Fuck you SE for nerfing THF further!!!!

Monks whacking stuff with their pole...

...

ANYWAYS, I was gonna say I think most THF use /NIN to help em while pulling, but Skaw beat me to it. Doesn't /WAR's doubleattack proc-rate actually provide more TP overall anyways, though? At least that's what I heard..
 
Dual Weild WS > Single weapon WS by a LOT....

aside that, 70 thf using berserk + warcry? have at it..
 
By a lot? It's one more hit, and only the first hit will be effected by SA/TA anyhow. I can see how it might help single-hit WS for jobs OTHER than THF, but with THF the first hit should hit nomatter what with SA/TA. That offhand weapon's gonna be doing a mighty extra 20-40 damage for THFs.
 
Shaidalyn said:
Dual Weild WS > Single weapon WS by a LOT....

aside that, 70 thf using berserk + warcry? have at it..

WTF are you talkin about.........
I cant even try to explain how wrong that first statement is.
 
Decidence said:
Meh, if you love your job it shouldn't matter what SE does to it, those that stay loyal will be rewarded.

QFT.

There is nothing else to be said. Play for fun. Remember people it is a game.
 
Skaw said:
Could've done without it affecting Hand to Hand though, since Monks are literally forced to use it, being as we have no other option. But meh, I don't care.

Seriously. Sub WAR. Quit crying that you get hit on pulling. Use flee, get Evasion skill+ gear. Use Defender when you pull when Flee isn't up.

You seriously do not get thief. A thiefs best exp spot is Lufaise and a thf/war pulling there is a dead thief on long pulls without /nin. Those birds eat shadows and even with flee are right on you. Flee is a 5minute timer and so is Hide. It's not always going to be up. Also, miss a TA and you're a dead Thief.

Lions has a legitimate reason for complaint. Thief has gone through many nerfs for a job that is already weaker in the first place.

Nerf of SA- (have to stand behind the mob and rely on idiot party members to line up)

Shield Nerf- Not huge but this did negate any reason to have shield skill in the first place on thf.

RNG Nerf: Yes, this is a pain in the ass to reliably hit now in EXP. I can deal with that. It also hurt our solo'g ability because you can't stand from a distance solo'g. BUT, the biggest thing this killed is partying with RNG's. THF & RNG parties used to be like PB&J. With RNG taking hate on WS, you can easily lose your SA or worse TP because they have to stand at a distance.
There are other issues with this setup but i'm not getting into it.

TP Nerf: Thief have lowest delay weapons in they game and now we penalized for it. Yay... Not like they were not weak already.
 
Please, cry me a fucking river about pulling. I've pulled in Lufaise. I take the same damage a thief does. You also get ranged attacks for pulling, when Provoke and Chi Blast are down, I had to run up to shit and hit it. Find yourself a pity party else where, you're emo "YOU DONT GET THIEF OMG" shit is getting old. I understand entirely what happens when pulling, obviously, you don't understand the rest of the game. Thief isn't always puller. You have an ability to outrun mobs occasionally. DEAL WITH IT or live with your lowered TP growth. Quit the fucking crybabying.
 
Skaw said:
Please, cry me a fucking river about pulling. I've pulled in Lufaise. I take the same damage a thief does. You also get ranged attacks for pulling, when Provoke and Chi Blast are down, I had to run up to shit and hit it. Find yourself a pity party else where, you're emo "YOU DONT GET THIEF OMG" shit is getting old. I understand entirely what happens when pulling, obviously, you don't understand the rest of the game. Thief isn't always puller. You have an ability to outrun mobs occasionally. DEAL WITH IT or live with your lowered TP growth. Quit the fucking crybabying.

Seems to me you're the only one losing his cool.
 
lets cry a little more huh?

thiefs have triplea attack. wheres my triple attack trait for monk? wheres my merited ability to increase that?

suck it up and move on, thief isnt meant to deal massive damage. yes, its meant for controlling hate primarily and you will get tp slower but ya know what...

suck it up.
 
I've pulled in Lufaise as a drk/thf. You don't need shadows if you don't suck at pulling. kthx.
 
etchdog2000 said:
WTF are you talkin about.........
I cant even try to explain how wrong that first statement is.

Now I'm interested.

Walk up to a mob with 300% TP and use (example since I am RdM) Fast Blade with /nin, 2 swords.

Walk up to same mob and 300% TP Fast Blade it without 2 swords.

This is not rocket science... The damage with 2 weapons is VASTLY higher than 1.
 
This TP nerf isn't enough to make /nin a worthless subjob. It sucks quite a bit through. 1 TP doesn't matter too much when you hit for 50-90 regular, but it's a big deal when you hit for 20-50.
 
Man every single job can pull in lufaise meadows and get back to camp without dying, but how much dmg did you take? how much MP has to spend on you to get ur 2k hp back? THF has the same paper thin gear as monk but guess what? you are sitting at 1600 and i am sitting at 1100hp. I don't think me and brianfist are any noob thfs and we don't think /war will work in lufaise meadows, neither does sky weapons camp. Or are you the MP sponge that insist to go to sky weapons as mnk/war?

I saw countless number of times seeing a zerked mnk/war, drg/war trying to turn a bird with their SC and ate a triple attack right the way and eat dirt. Hell even any nins not 75 will have trouble there EVADING as well and the best tank there is THF, thf/nin at lufaise meadows >>>>> thf/war there, better pulls, faster tp, and can tank!


You guys all laughing at the weakest job getting nerf, that's very nice of you. Go to somepage.com and check out what kind of weapons have the lowest DPS, and yes they are nerfing the weakest hitting class in the game skaw, a job that hits 100+ per first.



P.s. for those who says THF is there only for hate control, that's very very old. Who'd invite thf for hate control at 75? For gods?? y use a thf for 600 sata shark bite when you can have a war/thf or drk/thf does 1.2k +??
 
Because your arguments held no water and people knew it?

Seriously though... When a THF is complaining about how he'll always die pulling in xxx spot, and a MONK (read: same defense, less evasion) says he's pulled there just fine... either the THF sucks donkey cock, or the THF is way overreacting to not having shadows.
 
Mai Ikari said:
Because your arguments held no water and people knew it?

Seriously though... When a THF is complaining about how he'll always die pulling in xxx spot, and a MONK (read: same defense, less evasion) says he's pulled there just fine... either the THF sucks donkey cock, or the THF is way overreacting to not having shadows.


Bah, you people post too fast, that was in response to

brianfist said:
I'm starting to remember why I stopped posting on QCDN. lol
 
Brianfist said:
Seems to me you're the only one losing his cool.

Because I'm tired of reading this shit. You didn't hear me cry when they nerfed TP Gain on multihit weaponskills. You aren't hearing me cry about my 9% TP gain compared to my previous 10%. You're hearing me irrate over the fact that others are. It's not the end of the fucking world. And as previously stated, /nin is not dead. Theres more incentive to use other subs now yes, but it's still viable. You're crying, plain and simple. Things were changed and you're throwing a tantrum.
 
If only thfs had some kind of way to pull where they could prevent the mob from catching up to them and hitting them. Maybe like.... an arrow that could put the mob to sleep or something. Oh well, too bad they don't. :(
 
You also forgot Striders, Ikari. Thief will still get to camp faster than 99% of monks will.
 
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