if you were a designer for SE....

Jagster said:
Someone mentioned guard masterary and parry as well. Samurai doesn't have the single highest parry skill, they're tied with ninja and thf for A- skill, so all 3 jobs should a parry masterary trait in that case.

Technically, SAM deserves Parry Mastery because of the 3 A- jobs, it's the only one with proficiency, and stuck with using, two handed weapons. And Two Handed weapons trigger Parry more often than one handed weapons. So yeah, they're actually better at parrying than Ninja and Thief.

Plus, Ninja has Utsusemi and Thief has highest evasion, give Samurai something else to better defend themselves.
 
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sam need a sheath , just equip in sub weapon and let it look cool and have stat effects.
 
for drk :
Job Abilities

Dark seal : Increases the cost of the next spell cast by 15% to power it up

Dark aura : gain Magic Attack and lower Drk's Magic defense

Absorb Seal : give the effect of the next Absorb spell to all party members within range

Job Traits

Drain Touch : Drain the enemy HP with melee hit *two haneded weapon only , don't work on undead*
chance of activate for lvl 1 : 5%
chance of activate for lvl 2 : 10%

Aspir Touch : Drain the enemy MP with melee hit *two haneded weapon only , don't work on undead*
chance of activate for lvl 1 : 3%
chance of activate for lvl 2 : 6%
Magic Atk. Bonus I
Magic Atk. Bonus II

*note* the drain effect work like Blood weapon
 
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Dayner said:
for drk :


Drain Touch : Drain the enemy HP with melee hit *two haneded weapon only , don't work on undead*
chance of activate for lvl 1 : 5%
chance of activate for lvl 2 : 10%

10% seems a bit hight so maybe a 4% and an 8%?
 
Flik said:
10% seems a bit hight so maybe a 4% and an 8%?
it'd probably be like drain weapons. Like a 10HP drain or somthing useless.
 
its chance of activate not how many it will drain , and when i mean its like its act like drk's 2h blood weapon , the melee dmg that drk do get convert into HP , just like how drk 2h work
 
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Dayner said:
its chance of activate not how many it will drain , and when i mean its like its act like drk's 2h blood weapon , the melee dmg that drk do get convert into HP , just like how drk 2h work

Completely overpowered.
 
One good thing you could add is a boat to norg.
 
Dayner said:
A guaranteed 5-10% chance to absorb as much damage you do back as HP, with every hit without any downtime or cooldown. That would definitely be broken, considering that it's practically their two-hour ability. Drk's would become tanks with that kind of potential, or at the very least be able to solo almost anything.
 
hmm you got a point ..

i was hopping this JT well counters Souleater's HP-draining effect , or atleat keep the drk alive and keep his mp up for abit after souleater
 
Killerclown said:
make it activate during souleater
Which lowers/removes the pentaly for souleater, still overpowered. You can do that with bloodweapon already, but only once every 2 hours.
 
One thing could be changed make it so a HNM pops 3 times a day not 1 i hate being up to 6am in morning for roc etc and asked a GM any way to change it said "Kite it till x time so next pop be 6-9pm" lmao XD who would kite it for err like 15 hours?
 
Samurai: As mentioned before in KillerClown's post, Add the Saya's the The Samurai's arsonal. Just for stat boosts, maybe even a "shield" skill/block type thing tied into the parry skill.

Dark Knight: Absorb-TP Spell, Level 60+ ( I know Sam may be getting something like this, but man... it would make DRK so rediculously useful in HNM fights for once....)

Red Mage: Contagion Transfer(In the game already) a 5 or 10 min ability, like monks' Chakra, instead of 'healing', you transfer all your status effects to the mob you are fighting. For instance, if you are fighting a Skeleton, and you get paralyzed, Choked, and Blinded, you hit Contagion Transfer, you are healed up and the skeleton has Para, Blind and Choke now.(+/- resists)

Alt 2hr?
A series of Questable 2 hours that can be added to the jobs:

Monk: Grapple, Immoblizes the enemy from doing any action for 30 seconds (Stun on crack)
Thief: Soulsteal, small percent chance at immediately killing a mob.
Black Mage: Ultima, Charges HP/MP to 100% then proceeds to unlease both in a tremendous flow of energy leaving the Mage with 1 MP/HP. MASSIVE Enmity.
Dark Knight: Zombie, you are uncontrolable, and invincible for 1 min, you attack anything around you(melee only). Party members and Foes alike. You basically give yourself to death, and become a fomor till your minute is up.
Blue Mage: Rage, you assume the role of the foe you are fighting(and a all it's moves) for 1 min.
etc...
 
I would like to get TP for my counters as a monk. I realize it will never happen, because it would break monk, but it's still an attack that I'm launching and I'd like to get the Tp for it.
 
Give PLDs Provoke anywhere between lv 70-75. Let us join the /NIN horde or get creative with something like PLD/MNK, PLD/RDM, or PLD/WHM for exp.

Or... PLD/WAR with 2 provokes would be the ultimate hate machine.
 
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