DRK 6-hit setup

Wakmidget1

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Wakmidget
I am relatively new to melee, and am learning things as I go. Recently I have heard a few people mention soemthing about a 6-hit setup on DRK. And I was wondering how this would work? What pieces do you need? is it worth sacrificing other pieces of gear? What is the minimum Store TP you need, etc.
I do not have Rajas, nor will I ever. So that piece is out of the question. I'm just trying to find out of it's worth my effort to ettempt to build or if a normal TP setup would be better for me.
 
You'll most likely need an Askar Korazin on top of Brutal Earring, Chiv. Chain.

... I can't think of much else, barring SAM sub. Also you may require them Store TP foods too. (list of food @ http://wiki.ffxiclopedia.org/wiki/Store_TP)

I don't know the Math but I do know the gear. Whether you can achieve a 6 hit setup with those I'm not too sure.
 
I haven't really looked into it much, but I'm gonna assume Rajas Ring as well on top of everything Ladykiki said.
 
I looked at that link, food is plausible if I need it to reach the minimun, idk see the Cobra hands/head good options since theres Walhara Turban/Ace's Helm and Homam Hands/Dusk Hands +1 out there. I have a PCC, so Chiv Chain can eat my shorts. That leaves me with Brutal/Askar Body/food, Maybe Ecphoria Ring if needed since I currently use a Jaeger Ring in TP anyway. Is it at all plausible between those items?
 
6-hit builds:

With a 528 delay weapon (common for Scythe), you need +16 Store TP.

With a 513 delay weapon (common for Scythe), you need +21 Store TP.

With a 501 delay weapon (common for Scythe), you need +23 Store TP.

With a 489 delay weapon (Algol), you need +27 Store TP.

With a 444 dealy weapon (Subduer), you need +48 Store TP.

7-hit builds:

With a 489 delay weapon (Algol), you need +8 Store TP.

With a 444 delay weapon (Subduer), you need +26 Store TP.

You get +15 Store TP from /SAM, +6 from Carbonara, +5 from Askar Korazin and Rajas Ring, +1 from Brutal Earring, Chivalrous Chain and the E. Ring.

These Store TP numbers don't count TP returns from weaponskills, these are the numbers for "true" 6 and 7-hit builds.
 
DRK can't swear the Cobra stuff so ...

I don't remember the value for a 6 hit setup, but you got 2 weapons, Great Sword or Scythe. Which one are you planning? Once you let us know here some of the more maths-enable people should be able to work it out for you.
 
Oh sorry, missed that part when i was checking the Cobra pieces, my bad. =P
I have Perdu Sickle waiting once I hit 73. And planning on picking up a Subduer for GSD when I get a little higher.
 
Quoting useful information that barely anyone quotes, who is already being shunned away.

For Tredecim Scythe, base is 14.4TP with STP+21 (/sam + brutal + rajas) you have 17.4TP (14.4TP x 1.21 floored to one decimal = 17.4). As long as you don't miss the first hit of Guillotine, you're good for 6hit since 17.4TPx6 = 104.4

For Perdu Sickle on the other hand, if you want to maintain a 6hit using STP+21, you need to land at least 3/4 hits from Guillotine. Perdu Sickle is base 13.6TP, with STP+21 it's 16.4TP (13.6TP x 1.21 floored to one decimal = 16.4). Assuming in all cases you do not miss first hit; 2/4 Guillotine is 17.6TP, 3/4 is 18.8TP and 4/4 is 20TP. If you get 2/4 Guillotine and 5 hits, you would have 16.4TP x5 + 17.6TP = 99.6 TP, so close yet so far. So you would need to 3/4 Guillotine to have 6 hit with STP+21.

Asuran fists mod is 50% BRD 50% ACC

Jokes aside, you want to make sure you have capped ACC% for Asuran Fists, since it cannot double attack or crit and has a very low WS mod of 10%STR and 10%VIT. Even with 95% ACC, the chance of hits 8/8 is about 66% (95%^8 ), dropping your ACC to 90% would drop the chance of 8/8 to about 43% (90%^8 ). Since the WS mod is so low, you'd want to prioritize ATK over STR in most cases. Basically, stick to ACC rings, Dlegs, Dhead, Dbody, and no brutal earring.
 
hmm well on drg since I use pentathrust which is 5 hit ws, I get by well /sam with 16 tp per hit
16+4 pentathrust(landing all hits) + 5X16 normal hits = 100 tp, well not a "true 6-hit" set up it works well for me as I don't have to sacrifice any stats to get it

to get 100 tp in 6 normal hits you need 16.7 if my mental math is correct

perdu sickle normally gets 13.6 so we need +3.1tp per hit which comes to 23%? more tp. /sam gives 15% and each store tp another 1% so you need +8 store tp with rajas that's really easy, and rajas is really really good for 2h people but without it here's one way to reach that you can mix and match this is just the first things which came to mind:
Askar body
Brutal Earring
Chiv torque
Euphoria ring

subduer will not reach a 6 hit set up, simply not enough store tp available

if someone can check my math that'd be cool cause I have no calculator with me ><
 
All you really need is brutal, rajas, and /sam. I generally get (using perdu sickle) 19-21% ws returns, with +22 store tp, so if you got a 20% return you need 80%. I don't know the math, but you will get at very least, 16% a hit using. Meaning five hits until your able to ws again. Drk does not need askar body, or any food to raise store tp.

Although I have read that a Cor using sam roll, along with askar body, rajas, chiv, brutal, and ambrosia, you can hit a 4 hit build? I'll have to find the thread on it.
 
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All you really need is brutal, rajas, and /sam. I generally get (using perdu sickle) 19-21% ws returns, with +22 store tp, so if you got a 20% return you need 80%. I don't know the math, but you will get at very least, 16% a hit using. Meaning five hits until your able to ws again. Drk does not need askar body, or any food to raise store tp.

Although I have read that a Cor using sam roll, along with askar body, rajas, chiv, brutal, and ambrosia, you can hit a 4 hit build? I'll have to find the thread on it.

http://wiki.ffxiclopedia.org/wiki/Samurai_Roll

With lucky numbers I suppose that would be possible.
 
Yeah I can see it happening, cor if very powerful with the right jobs in the pt.
 
I remeber one time i had a sam roll on sam and was getting 21tp/hit. its pretty sweet.
 
http://killingifrit.com/forums.php?m=posts&q=169349

Spamming Cata and getting hit once puts you at a 4 hit set up. So yes we were at a 4/5 hit set up most of the night.

So It involves being hit once, and I actually think you get less tp return for cata, so using guillo you could pull it off without being hit. But how hard is it to be hit with an apoc and /sam <,<
 
Yeah same here I remember when I was finishing my cor merits and parting with another person with cor leveled, we'd swap when ppl would have to go. I'm pretty sure there was a sam in the pt aswell, I was getting over 21tp a swing and spamming guillotine.

I was hitting about a 4-5hit set up depending on the # of the roll and the skill of the cor keeping the rolls up consistanly.
 
6-hit setup depending on subbing sam can easily turn out to be pointless tho cant it? If you cant ws after your 6th hit, whats the point of having it? Im not saying its totally useless, but i wouldnt really recomend it for a pickup merit-pt.
 
6-hit builds:

With a 528 delay weapon (common for Scythe), you need +16 Store TP.

With a 513 delay weapon (common for Scythe), you need +21 Store TP.

With a 501 delay weapon (common for Scythe), you need +23 Store TP.

With a 489 delay weapon (Algol), you need +27 Store TP.

With a 444 dealy weapon (Subduer), you need +48 Store TP.

7-hit builds:

With a 489 delay weapon (Algol), you need +8 Store TP.

With a 444 delay weapon (Subduer), you need +26 Store TP.

You get +15 Store TP from /SAM, +6 from Carbonara, +5 from Askar Korazin and Rajas Ring, +1 from Brutal Earring, Chivalrous Chain and the E. Ring.

These Store TP numbers don't count TP returns from weaponskills, these are the numbers for "true" 6 and 7-hit builds.

I looked at that link, food is plausible if I need it to reach the minimun, idk see the Cobra hands/head good options since theres Walhara Turban/Ace's Helm and Homam Hands/Dusk Hands +1 out there. I have a PCC, so Chiv Chain can eat my shorts. That leaves me with Brutal/Askar Body/food, Maybe Ecphoria Ring if needed since I currently use a Jaeger Ring in TP anyway. Is it at all plausible between those items?
Depending on your weapon ya. /sam you get 15 stp at 60+
which mean you only need meet 1 stp for 528 delay scythe. 6 for 518 and 8 for 501. if you using askar and food you make the 501 delay. Or you could use cc/ brut/ E. ring/ askar and make the 501 delay. That way you could eat better foods.
 
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6-hit setup depending on subbing sam can easily turn out to be pointless tho cant it? If you cant ws after your 6th hit, whats the point of having it? Im not saying its totally useless, but i wouldnt really recomend it for a pickup merit-pt.

This is a good point though.

In a merit if you rely on sam sub to get you that 6 hit set up you're gonna become a MP sponge >.>
 
You need /sam for the 6 hit though, unless you have a cor doing sam roll, which I've never really liked. I always go drk/sam to merit <,<;;
 
You need /sam for the 6 hit though, unless you have a cor doing sam roll, which I've never really liked. I always go drk/sam to merit <,<;;

*cough*MPsponge*cough*


Seriously though <.< if I go /sam I get beat up too much for it to be worth it
 
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