# There will be several new quests and events added to the Promathia areas.
Hope doesn't require you to be in like mission 5 and such....
# New quests will also be added in Non-Promathia areas.
[Hmm...]
# New monsters (including notorious monsters) will be added.
New... crabs? Beetles? HOPE NOT!
# Over 15 new "orb battles" will be added.
NOT 99 SEAL WHICH ARE IMPOSSIBLE TO KILL!!! AND VERY BAD REWARDING PLEASE!!! How about umm... solo BCNM?
# Several new weapons, types of equipment, and items will be introduced.
Wondering for which job...
# The difficulty of selected Promathia missions will be adjusted.
Make that bull S*** random portal crap out please... that will reduce the trip by HUGE.
# Tavnazian Archipelago supply quests and regional teleportation will become available.
Cannot comment. I never been there.
# Chat filter options will be expanded.
Woot!
# A new Gobbiebag quest will be introduced.
As much as I like this, I really want my mog safe to expand...
# Shortcuts into Promyvion - Vahzl for those who have partially or fully completed the Promathia mission will be added.
I don't know about this yet...
# "Temporary items" found on the Balltista playing field may now be stored in one's inventory for the duration of the match(es). Also several previous "special" rules will be implemented permanently.
Never was a fan on ballista so not sure this eighther.
# A new point system for rating Ballista participants on their performance will be introduced.
Ditto on top topic.
# The stack number for several select items will be increased from 12 to 99. In accordance with the adjustments, players will be unable to put items up for auction for a short period of time. Details on this temporary maintenance will be provided soon.
PEBBLE 99 PLEASE!!!!!!!!!
# Several previously unstackable foods will now be stackable.
Hmm... stackable drinks are welcome, and also stackable big pies and such are also welcome too.
# The duration and effect of certain foods will be adjusted.
"Ajusted" eh... is it me? or I always felt something "NEGATIVE" will go when they use this term -.-
# The Old Sabertooth in Sauromugue Champaign will no longer drop any items.
2.5years old content fixed!
# The variety of items that can be dug up using the "Scavenge" ability will be increased.
I hope there won't be any "SCAVENGE BOT" by doing this...
# A new thief job trait will be added.
I say, it will be Gil steal 2, or stealth.
# The potency of etudes will be adjusted.
Hope to the positive side.
# "Spirit Link" will now heal a wyvern's status ailments.
Nice, yet this still doesn't fix dragoon's disadvantage in PTs.
# The accuracy of "Blood Pact" attacks during magic bursts will be adjusted.
Uh... like they have time to do MB -.-; Perpetuation cost down [Yes, Please]
# The strength of "Blood Pact" attacks will not increase as much when fighting weaker enemies.
errrr... they deserve to be nerfed??
# The order of messages that appear when using the /nominate, /vote and /propose commands will be adjusted
I have no idea about this...
# The fee collected when placing items on auction will be determined by the current auction price, not the store/guild selling price.
This... purely... stinks -.- I cannot put items freely on AH I guess.
Another issue being addressed during this version update is the monopoly over certain monsters and items by a number of players.
The development team is currently working on several methods to combat these types of actions.
Some methods include the introduction of similar items, and new ways of obtaining items.
Finally, there is hope... explains the sudden decrease in items too.
Articles 23, 24 and 25 of the PlayOnline User Agreement as well as Article 6 of the Finaly Fantasy XI User Agreement specificly prohibit the sale of any in-game money, characters, and/or items on internet auctions, etc.
Any players found participating in RMT (Real Money Trading), whether it be buying or selling, may have their accounts terminated. Please consider the consequences before partaking in actions that may result in the destruction of all your player characters.
Perhaps with the availability of good items for casual players expands the need of RMT will be reduced, perhaps perish in time.