PS FF8 Review

Sure you can. he can be accessed semi early in the game. Just wait and do more bosses and fight him later, especially after the dragons so you could use the black plate on riddel or one of your attackers.

Ah, back then I thought he was one of those one time only fights, like if I didn't do it then I wouldn't be able to go back. Oh well, it was a fun fight anyway.

If anyone played Shin Megami Tensei Nocturne, I also had some problems with bosses there, it seems like all SMT games have some tough bosses at some point in the game.
 
...?

Beat Ozma first try at like lvl 55.

I always thought out of the secret bosses Omega Weapon from FF8 was the hardest (I haven't played FFX international for the dark aeons and penance)

weird :P I never had trouble with the other optional bosses XD but for some reason Ozma was a bitch and a half for me
 
Sure you can. he can be accessed semi early in the game. Just wait and do more bosses and fight him later, especially after the dragons so you could use the black plate on riddel or one of your attackers.

There's actually an epicly easy strategy for "cheesing" Dario, like so many other superbosses...

He always counters specific elements with a counterattack of the opposing colour. Most of them are pretty debilitating, but one in particular - the blue one - is almost totally irrelevant.

in other words, fill everyone's grids with red spells, and go to town - he'll waste all his turns using the blue counterattack. He might get in two or three actual attacks, which are easy to recover from.
 
Ozma is prolly the hardest of the special bosses I've ever fought >.> the others I never really had a problem but Ozma required luck :(

Pumice pieces FTW Makes his insta kill moves heal ther equipped person instead of kill them.

Also, stick eiko in your party and have 99 phoenix pinions for maximum chance of rebirth flame >3

Most uber bosses in the game have some form of exploitable weakness.

Emerald weapon being impossible wuth hsi timer, but possible if you remove it.

Completing a side quest makes ozma attackable with short range (and much mroe powerful) weapons.

Certain weapons super effective against other bosses...

It's kind of SE's pattern, making the normal boss on plot line tough if you /just/ stuck to plot from start to finish, but super easy if you did all the extra stuff. then for a challenge they toss in one or two ridiculous bosses that take couple hours to kill.

Even PW/AV, but they have obviously gone way overkill on thse two. Either they don't wnat them to be defeated or there's some specific key trick to them that we can't figure out because SE refuses to give us hints, or they are not meant to be defeated at all.
That always was my fav part of the FFs, the mega boss. Who here actually took the time to beat the 4 ancient dragons in ff12? That one, the flare, fire, whatever wyrm, god that guy took forever, thank god for gambits cuase I didnt want to pasue to go to the bathroom...

and some of the other bosses in that game, what did mark 13 have? like 2 billion hp? D:
 
I beat the dragons in FFXII XD they were kinda easy imo, just long boring fights. And I didn't use the trick with that one to leave and come back, I sat there the ENTIRE TIME. Gawd it was amusing.

But ya, I've done that stuff with Ozma and even then I've had to have luck to beat Ozma :P It's not that I can't beat the super hard bosses, it's just.. most of em were difficult at first but not all THAT hard, but Ozma was the hardest of em all imo
 
I beat the dragons in FFXII XD they were kinda easy imo, just long boring fights. And I didn't use the trick with that one to leave and come back, I sat there the ENTIRE TIME. Gawd it was amusing.
That's hardly a "trick", though. That's a "okay, I've played this game for three hours fighting this monster, I think I'm gonna go outside" thing.
Which makes it plainly obvious that FFXI's devs aren't the same as FFXII's.
 
Emerald weapon being impossible wuth hsi timer, but possible if you remove it.

Eh. I tore him down without Underwater several times. 20 minutes is more than enough time to beat Emmy.

The problem with Ozma is even disregarding the super high damage moves like Meteor or whatever, he had Curse, which was incredibly hard to recover from, especially if he used it multiple times consecutively.

edit: basically of Ozma used Curse twice in a row you were probably fucked, especially if he did double Curses again later in the fight after you recover
 
Think the record for Emerald Weapon was 78 seconds?

Basically involves a maxed our Barret, and Counter x8 linked to Mime

Have Barrent unload the Ungamax thing, Level 3 - 2nd Limit Break, Emerald will retaliate. Barret mimes and retaliates 8 times with Ungamax. Dead Emerald.
 
I imported FFX International, yeah, fuck those Dark Aeons. The sheer amount of time you have to put in to maximize your stats is absurd. I did it for awhile, but I got bored after long, just gets too repetitive.

I found FFX incredibly easy to level in after a friend showed me how. (it's been a while so I don't remember the names so bear with me) it invovled getting to that dude who let you combine monsters to make new monters and making one that looked like a tonberry. this tonberry always retalieated with a very powerful form of everyones grudge which was based on all the mobs you had defeated. have the exp for a main attacker be based on damage taken and for the other 2 based on damage taken by and ally. have your attacker equiped with auto life (or RR or whatever it was called in that game). have him attack, he'd take ungodly amounts of damage. he'd get back up, get RR put back on him (I can't remember if the weapon equiped kept it up) repeat until the little tonberry got to close then run away (or maybe it was defeat him in some special way...) anyway. after each of those I'd get a ton of sphere levels... not hard to complete everyones grid after I figured that out.
 
I loved this game.

Edited to elaborate more - This is my fave FF game - 8, 6 and then 10 - 4 was great too! If you don't want to do the draw system don't - I didn't really the first time I played it and it was frickin hard. Second time I did use it and walked through the game. I liked the characters, the story, the world, the battle system, the music, the FMVs. I didn't really have any issues with this game - it was far more complete than 7 which totally screwed the pooch about 3/4 the way through.

I loved the draw system and would take it over the sphere grid in 10 anyday....

Seriously, the game is like 10 years old - if you don't like it it, don't play it. What are we going to do next, put up reviews of pacman?
 
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the problem was, if you didn't want to use the draw system (because actually using it resulted in overpowering your party really, really fast and easy) you were left with only basic commands and not even any magic to back you up.
 
And before you go on saying "you could get magic from refining!" well you don't get that for a long while :| and cards were so boring as hell that getting the cards to refine for things sucked too...

Face it, the game was flawed in terms of its system as well as its plot :\ it's not bad, no, it was fun for a bit but after awhile the constant drawing or crap to get OP and the fact you don't level (again, a big thing about an RPG, specially a FF) well.. ya.. the only reason people liked it as far as I can tell, usually their first argument and their real reason for liking it to such high praise is because it was a love story. Ya, love stories are nice, but this one was suck :\ the development of the feelings was just.. so fake feeling.
 
Ok Elem here's my take on the game.

And before you go on saying "you could get magic from refining!" well you don't get that for a long while :| and cards were so boring as hell that getting the cards to refine for things sucked too...

Drawing magic also came with the option to cast it as you draw it, so we save, plus if one were to collect enough, they can complete a mission with less worry. Running out of a desired spell in it's time of need only learns us, so topping off on a spell makes the player feel good about moving onto bigger things. Being low on a desired spell adds suspense when the player is in a dangerous place, succeeding under these conditions and being able to wander the map again after was gratifying i think.

The cards in FFVIII is good fun too. We pick which cards we're going to play, and the winner gets to take one of the losers cards. losing a rare card does suck and usually calls for the reset button. The game is relatively simple too each number flips the lower number of the opposing side and we can get it back with combos and what not. For someone who sets out to collect every card (including that damn Pupu card) this card game is fun and tense. It's not necessary to play the card game but it's a nice thing on the side for some to say the least.

Elemmire said:
Face it, the game was flawed in terms of its system as well as its plot :\ it's not bad, no, it was fun for a bit but after awhile the constant drawing or crap to get OP and the fact you don't level (again, a big thing about an RPG, specially a FF) well.. ya.. the only reason people liked it as far as I can tell, usually their first argument and their real reason for liking it to such high praise is because it was a love story. Ya, love stories are nice, but this one was suck :\ the development of the feelings was just.. so fake feeling.

The game also had abilities we can assign to any character which assisted accordingly in missions as we pick who we're going to bring along. Keeping that character alive made for some nice battles. The only big difference between 7 and 8 is there is no MP gauge in 8. I don't see that as a major flaw. Traditional MP gauge means spending a turn taking an item to replenish the mana pool, In FF8 we get loaded first, and unload after to our hearts desire. Running out of spells in 8 is on the reckless side, as it is with the traditional MP gauge. The Draw system is faster and less time consuming when dealing with serious battles, to some that is better.

On a side note, when it comes to Limit Breaks, Cloud can't talk to Squall as Squall is the most powerful usable character in all of Final Fantasy. (correct me if I'm wrong) That makes for an excellent power trip when soloing the most powerful Weapons with a beefed up Squall while dropping various Godly limit breaks at random one after another. (When going against something like that, the others are more of a liability and less damage will be done in any given time.)

As for the plot and story in 8. I'd say it was filled with plenty of interesting aspects, from Squall being a tight ass about opening up to his friends, while gradually taking heroic actions against mission rules, that showed that he really does have a heart, and later ends up falling in love with someone he found to be a pest. Before he got to express his true feelings, he ends up making sacrifices for reasons he tried to resist in the first place. Reviewing the stories told in this game, that would be the main one, but not always the most favourable

Head Master Cid's wife turns out to be the wicked witch and as she's restored to he normal self he gets her back. That story on the other hand had a lot of depth and the party characters realize that they were childhood friends, which revealed they were being made to be who they are from time, and courageously accepted it and carried on with their battles.

Zell is depicted as an athletic punk who seemed to be bi-polar and has ADHD. His anger was followed by cheer, but he was all heart. It was for some reason very pleasing to go to his home town and visit his house. He, like all the others, i found to be a likable character.

Cipher in the end turns his back on evil, and his strange friends were always there by his side no matter where he went.

Laguna's story in my opinion was the most wonderful. He was goofy and comedic, also has a big heart, (he adopted and looked after that little girl, that pretty much scored him good points in my book) he had his loyal crew, and throughout his many adventures, he ends up being the president in a super advanced futuristic civilization who's mega city was hidden from the rest of the world. It was so nice to see such power and responsibility put in the hands of a good man. When we encountered the president of this strange hidden city, it was nice to finally meet up with this Laguna character in this shocking manner.

The Final FMVs at the end of FFVIII was more of a feel good FMV. Laguna's scenes showed that he lost someone, but still had someone he loved and his crew was still there for him. This scene expressed that he was fortunate and strong, even under the loss of someone he cared for.

The FMV during the credits with the video camera showed more detail of how the characters treat one another. After going through the game and taking in all the stories, that video camera FMV was good fuel for the imagination. FF7 has none of this.

In comparrison, FF7's story was more about how civilization was draining the life out of the planet, and we start off as terrorists, in a gloomy set up. First time around FF7, i was wondering which one of these 2 women Cloud would end up with, Cloud had his chance with 2 women that were virtually perfect for him, and he totally blows it due to no interest in having a women. Cloud is not a bad guy. He's very cool and the whole modern day sacred minded priest warrior/ "i care for my friends" thing really does work for him, but he failed to deliver the love, to a point where Tifa turned out to be a freak internet sex object more than any video game character in history. That is truly a result of dissatisfaction, and not only from the pervs perspective either.

For game play to each their own if the changes are that bothersome, as for the story and over all presentation FF8 mashes FF7 from a critics point of view. When i played these games for a 2nd and 3rd time, i found it more boring to cope with FF7's story.
 
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My problem with the system of the game is a few things. I don't like the idea that using magic was entirely pointless. Yes, you could, but doing so just weakened your character and made you have to spend more time drawing so boring over and over again. The other thing I hate, the limit to the spells you can carry, you can't put every spell on your character, sure that's not a big deal since some spells just replace others, but I'm rather obsessive compulsive with that crap XD it's why I tried to avoid pokemon too much, I'd really have to get everything.

More about the system, the leveling bullshit. Leveling WAS POINTLESS and actually not recommended (not by the game, but by anyone who realizes how to make things better for you later in the game). Since monsters (bosses included) don't get some abilities until at a specific level, it meant if everyone is at around level 8, they don't have their moves that make them such a bitch, it's why I found the "tough bosses" so easy, they didn't do what made them tough since I didn't bother leveling. I think, in an RPG, specially a FF, leveling should be required and essential to reach the godly levels just to have a chance at the epic bosses, I would have set all monsters and bosses at a minimum level rather than equal to your highest, so that if your highest was below their minimum, than you'd be required to level up to have a chance against them, but you can keep the leveling of monsters with the party if they really wanted (I personally never saw the point).

The Junction system wasn't so bad of an idea, imo, but the magic being junctioned so if you use it then it weakens you, well.. I think that bothered me more than anything. I'd say, either two stacks of a spell, one for casting, one for junctioning, is best, but can't do that. Or they could've made it that once you get a spell up to 100 it perpetually stays at 100, but maybe that'd have made it too easy? I dunno about that personally.

I'm not saying it's a bad game, but I don't quite get the hype over it (I don't get the hype over FF7 either, I liked that game fine, but I'm not gonna deny Sephiroth was a mama's boy or crap :P but I wouldn't say Cloud is emo, not in FF7.. they made him Emo for stupid ass reasons in OTHER games cause the creator was like "I'm gonna caiter to the fangirls and their fanfictions and since they make Cloud emo, I will too".. I'm not kidding, this is even in an interview that he said he changed Cloud's personality to model the fanfictions..) But ya, sure it's opinion, but why do such fans deny where it has flaws? :P every game has flaws, I'm a HUGE fan of Xenogears but I'll never deny the second disk is a big flaw :(
 
Anttaru said:
Cloud can't talk to Squall as Squall is the most powerful usable character in all of Final Fantasy. (correct me if I'm wrong)

Wakka would like to have a word with you


the problem with Junction is that it is an effort-free method for boosting your stats astronomically high, even on disc 1 you can Junction stats higher than a lvl 100 character can naturally achieve.

Then there's the incredibly stupid ST-ATK-J which, once you can junction Drain or Sleep you're basically a god.
 
Wakka would like to have a word with you


the problem with Junction is that it is an effort-free method for boosting your stats astronomically high, even on disc 1 you can Junction stats higher than a lvl 100 character can naturally achieve.

Then there's the incredibly stupid ST-ATK-J which, once you can junction Drain or Sleep you're basically a god.

You can't really compare FF10 characters to any others. Thats the only game with 99999 dmg limit.
 
That still doesn't make Squall the most powerful character in FF history.

Squall maxes out at less than 200k damage, wakka nearly hits 1.2 million with one move

edit: and in fact, FF8 did break 9999 damage - cactuar king deals 10k at level 100, and Eden was famous for being the first thing ever to hit significantly over the 10k mark in one hit.
 
I really enjoyed FF8. Though I didn't enjoy the story as much as FF7, corporate bad guy stories FTW, I think it's almost equal with 7.
 
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