Thnikkaman said:
However, I'm just saying that buying gil is lazy, illegal, and it ruins the in-game economy.
Lazy
The counterargument is that those who buy gil work hard in the real world. The reason they buy gil is not so muh that they do not want to work for stuff in the game, but that their schedule doesn't allow them to spend extensive amounts of time in the game. Yet, they want to enjoy content, and boring farming doesn't qualify to them as enjoyment.
Regardless, I don't believe it is fair to call those who buy gil lazy, because they are clearly not. I am talking majority here, there is no doubt in my mind that there are spoiled kids who buy millions with their parents cash because they are indeed lazy.
Call them cheaters, which in gaming terms would be much more appropriate, but lazy they are not.
Illegal
Well, illegal is a strong word. Buying gil is a breach of contract, that's for sure. Contract between the player and SE. Which I suppose makes it illegal. However, it's a socially acceptable crime, much like going over the speed limit, many do it, and everyone certainly knows that they are doing something that is illegal, but it's ok.
Interestingly enough, the Flameboard is the most popular forum on QCDN. Yet this thread has been suprisingly quiet. Draw your own conclusions.
ruins the in-game economy
I think it will be very hard to quantify the effect gil sellers have on the economy. I believe it is true that some players are wasteful with gil they bought for real world cash. I would assume that most people who buy gil recognize the value of real world money (because they have to work for it), and are thus mindful when spending it.
Game economy = convinience.
There is no requirement reason for any player to participate in the game economy. The AH is for people who want to convinience of being able to purchase something they need. Take some rare item, it drops like one time in 100 kills. You buying that item at the AH is technically cheating, because you didn't obain it yourself. Sure, you worked for the cash you are spending on it, much the way other people for cash in the real world and spend it on gil.
It's an extreme example, no doubt. It's really just to illustrate a point that you can (read: can, don't have to, but you can), obtain any item yourself, you don't have to buy it.
Anyway, so what does ruined economy mean?
Everything is much more expensive than it used to be! So what, that's true in the real world too, except the real world inflation is fairly slow, and often government controlled. The game economy moves much faster, and as a game ages more and more people arrive at the end game, where they have ample access to ways and means to accumulate wealth.
End game players are hardcore, they will keep playing till SE pulls the plug.
Every minute they play, they generate more currency, either directly or by proxy of getting items. This is a neverending supply, not only that, but a players view on the worth of 1 gil changes over time.
As lowbie 2000gil for a port were out of the question. Once you are int he end game you will pay 4k, even 10k (seen in Windy the other day) for a port, just to get it. 4k are meaningless to you at that point in your character development.
I would like to go back to what Pere said about coins. Clearly there are people who only want to pay 5k for a coin, for whatever their reasons. Others have no problem paying 40k, and would probably not think twice about buying a coin if the seller would ask for 60k.
Gil, or game currency as such, becomes meaningless, because there is nothing you could possibly spend the cash on, other than maybe some coins. When players arrive at that point, that is where some (if not many) start selling game currency to other players, or companies that deal in currency.
I believe that non-professional sellers sell game currency because they too feel that they are entitled to receive a benefit from the time they spend in the game. They clearly accumulate game currency, yet the game doesn't provide them with anything to reward them for their time and skill, there is nothing they can buy anymore that would better their character. It's not everyone's idea of fun to level each job to the max.
So instead of quitting the game, they keep accumulating and selling currency.
Why do I believe that I am right with this estimate?
Because there are far more end-gamers around than there are professional farmers, and the demand for game currency is strong, and I honestly doubt that a few dozen farmers could keep up with the demand of thousands.