Isotope said:
- Add another set of Lv.75 armor for each job that for the most part exceeds AF & relic. (Example: PLD: Females get dressed similar to the style clothing of the Valkyrie from Valkyrie Profile: Lenneth, while males get dressed similar to Balmung from the .Hack// anime series.)
- Add flowing leg armor pieces such as skirts, long skirts, lower piece to robe, etc. (I know the game engine is different so it may not exactly "flow" perfectly)
- Add Male Mithra & give current mithra option to switch genders upon logging in after patch. Male mithra will be a bit more furry & a new cutscene will become viewable by speaking with a certain NPC that will show how male mithra have now been made to be more plentiful. (Think Rei from Breath of Fire III or VI)
- Make several beastmen races & new ones available for play. A new starting city for beastmen would be created in addition.
- Give PLD Provoke so can take advantage of other sub jobs & remove NIN's requirement to purchase Ninja tools. NIN would not be receiving Utsusemi:San & PLD would be able to Provoke & possibly sub NIN for Utsusemi: Ichi & Dual Wield.
- Give each race a quest to complete, during which they will learn about their races past & obtain new race-specific traits/abilities.
- Add ability to jump & swim underwater.
- If players type "PvP (matchname) (password)", all players who typed it with the correct matchname & password the original initiating player chose, will be temp. logged out from current server & sent to instance of desired map to duke it out. (Not everyone likes ballista, plus this makes for easier 1v1)
- Add an arena which would allow spectators to gamble their Gil on the outcome.
- Once a player is added to your blacklist, his/her character will no longer appear on your screen. If the blacklisted player is in a PT you are invited to, upon receiving a PT invite, you will be 1st warned.
- Allow players to set an away message when setting their status to AFK. Once someone tries to send them a message, the away message will be sent in response to the person.
- Add hair style, hair dye & makeup NPCs in Jeuno & Aht Urghan. NPC will allow you to pay a fee to alter your hair coloring, hair style &/or face (including new styles, hair colors & faces. Think blue, cyan, hot pink, green, etc.).
- Receive trophies for competing in sanctioned PvP tournaments. (various trophy categories)
- Animated weapon graphics.
- For the weaponskill "Knights of the Round" have colorful ghosts of former knights encircle the mob, then all at once, raise their swords & bring them crashing down on the mob.
- Add a spell for BLM & RDM that would allow them to summon a party member from across the map.
- Give PLD Raise 2.
- Allow linkshell leader to assign titles to certain officers & members that will appear when viewing the linkshell member list, letting members know who is in charge of what, or just create silly titles for certain members.
- Add mini-rotating map with compass in place of current compass. Dots will still appear to warn of nearby monsters & players, but red dots will also appear to show how nearby you may be to a marker you set on the larger map.
- Create multiple instances of the same map. Upon zoning to the next map, a box will appear allowing you to choose which instance you wish to join. (ex. Aht Urghan Whitegate 2)
- Give PLD merits to alter their damage output to where it can come somewhat close to a normal DD, but not too close. (Don't want everyone going PLD)
- Add a Guild Hall in Ru'Lude Gardens where members may enter the dwelling of their equipped linkshell.
- With each new expansion, update the music in each area, or at least each city & town. (Bagpipes gettin' old)
- Add MP3 player.
- Change Chocobo racing (although hasn't been released yet), to where players ride chocobo as normal, but at a higher speed, on a track setup on an outdoor map & can control the chocobo.
- Allow outpost warping to anywhere supply quest has been completed, reguardless if another nation has control.
- Make items used to spawn Byakko, Seiryu, etc. Rare Ex.
- Make DRG pets age over time until they reach larger size & begin doing more meleeing. Upon growing larger the wyvern will not appear unless meleeing during a fight, at which point it will swoop down from high in the sky to attack temporarily.
- Make Relic Weapons + Shield a little bit easier to obtain by lowering the ancient currency requirements for upgrades.
- Allow Fellowship NPCs to zone to different maps with you & not have a time limit for resummoning them with Signal Pearl. Even after logging, you may resummon your NPC. If your NPC dies in battle, you have to wait a real-life week before able to resummon as they rest up in the infirmary.
- Once maximum exp is reached at lvl 75, exp lose can no longer occur. (unless the max. level is later increased with an expansion)
- Allow the game to be windowed & minimized.
- Add Dual Wield to the job traits of several other jobs such as WAR.
- Remove the need to have purchased pickaxes, etc. Randomly spawn a multitude of rocks to mine, wood to chop, etc. like in EverQuest 2.
- Alter the damage dealt by players so that fights take less time & less people are needed for some larger scale events such as Dynamis.
- In order to high quality certain items (ex: Cursed Schaller), one must complete a tedious quest for a legendary craftsman, trade the item, it gets HQed.
- Make mannequins easily craftable by woodworkers & allow players to alter the pose from within their mog house. Mannequins will give no bonuses & the max. # you can put in Mog is 20.
- Add a bunch more emotes & animations.
- Make the emote /kneel not wear off until the player moves their character.
- Get rid of the auction house. Players will hand their items to their Moogle, players will search for the gear they want via the game menu, a screen with search results will appear listing the name of the player selling said item & how much it goes for. Player will be able to purchase the item directly from the menu.
- Add more movement animations for each attack, emote, etc. to each race, even copy some from one race to another. Allow players to choose within their moghouse which animation will play for what. This feature will include the choice of where weapons will appear when dual wielding, on their back or on their sides. (This will create better individuality & help inspire some macros)
- Add bonuses to players wearing a complete set of armor, including ones already released.
- Galka will be able to dual wield larger 2-handed weapons but will take a reduction in DMG & DLY on each weapon when doing so.
- Add Necromancer job & a bunch of gothic & evil looking gear. (Think ArkAngels)
- Give PLD Reraise II.
- Get more GMs & work on better training for them. They should have some GMs investigating possible leads on RMT.
Will add when I think of more...
1. Won't happen, SE doesn't want to shaft every single person that has invested years in dynamis.
2. The technology for this is there, and capes as well. And wouldn't be hard to implement if SE had no hardware restrictions for PS2 (actually they already some of these features on NPC's, such as the Quiver on the Mithra Ranger). Most of the restrictions are because of lack of memory which is being hogged by SE's poor programming, if they took six months to refactor their engine code and make it more efficient then this might be possible.
3. Would be cool but would mess up a lot of storyline and backstory.
4. They already made the frogs, and there may be more to come as ToAU is supposidely far from over.
5. PLD's are already powerful enough.
6. Sounds cool, new abilities in my arsenal are always welcome for a Ninja like me.
7. Jumping would be easy and more realistic, swimming would be cool but not necessary.
8. Too much work for SE which typically seems to not like programming work and prefer making everything design based. I mean they still don't have the player transfer program setup which they said they were programming over a year ago.
9. Awesome idea, and might actually be in the works from what I heard... although gambling gil won't be the exact function most likely.
10. Won't happen, this could be easily abused by blacklisting everyone at a HNM camp and making the zone lag free.
11. Would be nice, I would also like it if the player wouldn't show up in search if they set themselves to invisible status. This would also deter "search whoring".
12. People have asked for this for a long time. I think it would put more stress on the servers though with people saving character data even more often.
13. I think anything promoting competition and individuality based on skill in combat is a cool idea (ie. I like to fuck people up and make them cry irl, care bears die!).
14. Im guessing you mean something like World of Warcraft where high level or rare weapons have glow effects and such? I actually wish something like this existed as well, but think how much more lag you would see in congested cities... this is once again like #2 in which SE's programming sucks balls and would make the game unplayable with added consistent FX or graphics.
15. Keep in mind that this WS is not the same as the Summon from FF7, they are entirely different and have different names. It would be cool but then again it would be too cool for the rest of the Relic WS's and SE would need to make the rest of em look just as awesome.
16. Hmmm like Telekinesis? This would be more of a Time Mage sort of move wouldn't it?
17. I generally don't like anything that helps people not lose XP... people should have to work for their levels, it's way to easy to level up nowadays and NA's are so lazy about setting up parties to do it.
18. The linkshell system in general needs a major overhaul but SE has stated that it was one of the first things they implemented and the code would be hard to change or modify. I don't think their online webpage thing is gonna make it any better either.
19. Good idea, but once again this is more graphically intensive then the current already bogged down game we see already.
20. This would be too much. SE would have to invest a lot of money into twice or even three times as many servers as they already have, and they are not cheap (talking like 500K USD for a server cluster on the low side and SE has rooms filled of these for all the servers they run).
21. PLD's are not DD's... if they want to DD they should have to invest a lot more money into gear then a normal DD has to invest. Not every job is meant to be well rounded that's why you alliance with a selection of jobs that compliment eachother.
22. This wont work in one zone, if SE were to do something like this it would have to work along the lines of how Star Wars Galaxies does their Guild system. Buy a plot of land somewhere in a non-city zone and build a headquarters there which you must pay an upkeep fee for.
23. Sound mastering takes a lot of time and money.
24. MP3 player would be a cool thing but SE is in the business of trying to keep their players in a fantasy universe and not one with tools that remind the player of the real world.
25. Players won't be able to race their Chocobo's on a track for money etc because as SE stated it would be easy to cheat with 3rd party app's to win consistently. Remember that all player movement is held client side where it is very easily manipulated.
26. Your already allowed to do this as long as its not beastmen controlled. It's to promote people to level in a varying degree of areas and not hammer one area full of PT's.
27. This would be a good idea, but what if the person collecting them can't make it one day or something? Or if a player who has some items quits your LS and cannot return them?
28. Too graphically intensive... large mobs = large lag
29. NO, they are already pretty friggen common if you look how many are on each server (check FFXI wiki). There not meant to be an easy accomplishment, their supposed to MEAN SOMETHING unlike every other piece of gear in the game nowadays.
30. I think at least part of this is being worked on already.
31. No... players should have to continue to party to keep their level. This game revolves around storyline in which we are adventurers which must continue to hone our skills in end game to keep our skills on par with the best in Vana'Diel, this suggestion would destroy everything adventurers are supposed to stand for.
32. FUCK YES PLZ
33. NO, why the fuck does everyone want everything NIN has, stop taking our individuality away.
34. Money has to flow out of the economy, this is one of the ways it happens.
35. No, I don't see why you don't like the team dynamic a game like this has to offer, the game is designed to be like this, it is one of its foundations... you take it away and then you have WoW or any other MMORPG in a different fantasy world.
36. So now you wanna put crafters out of business? The existence of these high level synths are imperitive for people to continue making money after spening tens of millions to get that high in level.
37. Meh... its not exactly hard to get Mannequins as it is, and it's another way to make money leave the economy.
38. Sound good, wouldn't be hard on the game's engine either.
39. Yea I never understood this one either. I really wish I could keep kneeling.
40. Um this is a massive game altering change that is more of a pipe dream then anything that could ever happen on this list.
41. I don't think this would be a bad idea, but would require a lot of new programming that I doubt SE is prepared to do.
42. Assault armor already has this. However how would this help with making players look different from one another like your trying to push for in above points?
43. That could work if balanced correctly.
44. I would prefer if the emo's of the game didn't get their wish.
45. No, PLD's need to suck it up and buy Reraise Hairpins like everyone else.
46. Training is not what GM's need, they need to be paid more and given more power/responsibility to make their own decisions and not be so bogged down with rules and regulations they have to abide by.