Final Fantasy XIV

We don't really need to own a PS3 in order to play this game. Although I'd gamble the PS3 version will express the up most optimal performance making it the more definitive version.

I can't agree with you there, friend. PC architecture evolves at such a rapid pace, that even if FFXIV pushes the barrier to its limit upon release, it'll be old news within two or three years (still quite early, in the life of an MMO).

The fact that FFXI has had to keep pace with the aging, static PS2 is in fact probably the single greatest liability that FFXI has had to deal with, especially when it came to aging "gracefully." I suppose this is in large part due to the fact that while the PC could be argued to be the native habitat of most MMORPGs .... FFXI is a Japan-based MMO, and Japan is rapidly losing interest in individual PC ownership (at least, for simple entertainment purposes). Square has every reason in the world to stick with what it knows, and that means consoles.

Be that as it may .... how much desperately needed adaptation and growth (updated graphics, more storage space, more variety in characters and itemization) has never come to pass because Square-Enix needed to keep things compatible with the PS2? A great asset that American-based MMO's have held over the head of FFXI (I won't name names) is the fact that they're only answerable to the current state of PC technology.

As before, with FFXI .... FFXIV's PS3 version will be comparable to the PC at first .... but will be surpassed by the PC in flexibility (AND performance) in short order. *sigh*

That'll be the way of it.
 
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And once again, rather than update things beyond the PS3's ability, they'll just work on FFXVII Online.
 
Ugh.

And once again, rather than update things beyond the PS3's ability, they'll just work on FFXVII Online.

I don't doubt that at all.



So, yeah. I just finished the entire thread. I'm probably almost definitely going to play this. If they announce that there will be a /duel command, I'd be elbowing all of you aside for a beta key.

I have such a weak willpower. *sigh*


....someone mentioned that if they have a Quetzalcoatl server, we should all hop on board. I'd be up for that. If not ... we should just pick a server and mass-emigrate. ^_^
 
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I don't doubt that at all.



So, yeah. I just finished the entire thread. I'm probably almost definitely going to play this. If they announce that there will be a /duel command, I'd be elbowing all of you aside for a beta key.

I have such a weak willpower. *sigh*


....someone mentioned that if they have a Quetzalcoatl server, we should all hop on board. I'd be up for that. If not ... we should just pick a server and mass-emigrate. ^_^


Haha, /duel command, I'll be up for that. But we'll have to see the job system and leveling scaling first and the exp grinding that they seem to be changing or something.
 
So now SE is allready talking about how they are considering FFXIV on the 360 lol.. This stuff needs to stop.
 
There's nothing wrong with the FFXI interface, i personally can't wait to play this game the only thing that i hope is that it's released everywhere at the same time... maybe not give the jps a year head start on us this time.

They already said it would be a worldwide launch.
 
In spoiler

Spoiler:
MGM8A2.jpg
 
I don't doubt that at all.



So, yeah. I just finished the entire thread. I'm probably almost definitely going to play this. If they announce that there will be a /duel command, I'd be elbowing all of you aside for a beta key.

I have such a weak willpower. *sigh*


....someone mentioned that if they have a Quetzalcoatl server, we should all hop on board. I'd be up for that. If not ... we should just pick a server and mass-emigrate. ^_^

I think I saw somewhere that the director from FFXII is on board, so the servers might be based on names from the Zodiac, and all that other FFXII tosh.
 
Honestly I don't know why anyone would want an exclusive MMORPG.

There's really 2 reasons you want exclusive shit for your system of choice.

1. Sells hardware. More hardware = more game sales = more games. FF14 is not going to be selling much hardware, period. It's also going to decrease the game purchases of those who play it for the most part. As far as I'm concerned it might even be a negative.

2. Being able to play with people as they have your system. Now if Modern Warfare 2 was exclusive to PS3 that'd mean 1 version, everyone. It's not the same for FF14... PC, PS3 and 360 players would all have the same version.

So why... oh why, would anyone want this exclusive?
 
Honestly I don't know why anyone would want an exclusive MMORPG.

There's really 2 reasons you want exclusive shit for your system of choice.

1. Sells hardware. More hardware = more game sales = more games. FF14 is not going to be selling much hardware, period. It's also going to decrease the game purchases of those who play it for the most part. As far as I'm concerned it might even be a negative.

2. Being able to play with people as they have your system. Now if Modern Warfare 2 was exclusive to PS3 that'd mean 1 version, everyone. It's not the same for FF14... PC, PS3 and 360 players would all have the same version.

So why... oh why, would anyone want this exclusive?


I really do understand this and i kinda think any MMO on a console is a negative. Less games purchased eventually means less games created.
 
New and info.

http://ps3.ign.com/articles/991/991483p1.html said:
What platforms is Final Fantasy XIV coming to?
Currently the game is confirmed for PlayStation 3 and Windows PC. An Xbox 360 version isn't official, but Square Enix is considering the possibility that it could.

What do we know about the setting and the story?
It takes place on an all-new Final Fantasy world known as "Eorzea." Though it does share some monsters and races from Final Fantasy XI, they're not direct representations and have been altered in multiple ways that make them unique to Eorzea. The similarities in races will allow experienced FFXI players to create a new FFXIV character that looks somewhat comparable.

Watch our video interview with the development team here!
​
Does it have a direct connection to Final Fantasy XI?
In some ways, yes it does. Not only does it share the same development team as the FF11, but the game will also allow players to create a character that is similar to their current Final Fantasy XI. Square Enix has also revealed to IGN that it is currently finding a solution that will let you transfer your character's names from FFXI to FFXIV.

On a related note, at the press conference, it was said that FFXI has another year of content planned. Does that mean that after that year is up that FFXI is done with?
No. To be specific, Square Enix has one year of content currently planned but has told us here at IGN that it isn't a mandated end for the series. If fans continue to support the game, then so will Square Enix.

What is the combat system like?
The development team won't say, but it did confirm to us that... Additionally, the heavy team-play aspect of FF11 has been deemphasized, and now exploration and battle is said to be more balanced between solo and team play.

How does the leveling system work?
Square Enix is cagey about how characters advance, but it has confirmed with IGN that growth is not based on experience and that it will work on a different system entirely.

What about jobs?
Jobs will return in Final Fantasy XIV, but they will be much different than the job system present in FFXI.

How important are the weapons?
Weapons are very important and have a heavy influence on your character and how they succeed in the game world. Square Enix says to look closely at the official FFXIV logo for hints and hidden meanings about how the game will work.

What hidden meanings?
Square Enix told us that when it approached Amano to do the logo art for FFXIV, that weapons were very important and to think of the concept of a "wheel." Specifically, a wheel of adventurers that has their weapon in front of them and an exposed backside -- which leaves each adventurer to rely heavily on their comrades and their friends. Let the speculation begin.

Square unveiled the game with a trailer at E3 2009.
​
Anything else about the weapons?
The team let slip to us that choosing weapons for specific tasks one day versus another could affect how your character develops.

How much of the first trailer is in-game versus pre-rendered?
The debut trailer is actually a mixture of real-time in-game footage and pre-rendered wizardry. The combat scene in particular was created using the in-game engine.

What languages will the game available in?
The same as Final Fantasy XI: Japanese, English, French and German. FFXIV will also be released simultaneously in all regions that use those languages.

Will the PlayOnline service be used for FFXIV?
No. Square Enix told us that the reason it is ditching the PlayOnline system is because it was originally meant as an all-in-one solution to house multiple content types. But as PlayOnline has offered less content over the years, the need for the next online Final Fantasy to us PO is moot. Whatever new service (if any) is used, PC and PlayStation 3 users will still be able to play with each other on the same servers, and Square Enix also confirmed with IGN that you can sign in with a universal ID on either system to pick up where you left off if you own both.

Who's Working on the Game?
It is produced by Hiromichi Tanaka (Final Fantasy I, II, III, and IX) and directed by Nobuaki Komoto (Final Fantasy IX, XI), with art direction by Akihiko Yoshida (Vagrant Story, Final Fantasy XII) and a musical score from Nobuo Uematsu (Most Final Fantasies ever). Yoshitaka Amano has designed the logo and is pulling additional art duties as well.

Uematsu only did a few tracks in FFXI, how much is he doing for XIV?
Square Enix revealed to IGN that Uematsu will be doing all the music for Final Fantasy XIV and that it will be composed in a range of different styles and genres.

What modern day MMOs have influenced the design and direction of FFXIV?
In addition to the team's original work on Final Fantasy XI, World of Warcraft, Age of Conan and Warhammer Online have been three recent games that have had some pull, but the FFXI community's feedback has been the most important factor in its design.

Are Chocobos back?
Yes, they will return. But Square Enix has told IGN that it is looking at using them in a completely different way than they were used in Final Fantasy XI (where they were used as riding steeds).

When is it coming out and when is the beta?
The game will come out in 2010, and after Final Fantasy XIII which is scheduled for spring of the same year. Beta plans are still being finalized, but that the plan is to have a longer beta period than that of FFXI (which had a beta of about 3-4 months).
From that it seem that using different weapons while exping changes your stats. For example, using a club while leveling might increase your MND while decreasing your DEX.

It also seem like you and your opponent has weak spots. The person with hate iwll deal less damage and take less damage, while the person in front of the mob's weak spot (eg. back) will deal more damage.

Hopefully beta will begin in early 2010.
 
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So a skill levelling system like in FFII? Intriguing. Not only that, but the combat being somewhat more technical. I like that. For what they simplify, the add a new means of challenge.
 
Combat being more technical won't make XIV appealing to casual players.

Just saying
 
The concept of "be behind the mob to do more damage" ain't exactly difficult to understand though. We have that already, after a fashion, since you can't parry/block attacks from behind and whatnot.

Though some people never got out of the habit, and it's funny to watch them in Bastok Campaign battles.
 
I really hope they find a perfect balance with solo and partying. I don't want to solo most of the time, and then only pty up for "big" fights...
 
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