FFXIV PVP?

  • Thread starter Thread starter Miros
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Actually I would love to see linkshell vs linkshell in FF14. That would create some pretty epic battles. I hope they make it so people want to do it, just not that you have to do it to get anything amazing.

Also they need to make it easy access, no stupid quests before hand and if there are they need to be mostly cut scenes.
 
Actually I would love to see linkshell vs linkshell in FF14. That would create some pretty epic battles. I hope they make it so people want to do it, just not that you have to do it to get anything amazing.

Also they need to make it easy access, no stupid quests before hand and if there are they need to be mostly cut scenes.

Good god your lazy. :P

I wouldn't mind doing extra quests to enhance the PVP if they could.
 
FFXI's PVP suffered from a few major issues, from a game design standpoint.

First, it wasn't particularly balanced. Which isn't a crippling weakness, but some people can take offense.

More importantly, it offered no significant rewards.

If they can resolve those difficulties, I see no reason why they couldn't be significantly more successful about integrating an arena-style PVP into FFXIV.

Balance is a make-or-break in PVP. NCsoft and ArenaNet work just about tirelessly to continue balancing the PVP aspects of Guild Wars, and just about every week there's some tweak to a skill that's been found exploitable.

As a matter of fact, they even have some skills that operate differently entirely from PVE, either be it through energy/MP cost, recast time, or casting time. It's amazing how much thought goes into just balancing the game.
 
Found it.
http://www.ffxionline.com/forums/ffxiv-discussion/75949-ffxiv-interview.html
What about PVP?

We have the same stance on PVP as we had in FFXI, we're having a focus on PVE, but we may introduce some sort of sports-type that might be tied to PVP in the future. What we're worrying about is that we dont want to have any PK'ing or harassment types of activities in the game. So in order to provide a safe environment to everyone and a game to enjoy. So we're not focusing on PVP.
 
Well I guess it does scare the WoW boys away.. but still I'd like a diorama type arena specifically for those interested.
 
I don't really think the fundamental problem with WoW is the level that PvP influences the gameplay. It's the fact that the game has too many mouthbreathing 13 year olds who have zero social skills get on and ruin it for other players. I digress..

I played Ballista a lot and it was fun despite "balance issues." The biggest problem that I recall was getting people to all work together like a team instead of running around like beheaded chickens. They'll probably have PvP eventually. The fact that they are selling some pretty lipservice about how this game is going to build off FFXI's weaknesses and polish the content more prior to release is actually something positive imo. Let them add PvP later. Lord knows PvP is extremely difficult to balance anyhow..
 
I don't really think the fundamental problem with WoW is the level that PvP influences the gameplay. It's the fact that the game has too many mouthbreathing 13 year olds who have zero social skills get on and ruin it for other players. I digress..

I played Ballista a lot and it was fun despite "balance issues." The biggest problem that I recall was getting people to all work together like a team instead of running around like beheaded chickens. They'll probably have PvP eventually. The fact that they are selling some pretty lipservice about how this game is going to build off FFXI's weaknesses and polish the content more prior to release is actually something positive imo. Let them add PvP later. Lord knows PvP is extremely difficult to balance anyhow..

For sure, my good man, for sure. On an off-topic note, my lord do I miss you, Liefe!
 
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