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My thoughts on this...
WAR / MNK cannons are powerful, yea... but BLM cannons are not the problem that SE is fixing. Note that I said problem, and fixing. The problem is 18-BLM divine might, 18-BLM (insert alliance fight here), there's a NM, hey let's throw BLMs at it! Nobody says "Hey let's throw asuran-spamming MNKs at it!" "Hey let's throw rampage-spamming WARs at it." I think this is mostly because of things like DM, and KS99 fights, which were supposed to be really really hard, getting manaburned down left and right.
My idea? As has been stated already, 1-2 BLMs in a party, fine. 3 gets some damage loss, and 4-6 gets plain nerfed for damage. This means you can still have good BLM support in fights where its needed, you just can't have them be the majority of your force. In alliances, it just counts the number of people, number of BLMs, and if BLMs are more than a third of the total, nerf goes on.
That would be a -fix-. Note that the individual BLM is 100% unaffected, it's when they get used in large quantities that it shows up, and hopefully shows up with a vengence, either in resist rate, or in maximum damage.
Dynamis would probably be unaffected by the nerf, due to the sheer quantity of people there.
WAR / MNK cannons are powerful, yea... but BLM cannons are not the problem that SE is fixing. Note that I said problem, and fixing. The problem is 18-BLM divine might, 18-BLM (insert alliance fight here), there's a NM, hey let's throw BLMs at it! Nobody says "Hey let's throw asuran-spamming MNKs at it!" "Hey let's throw rampage-spamming WARs at it." I think this is mostly because of things like DM, and KS99 fights, which were supposed to be really really hard, getting manaburned down left and right.
My idea? As has been stated already, 1-2 BLMs in a party, fine. 3 gets some damage loss, and 4-6 gets plain nerfed for damage. This means you can still have good BLM support in fights where its needed, you just can't have them be the majority of your force. In alliances, it just counts the number of people, number of BLMs, and if BLMs are more than a third of the total, nerf goes on.
That would be a -fix-. Note that the individual BLM is 100% unaffected, it's when they get used in large quantities that it shows up, and hopefully shows up with a vengence, either in resist rate, or in maximum damage.
Dynamis would probably be unaffected by the nerf, due to the sheer quantity of people there.