Early Level Sync Findings

The main issue is items with insane bonuses, take a novio earring for example, it would match a moldavite at lvl54. Imagine at lvl54 +10mab on just earrings? Zenith mitts would be another 3mab (or 4 if you own the +1), morrigan body, etc.. Almost all the top pieces at 75, would remain a top piece even at very low levels.

Basically, starting at the 70's, items start popping up that have flat out insane bonuses, just imagine the gear a lvl70 character can wear, and a lvl75 can, the "nerf" using your formula would only be 6.6% yet the gear can be many times better. And quite frankly, almost any formula would have the same drawback that's caused since item's stats don't get better in a linear fashion, and don't get higher at the same rate for all jobs or all slots.

The only reasonable way to do this would be on an item-by-item basis, which I really doubt SE wants to do. Either that or let higher level item be better than normal items and introduce a new powerlevel technique.

I think that perhaps there should be a statistical reduction based on level you get capped at as opposed to level of the gear (that is to say, the greater the gap the greater the penalty). This would make using level 70+ gear at level 20 less useful than using that same gear while capped at level 40.

If a 15-level gap gave, say, a 40% stat reduction then something like Byakko's Haidate would be 3% haste and 9dex, it'd be good but not massively broken for that level, as an example. If it's done this way then using Haidate in the L20s range would wind up being something like 1% haste and 3dex - not that great but for an L20 item it'd be acceptable compared to other crap you'd be wearing, i.e. beetle subligar +1.
 
it's plainly clear that SE was very sloppy and lazy about this, and didn't make anything that even *arguably* makes high-level gear worth using.

This would be my main feelings =P

I know it's possible to make something that works, I just wouldn't trust SE with the job, as any good solution would require balancing specific items, stats, and/or levels. It's not even really a programming issue, it's that they need someone who knows the game mechanics from both a player's perspective and a developer's, who's willing to put in a lil research and balance testing.


EDIT: reply to another post

I think that perhaps there should be a statistical reduction based on level you get capped at as opposed to level of the gear (that is to say, the greater the gap the greater the penalty). This would make using level 70+ gear at level 20 less useful than using that same gear while capped at level 40.

If a 15-level gap gave, say, a 40% stat reduction then something like Byakko's Haidate would be 3% haste and 9dex, it'd be good but not massively broken for that level, as an example. If it's done this way then using Haidate in the L20s range would wind up being something like 1% haste and 3dex - not that great but for an L20 item it'd be acceptable compared to other crap you'd be wearing, i.e. beetle subligar +1.

My post was in reply to a suggestion to a formula that attempted to accomplish that, the problem is you'd need a very large percentage to reduce the effect of say a novio earring to being on par with the best item at a certain level (Moldavite earring is specifically designed as rare/ex I doubt they wanted people wearing +10mab at lvl50ish) So you'd have to nerf a Novio to somewhere on par with the +2int earrings normally availible at that level, which would in effect beyond nerf a "normal" stat such as a +5int ring if it used the same percentage reduction on a novio. Meaning individual item (or stat) attention is the only solution.

Also your example would make byakko's haidate better than any other item at lvl20, which is something I'm sure they're trying to heavily avoid.
 
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I'm not sure if this has been said or not, but the gear scaling isn't "too bad" in all honesty. I've level synced a few times, and have gotten great results and my gear really isn't that gimp. Of course, it's not better than the HQ of the level.

From my obvservations, some of your bonuses come back when you hit the lvl of a piece of gear that can match it. For example. Capping down to 15 with a spike necklace isn't going to give you any STR or DEX. Why? Because the first neck piece that gives any STR/DEX is that necklace. They aren't going to give you anything that would prove unfair for the level. I did notice, however, that dusk gloves were giving the full +5 attack at lvl 18.

Just my observations, and I find level syncing excellent and I'm always up for it. I've made a couple of great pts with almost all level sycned players, and it makes it a lot more fun. They could do slightly better with some of the stats, but still, if you think about it, you'd have to have HQ gear to honestly get much better than what most of your level synced gear offers. It pretty much just turns into NQ gear.
 
I see what you mean Dave and I somewhat agree, but at the same time I'm unsure. After all, it took quite a bit of effort to get some of the higher level items plus reach level 75...something like 1% haste and 3dex would be very very slightly better than other gear at that level but not by all means a "blow other gear out of the water" sort of thing. I mean for comparison's sake the merits you'd have access to at that point would give a bigger boost than a haidate, if it were watered down that much.

Such a method would make some items useless but much much less than the amount that seems to be useless at the moment, y'know? It's hard to think about...
 
I see what you mean Dave and I somewhat agree, but at the same time I'm unsure. After all, it took quite a bit of effort to get some of the higher level items plus reach level 75...something like 1% haste and 3dex would be very very slightly better than other gear at that level but not by all means a "blow other gear out of the water" sort of thing. I mean for comparison's sake the merits you'd have access to at that point would give a bigger boost than a haidate, if it were watered down that much.

Such a method would make some items useless but much much less than the amount that seems to be useless at the moment, y'know? It's hard to think about...

The problem is mainly with people leveling a job, so they can't wear the gear and will be gimped compared to someone using higher up gear. It sounds like a great idea when you're the one using all the gear, but imagine a lvl50 rdm being passed over for the lvl75 one with better gear, the lvl50 rdm needs a party of that level a lot more than a lvl75 character.
 
call meh crazy....

i know this all sounds stupid but when lvling syncing down is it impossible to just use gear of that lvl? now i know lots of your are gonna say "Do i look like i have lvl 30-65 gear just layin around in my mog house?!" While i agree its not likely but i was in a lvl sync pt with the appropriat cap gear and it all seemed to flow quit nicely. Now while your all complaining bout how SE completly messed this up. This is seems to be all coming from people who REALLY dont need to be lvling in these areas. If your 75 and wanna go down to help a friend, your gear and effeciency shouldnt be a huge issue. Otherwise your not doing any thing productive to yourself and you can probly find a better use for your time and complaining.


So for those of you all that like to complain about stuff like this all im asking is that you complain about something a little more relevant to your level, like how everyone thinks nyzul is broken and cheap, or how ZNMs are cheap or how everything in this bloody game is cheap blah blah blah.....
 
i know this all sounds stupid but when lvling syncing down is it impossible to just use gear of that lvl? now i know lots of your are gonna say "Do i look like i have lvl 30-65 gear just layin around in my mog house?!" While i agree its not likely but i was in a lvl sync pt with the appropriat cap gear and it all seemed to flow quit nicely. Now while your all complaining bout how SE completly messed this up. This is seems to be all coming from people who REALLY dont need to be lvling in these areas. If your 75 and wanna go down to help a friend, your gear and effeciency shouldnt be a huge issue. Otherwise your not doing any thing productive to yourself and you can probly find a better use for your time and complaining.


So for those of you all that like to complain about stuff like this all im asking is that you complain about something a little more relevant to your level, like how everyone thinks nyzul is broken and cheap, or how ZNMs are cheap or how everything in this bloody game is cheap blah blah blah.....

The underlying issue is that level sync was designed with the intention that people *could level down and use their higher level gear and be better off than the previous state of not wearing anything at all*.

Your suggestion is basically "ok, just keep acting like they didn't put in level sync" - which, yes, is the point and the problem. They added this level sync gear scaling thing but made the gear scale so badly that there's no benefit to ever *using* that gear scaling thing.

Which means that in terms of higher level players doing level-capped BCs or areas or even exp parties (speaking of which, the other things should make it clear that this is not *just* applicable to exping), what level sync was supposed to *fix* was the constant inventory-clogging *need* for earlier-level gear. But it didn't fix that, so people still need that gear, therefore it's not doing its job.
 
does the haste effect on gear stay? Haidate, turban, swift belt, ect.? Is it adjusted and by how much? I'm sorry I havn't played in a few months so I have never used this new party system.
 
Haste is nulled, I think.
 
tied doing bcnm40 under observation with 3 blm yesterday
went in wearing errant set plus diamind rings hq ice staff rainbow cape pentaints rope a few lower level mp plus gears didnt have time 2 check what each peice was doing but end result was i had +20 int not great if you look at what it started as but not bad at level 40 (had more int than the other mages)

make what you will of it whilst most normal 75 blm gear would probally be rendered useless you can find the right gear that comes out still compaiable which is what SE was going for
 
The scaling at high levels is severe but looking at low levels, it's actually pretty okay - versus NQ gear. I can't think of anything capped that's so hard you absolutely need HQ for anyway, it just gets the job done faster. In parties yea, I'd rather just get some gear of the level. I can think of a few capped fights beaten naked/in fishing gear, and that's exactly what this does to you!


Did a lvl 60 ISNM with all members scaled down, trio'd the Wamouracampa no problems thrice. Not too bad in my opinion, probably could have done better for 60+ for some items but other than that, it is a quick fix when you don't want to mule - Which is probably all that SE really wanted it to do.
 
Slight necro here, but, I feel it's worth mentioning. I aided some friends last night in obtaining their silvers. I was wearing all my normal whm gear with the exception of my rr earring and holy phial.

Anyway, at the start of our first climb, I and our blu used rr earrings, when we left and entered the next promy first thing I noticed was that reraise was still in effect. A single charge lasted each of us through all 3 runs.

It is to note, that, it didn't make a difference whether you maintained wearing the earring or not.
 
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