Alchemist has also been revealed as one of the classes in the Disciples of Hand, as well as Culinarian
Wonder if Alchemist will be able to replace a White Mage, assuming they can create temp-potions to throw at their party members... And wonder if Culinarians will be able to play the role of a semi-bard by "feeding" their members thus providing them with various stat boosts. Perhaps in that way Blacksmiths could sort of "improve" party members weapons and make them do more damage, as well as temporarily "enchant" them to give them a certain ailment, thus boosting damage further, while Weavers could enchant party member's armors and thus provide them with various stat boosts, such as a small Auto Regen or small Auto Refresh? As such, perhaps a tanner could place "traps" to enfeeble an enemy, while a woodworker could supply an archer with unlimited arrows?
Perhaps there won't be a "bard" job, but instead the disciples of hand and land act as buff jobs by enhancing various aspects, as mentioned above. That would certainly make them somewhat useful in parties. With a heavily melee-based party you might favor a Blacksmith over a Weaver, for example.
To explain a bit better what I mean;
Weaver - Weaves enchants on armor.
Blacksmith - Strengthens weapon. "Forges" them.
Culinary - Stat boosts through gourmet food
Tanner - Enfeebles enemies through traps.
Alchemist - Healing through potions.
No idea what Botanist etc. would do though...
Wouldn't it be awesome if, say, high-level weavers and blacksmiths could permanently give armor and weapons a minor enhancement?