Sounds cool you know with Magic Attack Bonus +4 and Conserve MP +4 but would you choose this over the elemental staffs? Is +4 Atk Bonus comparable to the +10% dmg that the staffs give? What do you guys think?
MAB+10 != 10%.Elemental Staves basically = 10MAB/15MAB on respective nukes. Obviously 10/15MAB > 4 MAB
The Fourth Division Mace is basically a -1 version of the Seveneyes
The Fourth Division Mace is basically a -1 version of the Seveneyes from Khimaira. Not used very often and obviously not for nuking. The primary use for this would be the Conserve MP trait. RDM can equip both. I'm sure they can see a use for it casting a haste/refresh/other buff cycle. SCH can equip the mace which means less MP spent on storm spells.
In other words it's the -1 version of a piece a shit that khimera drops. Simple math tell you that conserve mp +7 saves ~ 9 mps / 10 minutes on haste. You get this MP in like 3 sec ....
In other words it's the -1 version of a piece a shit that khimera drops. Simple math tell you that conserve mp +7 saves ~ 9 mps / 10 minutes on haste. You get this MP in like 3 sec ....
In other words it's the -1 version of a piece a shit that khimera drops. Simple math tell you that conserve mp +7 saves ~ 9 mps / 10 minutes on haste. You get this MP in like 3 sec ....
Balladx2 refresh sanction duelist chapeau +1 morrigan robe = 9 mp / tick
What are those awesome spells except haste that you are using with this crap weapon ? I'm interested
The only thing he mentioned that isn't from RDM initially, is ballad. And how many merit parties are there without a BRD? So 9/tick is quite natural to get. Although I suppose every RDM don't have Dalmatica/Morrigan's Robe and Duelist's Chapeau (+1)And you just proved me right in the fact that you're only going to get that with a party loaded up with refresh.
Dia, Bio, En-, -na's(6 sub,) erase, blink, stoneskin, phalanx, spikes, aquaveil, protect, shell, and raise.
Surely you use those, with the exception of aquaveil.
The only thing he mentioned that isn't from RDM initially, is ballad. And how many merit parties are there without a BRD? So 9/tick is quite natural to get. Although I suppose every RDM don't have Dalmatica/Morrigan's Robe and Duelist's Chapeau (+1)
However, Phalanx you don't use a lot in merit parties/exp parties, neither do you use spikes. Protect and Shell you use, yes, and Raise too. However, people shouldn't be dying (but yes, it is useful when they do), and Proteect/Shell you use every 30 min. Bio you don't use a lot in merits/exp parties, as Dia is usually more useful. En-spells you shouldn't use as you shouldn't be meleeing, and -na's are rather cheap anyway. You'll usually save 2 MP at the most from them.
Naturally, all of this stacks up, but I doubt it'll be the difference between having having MP left when you convert, and having 1 min left on convert timer when you're out of MP. Personally I find them way more useful on WHM then on RDM.
Those spell are never used are cost a ridiculous amount of mps. Only dia and Erase would be worth using. If you pull 100 mob/hour you will save 52 mp in one hour with dia II, as for erase ... assuming you use it once every 2 minutes that's another 10 mps saved in one hour.And you just proved me right in the fact that you're only going to get that with a party loaded up with refresh.
Dia, Bio, En-, -na's(6 sub,) erase, blink, stoneskin, phalanx, aquaveil, protect, shell, and raise.
Surely you use those, with the exception of aquaveil.
Those spell are never used are cost a ridiculous amount of mps. Only dia and Erase would be worth using. If you pull 100 mob/hour you will save 52 mp in one hour with dia II, as for erase ... assuming you use it once every 2 minutes that's another 10 mps saved in one hour.
total saved on average = 22 mps per 10 minutes. lol.
You didn't understand my point ... It's not that it's not useful, it's that the improvement is extremly weak. You are speaking of raise ... on R1 you will save ~37 mp every 7% of raise. Do you even cast raise 100 times during one month. If you want a monk analogy this weapon is as usefull as as the added lightning dmg on Indra Katars.