Burst II

I'm getting it for completeness, but yeah, I'm not pretending Quake II will be useful. I just want every spell.
 
Firestreak said:
Well at the very least, nobody needs Quake 2 for anything.

Earth spells disappoint me, they always seem to resist easy >.> no one likes to use them unless its their highest dd spell
 
Firestreak said:
Well at the very least, nobody needs Quake 2 for anything.

to lower kirin's resistance to wind! DUH! :p
 
Btw, when fighting things like Jormungand and Tiamat.. to say they're 'weak' to water or fire would be a bit of a stretch.. it's more like they're 'slightly less incredibly resistant' to it. Honestly I still prefer to hit them with thunder over water or fire, if I ever nuke them at all (And really you shouldn't be nuking much, if ever).

simply put, I think flood and flare are useless wastes of my magic menu's space.
 
Hamlett said:
Btw, when fighting things like Jormungand and Tiamat.. to say they're 'weak' to water or fire would be a bit of a stretch.. it's more like they're 'slightly less incredibly resistant' to it. Honestly I still prefer to hit them with thunder over water or fire, if I ever nuke them at all (And really you shouldn't be nuking much, if ever).

simply put, I think flood and flare are useless wastes of my magic menu's space.

Yeah it's been a while but I don't really remember Thunder and Blizzard being much worse than the others on Wyrms when bursting in terms of resistance, with an actual higher damage with minimal resist(obviously won't be the same with the AM2). Sky gods are of course different but besides that I bet the extra magic accuracy would cancel out bursting the wrong element.(assuming merited elemental magic)
 
I still don't feel 90k xp is worth minimal gain for MB only. I'll still get Flare, flood, and tornado. Quake, eventually, i'll prolly go back to merits for another job and maybe try out Martyr and Devotion for my whm.
 
Got these earlier, huzzah

merits2.jpg

merits-2.jpg
 
Back
Top