This discussion has unfortunately devolved into one word posts but I took note of Divinius and Jyak's "track record" and their comments in this flame and have stuffs to say.
Divinius nicely summarized [post 33] all the things that SE could change about Dynamis that would fix the problems that we will experience more and more on our server as the game progresses. Jyak enjoys pointing out [post 22, and 34] that "We the People" of Quetz "in order to form a more perfect union" established a Dynamis Schedule. The schedule worked well for many years because people benefited by adhering to it and were penalized when they tried to buck the system.
But aside from all of that, to me, the best thing about the schedule is that it was a successful response by the player base to fix a problem/challenge that (in an act of fiendish sadism or absolute stupidity(not mutually exclusive)) SE engineered into the game. The Schedule unified most of the player base during times of heavy zone use and was very, very effective.
In several different posts Divinius and others have pointed out what the consequences of higher level caps will be for activities like dynamis. I feel strongly that if we want to avoid those problems as described that we cannot wait for SE to fix them: there is no guarantee ... there is not even a bloody likelyhood that SE will take action. Just like before, if there is going to be a fix, we are going to have to do it ourselves.
Now I don't care what server you came from or how wonderful [dynamis scheduling]/[walking into random zones at random times] was back when times were good. I lead a Dynamis Shell and I am interested in the fixing the problems we have right now, and will have in the future. There are some things that I feel we can do pretty easily for starters:
We can share high demand zones. My shell's numbers have ranged from 50 to 25 in the last year but we average 30ish and our attendance is down but fairly stable. in Xarc and Beaucedine we are at 25-30. We have cleared Sandy and Bastok of all mobs and gotten really close with Windy and Jeuno, However, we have never cleared all of the mobs in Beaucedine or Xarc. What that means is that every time we enter those zones there are opportunities for Relic, 1ccs and 100ccs wasted. I am very confident that both Xarc and Beaucedine could support two different shells at the same time with no overlap in targets. The fact that you have to share a treasure pool with the other shell is a minor inconvenience to any group of intelligent people who are determined to make things work. When it comes to drops, my members will do as I ask, period. If there is another similarly disposed group of people that run on Sunday or Wednesday nights then lets get to work on this idea and see if we can make it fly. This alone would half the demand on these zones ... There are some groups that farm Xarc with 7~10 people. even at 90 there is no way that a group this size could kill 50% of the mobs in the zone. If you care about other peoples' enjoyment of the game then this sort of waste becomes objectionable to you.
All the QQing about how "it used to work before..." and "It's all going to be pointless in a month or two anyway" comments are plain fail. They reflect laziness, a lack of investment in and ownership of our server and/or a lack of concern for other peoples' enjoyment of the game. Lets do something besides sit on our butts and QQ.
anyone up for the sharing thing send me a tell or respond.
Does anyone have suggestions about other things that WE can do to fix the problems associated with how the changes in the game are affecting dynamis?