Mai Ikari said:
Our hypothetical Joyaxe would bring an Axe/Joyaxe WAR up near the level of Axe/Ridill WAR... But people with Ridill would do the new Joyaxe/Ridill combo for even -more- damage than they were previously capable of.
I gotta continue fighting the current here. I still say that, if this axe existed, any war who had it should go dual axe for anything - HNM, exp, whatever they fight that cons above EP.
Stats }=========================
Joyaxe: 45 dmg, 236 delay, occasionally attacks twice
Ridill: 40 dmg, 236 delay, occasionally attacks 2-3 times
Skillz }========================
Setup 1: Max Axe
Axe skill - 292 (base 269, 8 merits 285, sea torque 292)
Sword skill - 263 (base 250, 4 merits 258, suppanomimi 263)
Setup 2: Max Sword
Axe skill - 277 (base 269, 4 merits 277)
Sword skill - 278 (base 250, 8 merits 266, suppanomimi 271, sea torque 278)
Setup 3: Median
Axe skill - 285 (base 269, 8 merits 285)
Sword skill - 270 (base 250, 4 merits 258, suppanomimi 263, sea torque 270)
Ups & downs }===================
Joyaxe/meater (or any other axe) - 3 hits max per round (excluding DA)
Pros: 292 skill in both hands, 4 merits available in combat skills
Cons: Waste of +5 sword skill from suppa
Joyaxe/Ridill - 5 hits max per round
Pros: multi-hit in both hands
Cons: cannot use one sea torque to mod both hands, occupies all combat merits (detrimental to other jobs)
My wang }=======================
I don't personally know any Ridill wars, keep this in mind. I've never had a heartfelt conversation with a Ridill war either.
Meater@49/Joyaxe@45: 292 skill in both hands, 4 hits max per round including DA. Benefit from the hidden stats of Meater.
Joyaxe@45/Ridill@40: which setup from above? Setup3, 285/270? Sacrificing 22 skill in the offhand for an occasional extra hit or 2. Is it worth it?