neophytal said:
im not saying its not needed or beneficial, i didnt say that, but i said thats the reason why you have it. thf wont compare to war, it wont compare to monk. it wasnt designed to...
phraust made some really good recommendations, i would suggest trying them.
Thf can match or outdo those non-pimped war or mnk on weapons if you put in enough effort, and at least before the nerf Thf can even out the gap between war and monk with their speed. This nerf technically means 10% SLOW to us. Among all the jobs that are affected by this TP nerf.
War - 0%
Mnk - 2%
Nin - 5%
Thf - 10%
See my point? all the other 3 jobs are powerhouse jobs in the game and yet they are least affected. And Thf? Yes 10% slow. As I have mentioned before , Thf already have the weakest damage per delay ratio weapon in the game to start with. That's 25% less than other class of weapons. Look at katana, 39 dmg 227 delay, while our best weapon is 28 dmg 178 delay. add that with 10% slow now we are loosing an arm and a leg to start the battle.
Godofdeath said:
THF was never meant to be a major DD... THFs job is tactical. THF is used to help hate control, pull mobs fast enough for chains and to help with SCs.
Again, hate control is done by dmg. When drk/thf or sam/thf can perform a higher dmg hate transfer move than thf, they are already qualified for hate controller. What we had in the past is we had our speed to our advantage. Now we have 10% slow and 2 handers got 10% haste and that lowered the gap by 20%.
In a SC party your goal is to get 100% tp in 60s. Before the nerf the drk was mathematically impossible to get 100% in 60s unless you use the trick. Now every 2 handers on the paper can get 100% in 60s, not to mention sam is got another boost and make them get more Tp now. Sam is then the perfect equivalent to thf in hate control now.
To be honest no party really needs hate control. They don't need the initial SATA, the tank ONLY need the sataws to close the the SC onto the tank so that the mob won't run to the blm. In this case 1000 spinning slash > 900 gekko > 800 sharkbite.
So,
-we are already the underdog in exp in most situations
-Nin, Rdm, bst solo better than us
and yet we are most affected by this nerf.