-cannon days... You're just asking to die, or asking your WHM to just piss his/her MP all over you. Either that, or you're incredibly gimp!
Shyrra said:You're just asking your WHM to just piss all over you.
Myrrh said:What's a huge pain is when you're in a roam pt and everyone expects you to have regen and haste covered even when you're at low Mp. Man that pisses me off.
Uzor said:I dunno why, but I always found it easier to keep a party alive as WHM then RDM. Even without anyone else refreshing me, I've always found it easier to do as WHM. WHM have Regen III, more effective bar-spells, Shellra IV, Protectra IV etc. that just saves a lot of MP. RDM on the other hand have refresh and convert. Maybe my parties just usually suck as RDM, but I've always found it easier to do as WHM =/
Uzor said:I dunno why, but I always found it easier to keep a party alive as WHM then RDM. Even without anyone else refreshing me, I've always found it easier to do as WHM. WHM have Regen III, more effective bar-spells, Shellra IV, Protectra IV etc. that just saves a lot of MP. RDM on the other hand have refresh and convert. Maybe my parties just usually suck as RDM, but I've always found it easier to do as WHM =/
Zerayla said:This is probably due to the fact that as WHM, you have more opportunities to rest your MP back because you can get away with Cure Vs and Regens which give you more time to rest in between. Where as as RDM, you're constantly on your feet.
Mishaela said:RDM CAN keep up with WHM in cannon parties, the problem is (from what I've seen when cannoning on BST or paired with RDM on my WHM [bleh]) is that they spend a dumb amount of MP nuking/enfeebling mobs that wind up dying within 20s anyways. If they didn't throw away MP on junk like that, they'd be able to keep up.
True. Although I don't like keeping someone at low HP due to unforseen things that might happen. Like a double attack, critical hit, followed by a high-damaging WS.Also, some melee can have 550-600hp with 900 of their HP gone. The only time you should be Extremely aware of keeping someone at full hp is if they have hp latent gear, ie unicorn gear.
Yea, alot of it is just familiarity with who you're partying with. A recommendation to melee is to only use :Ichi when possible, you pull hate, recast :ichi even if it over-writes. Using :Ni for emergencies to pull up shadows helps quite a bit. Kinda off-track because thats more with melee then magery, but yea, it saves your ass on Mamools. Not everyone needs to do this, but if you're handling a consistant amount of the hate focus, its very helpful.Uzor said:True. Although I don't like keeping someone at low HP due to unforseen things that might happen. Like a double attack, critical hit, followed by a high-damaging WS.
However, due to being an elvaan, I hate overcuring. Thus I rarely waste more MP then is really needed, which is why most of the time I cure them only enough so that Regen II or III can take care of the rest. This is the reason I'm a MND whore, too.
jamal said:The only enfeeble you're using is dia2.
jamal said:Truth is, both can do it, but a WHM is specifically built for it.
you talking 4 refresh from whm&brd (5 if they have nobles) to a waping 7 for a rdm&brd (8-9 if have refresh peices). rdm have dia III whm have only dia II(weaker at that). Unless something go horrid wrong a rdm would never even have to rest never long "waste time" not resting. Hell I even throw para II or slow II on mobs and still be able to heal efficently. There is the one point though the "paralyzna" which make whm better at those points. Personally my favorite partys are the whm+rdm+brd+war+dd+mnk party on the north side of mamool stag point area. tear through mobs faster then fat kid running after a chicken leg.jamal said:WHMs are better suited for merit cannons with sanction auto-refresh for a couple of reasons...
The only enfeeble you're using is dia2. RDMs high enfeebling magic makes no difference whatsoever.
Divine Veil even if every 10 minutes saves chains. (sup paralyzega)
Cure V can be used effectively even if not for the max amount of hp. The casting of Cure V in most circumstances will allow you to rest right after. 2 consecutive Cure IV's not only burns MP, but also time you could be resting.
Also, some melee can have 550-600hp with 900 of their HP gone. The only time you should be Extremely aware of keeping someone at full hp is if they have hp latent gear, ie unicorn gear.
WHMs can sub BLM, RDM MUST sub WHM to be effective. In a constant spamming of mp, Conserve MP makes a huge difference.
BRDs have spells as well, and can use them. Quick pulls every now and then with diaII that a WHM sees buys the WHM a couple extra seconds to rest. BRDs that help out with cures when not song casting can help both a rdm or a whm main heal.
Eat cookies. Sweet tooth whms will succeed without a problem.
Truth is, both can do it, but a WHM is specifically built for it. Especially when you have the ability to time a Curaga III or IV to land right as the mob is defeated on a tough fight, then drop down and get the mp back.
romperstomper said:This has to be said. Journeybell worse fucking RDM of all time. I don't care what you say she is. She never refreshed never enfeebled never tossed a heal when she could. I got kicked out of the party for being mean to a EXTREMELY crappy RDM and telling her she needed to go back and relevel RDM. To think I got called a crappy Paladin when I was doing my job with out the assist of her refresh. I guess go auto-refresh and ToAU refresh. She then blamed her crappiness on lag and her processor/video card sucking. If her processor/video card sucked at an empty camp how could she run FFXI in Jeuno pre-ToAU?
Damn I hate idiots that get 65+ by leveling band wagon jobs. Sorry had to contradict OP also IBTL.
Dia III is unneeded, as is the additional mage. Dia III is a stronger dia effect, but never will make up for another DD in a cannon. The main purpose of a Dia III effect is for an HNM that may need to be slept imo, as it wears off in 30 seconds every time.hellstorm said:you talking 4 refresh from whm&brd (5 if they have nobles) to a waping 7 for a rdm&brd (8-9 if have refresh peices). rdm have dia III whm have only dia II(weaker at that). Unless something go horrid wrong a rdm would never even have to rest never long "waste time" not resting. Hell I even throw para II or slow II on mobs and still be able to heal efficently. There is the one point though the "paralyzna" which make whm better at those points. Personally my favorite partys are the whm+rdm+brd+war+dd+mnk party on the north side of mamool stag point area. tear through mobs faster then fat kid running after a chicken leg.
Zaus said:as far as i know a blu can give itself auto-refresh after useing a series spells in a certain order and combo also they can get MAB and other stats from certain spell combos