- Joined
- Jun 19, 2004
- Messages
- 3,565
- Age
- 41
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- Pittsburgh
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- Third Job

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- Quetzalcoatl
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- KeitaroPrime/OneLuv
Butthurt about Alexander = good entertainment
the castle is not his real body
geez, said it like 5 times now -.-; Since its not his real body, you don't need anythign controlling him, since he wouldn't be a castle.
I'd say beating him is proof that you're the strongest ~.~ Its the very same thing you do with the avatars. Defeat them to prove you're worthy.dont the avatars make pacts with the quest giver? saying blah blah ill be your blah blah w/e? And Alexander only posses the the strongest, therefor, they would have to kinda do something alone the lines of trying to make something "worthy" of his controlling?
i dunno but i think its safe to say alexander isnt a summon
I'd say beating him is proof that you're the strongest ~.~ Its the very same thing you do with the avatars. Defeat them to prove you're worthy.
The RDM thing has me curious. I have a Kracken Club, so a better enspell could make me a god. At least in my own mind.
Mob tp spam is bad D:
He's a rdm. How often could he possibly hit above 0?
That depends on what jobs you got in em.
I learned quickly to change my ws from DE to evisceration if a war had 90 tp when i was about to ws to prevent detonation SC from healing puk back at lv 71. drg can make gravitation and light with me very easily. howling fist was supposedly boosted enough to make it not inferior to asuran so that means another distortion opener as well as dragon kick possibilities. So mnk can do light/dark/distortion just from stuff from the top of my head and might be able to do fusion with a good WS already.(jin perhaps? i think i used to time it to fusion with mnks when we both had tp)
And at least as far as daggers are concerened a samurai can SC with me to create, light darkness, and gravitation while using thier 3 strongest non relic WS.
The fragmentation part of the SC chart has guilotine, slugshot/sidewinder, and raging rush all capable of making fragmentation which didnt get resisted alot when I used it on VT-IT tigers at lv 60(last time I was able to constantly do that SC nonstop by accident during a ws spam due to all the jobs having the right weapons)
The basic point is that there are several useful ws that can SC with each other. The problem lies in the fact that the skillchains still get resisted anyway on IT mobs or the monster is already so close to death that a blm using MB is overkill in addition to the blm being a waste of a slot anyway or the fact that it would be a crapshoot to find 2 dd with the exact same tp rate that can know to sc instantly and have a mage that can mb in time.
It's not one big factor. it's a ton of little ones.
Puk live in caedarva mire?
I'll be sure to tell jakey/rappa/phraust they cant qualify for a cannnon on thier drg/drk/sam/thf when I bother finishing off my last 2 str merits if I get lucky enough to get an invite from them sometime.
Also. this is a slightly different environment than what it was when cannons were developed. 2h users got thier boost. War's can use gaxe. Daggers got a damage bump. Just because the cannon was developed based on 3 exact ws doesnt mean it is going to be stuck like that for years despite job adjustments.
Silly me. here I was thinking that COR just might qualify as cannon material too.The rolls from cor got a boost as well making chaos roll ridiculously good wih a drk in pt.
I meant the 2-handed fix never needed to happen dipshit. The only thing needed to be done to fix cannons was fix the skillchain chart. Stop trying to beat Jamal, you won't. Rappa was our WHM for the cannons because he realized that his DRK couldn't compete UNTIL the update, even though its gear was incredibly sick.
The thing is now, because of the 'fix' they put in place, you get gimp 2-handers thinking they're kings because of one modification they made that they completely fucked up in doing. DEX=ACC and STR=ATT. By doing this they made it possible for people with retarded gear to put out incredible damage numbers, didn't fix the fact that the best sub is still /nin, and only raised the amount of people participating in cannons rather than eliminating them
Seriously, stfu.
And Dragoons, Samurai, and some Dark Knights still look at you like you're fucking crazy for asking them to sub ninja post-update as well. ZOMG I GET NUTHING FROM DUAL WIELDING.
Yeah well, neither does my Monk, and I've been using ninja sub for a very long time.
Jamal is right lol.
um... have a happy period?
ok time for the serious answer.
My gaxe war has been subbing nin for survival/mp purposes so I dont see why they have any right to complain about doing the same to keep a chain going or keep themselves alive.
Except the drg part. that's more of a skill thing apparently. if the drg doesnt know how to use thier jumps or 3rd eye properly for self hate management then /nin (and if they just plain suck then /kick) . If the drg can get away with /war(aka jakey in his ridill cannons example he has used before in drg discussions where he outlines areas that /war can work and exell without mp sinkage) then they can sub /war if I trust em to keep hate off themselves properly(which means do I trust the rest of the pt to keep hate levels higher than the drg that is shedding hate).
It's still a cannon.Sitting on my hard drive, totally forgotten, of course.
110 battles only because I forgot to fix my filters for the first few >_>
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WAR/NIN + Jugger / Ridill
WAR/uh, NIN? + Fortitude Axe
DRG/SAM + Mezraq
Wyvern
SAM/NIN + Hagun
Mistra completely slacked off towards the end of the parse, hence his low numbers. He was at 25% or so. I was SAM/NIN, Jamal was tanking, so both of us had lower numbers than we would have otherwise.
It doesn't matter what weapons you are using, the 2-handed update did NOTHING to eliminate cannons. Please, stop arguing useless bullshit.
Irony? Who said anything about eliminating cannons?
Skillchains still happen in endgame, it's just not an efficient for exp. They're going to need to make SC's do a lot of damage to be able to compete with just spamming weapon skills. But even then, it still probably wouldn't help get black mages into parties; why invite a job to finish up that last 10-15% of the mob's HP when you could have another melee do it without the downtime?