if you were a designer for SE....

enough talk about rdm gear! back to if you were a designer ..\



I'd add death as a mob to a special bc or somethin.. idk lol

there would probably be a story to him and such idk.. at work cant type ideas about what it would be like but would be fun ;o
 
hellstorm said:
crimson is better the errant take place of 3 armors and no - stats. you have to combine both the errant and the Dalmatia and you still don't get the value what you would of crimson, because you lose 90hp in the process. Best over all body for rdm is crimson you could get rid of every body piece you have for exp situation for that 1 body.
Unless you're a tarutaru, hp isn't as big of a concern as mp. Rdm want to try to maintain even levels of hp/mp for convert, right? It's pretty hard to do that when you're boosting your greater stat more than the lesser. Plus, hp of a mage is a non-issue in exp unless your tanks/melee's REALLY suck; and if they do suck that much, errant body has -enmity unlike crimson, so you'll pull hate even less and need that hp that much less.
 
Bajaratt said:
Unless you're a tarutaru, hp isn't as big of a concern as mp. Rdm want to try to maintain even levels of hp/mp for convert, right? It's pretty hard to do that when you're boosting your greater stat more than the lesser. Plus, hp of a mage is a non-issue in exp unless your tanks/melee's REALLY suck; and if they do suck that much, errant body has -enmity unlike crimson, so you'll pull hate even less and need that hp that much less.
actually I have almost even mp and hp, +tamas and penitent's robe so enm not really problem. However getting hit by aoe and not having enough mp heal myself so i can get all my mp back then convert is. Even more so if i was wearing zenith gear and had full mp merits only have 2 now.
 
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neophytal said:
thats a lame point. wars have ridill. wars still have jse. can i have a high DPS weapon that occasionally attacks 2-3 times? faith is low dps, so dont even bring that up.


Actually, at 292 skill, base dmg is 41, 1 higher then ridill. >.>
 
Caerloc said:
Actually, at 292 skill, base dmg is 41, 1 higher then ridill. >.>
And attacks 1 time less. AND requires your Ranged slot.
 
Marajade said:
And attacks 1 time less. AND requires your Ranged slot.

But proccs on off and mainhand, stacks w/ double attack and mnk ranged slot is a joke anyways.
 
Marajade said:
And attacks 1 time less. AND requires your Ranged slot.

And has a delay of 413(at 75, higher if under.) And causes you to suffer from lower weaponskill damage more than offhanding a ridill would.

Faiths are pretty garbage except for hundred fisting stones away.
 
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Skaw said:
And has a delay of 413(at 75, higher if under.) And causes you to suffer from lower weaponskill damage more than offhanding a ridill would.

Faiths are pretty garbage except for hundred fisting stones away.


Not saying it's on par with ridill, but to say its a low-dps weapon is just stupid. I parse an average of 100 more dmg using Faith over Destroyers in mamook fighting Mamools and wyverns. (Yes i tried them on several occasions, with the same PT members) Weaponskills are lower but DoT is through the roof.
 
Skaw said:
"100 more" isn't exactly through the roof.

Considering it's my total dmg going up 100 dmg per fight and the DoT is having to make up for lower weaponskills, i'd say it is. Going from averaging 1300 in a fight to 1400 is a what, 7.5% increase? To not think an item that increases your dmg with 7.5% isnt great seems pretty dumb to me.
 
7.5% for how many stones being used for the fight? Yeah. Unless you have a good deal of inventory space available, you'll be done with that spike up after a couple chains.
 
Skaw said:
7.5% for how many stones being used for the fight? Yeah. Unless you have a good deal of inventory space available, you'll be done with that spike up after a couple chains.

I can generally carry enough stones to cover about 2.5-3 hours of exping. I average about 6-7 stacks per hour. But that's beside the point is it not?
 
I sure wish I had Inventory to carry 21 stacks of stones. Well, I could on BST, but definitely not Monk.


Hey, look at that. On that note we can get back on topic.

MORE INVENTORY SPACE
 
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For exp i typically carry 24 pieces of gear, 1 stack of food, 1 stack of shihei and a toolbag, 1 slot for BS and 1 for KS. Dont really need more if the goal is just to exp.
 
Skaw said:
I sure wish I had Inventory to carry 21 stacks of stones. Well, I could on BST, but definitely not Monk.


Hey, look at that. On that note we can get back on topic.

MORE INVENTORY SPACE


Or make Virtue Stone actually hard to get and maybe be infinite use? Might actually make the virtue weapons somewhat more useful if they didn't use up half a dozen slots per hour to be useful.
 
Skaw said:
I sure wish I had Inventory to carry 21 stacks of stones. Well, I could on BST, but definitely not Monk.


Hey, look at that. On that note we can get back on topic.

MORE INVENTORY SPACE
amen to that
 
Well, no other Jailer-weapon uses that many stones due to the fact that a mnk has a retarded amount of attack rounds compared to any other job being able to use a jailer-weapon, thus increases the number of proccs/hour. They are also the only jailer-weapon with the ability to procc on both hands, virtualy doubling the amount of stones used.

Ofcourse, the other Jailer-weapons sucks for their lack at the same thing anyways, so infinite stone or no, they probably wouldnt be used as much.
 
I like that defender thing just make sure thats pld only, if rdm gets it not sure what else our crazy brethren can pull off

skaw: damn straight

will post more pup traits and ja's laters class is starting
 
Make the PLD 2 hour actally do its job and stop all damage and magic
 
delsus said:
Make the PLD 2 hour actally do its job and stop all damage and magic
actually think pld 2 hour find, thf 2hr on the other hand should be able to dodge single target spells, but not aoe dmg of any kind.
 
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