Looks like Peregrine was right. Blm nerf.

My thoughts on this...

WAR / MNK cannons are powerful, yea... but BLM cannons are not the problem that SE is fixing. Note that I said problem, and fixing. The problem is 18-BLM divine might, 18-BLM (insert alliance fight here), there's a NM, hey let's throw BLMs at it! Nobody says "Hey let's throw asuran-spamming MNKs at it!" "Hey let's throw rampage-spamming WARs at it." I think this is mostly because of things like DM, and KS99 fights, which were supposed to be really really hard, getting manaburned down left and right.

My idea? As has been stated already, 1-2 BLMs in a party, fine. 3 gets some damage loss, and 4-6 gets plain nerfed for damage. This means you can still have good BLM support in fights where its needed, you just can't have them be the majority of your force. In alliances, it just counts the number of people, number of BLMs, and if BLMs are more than a third of the total, nerf goes on.

That would be a -fix-. Note that the individual BLM is 100% unaffected, it's when they get used in large quantities that it shows up, and hopefully shows up with a vengence, either in resist rate, or in maximum damage.

Dynamis would probably be unaffected by the nerf, due to the sheer quantity of people there.
 
The only problem with the idea of "multiple BLMs in PT get nerfed" is that it doesn't make any sense whatsoever logistically. O_o Can't come up with any reasoning for it at all...
 
Tagrineth said:
The only problem with the idea of "multiple BLMs in PT get nerfed" is that it doesn't make any sense whatsoever logistically. O_o Can't come up with any reasoning for it at all...

Simple. A BLM is not the problem. Throwing BLMs at something until it dies is. Note that BLMs is plural, not singlular. The single BLM needs no nerf. Its when there are 5 in a party, or 16 in an alliance, that it breaks the game on almost every level. Thats the problem, thats what needs to be fixed.
 
ForteTeppo said:
If they only effect this on exp, (elemental resistant build up) I can see it happening. If they give NM elemental resistant build up, that'll kinda be screwed up. -_- Smn will truely be the only endgame DD.

Although that comment makes me smile a bit on the inside-- even a summoner can be resisted. But, never fear-- you're awesome SMN DD will be turned into the "refresh prz".... job and your lol "axe throwing war" lol will be the new and improved DD. But, it's ok, BLMs can always be the alternative healer when the white mage is not around. *cough*likeasummer*cough*.

<- proud to say that her Knights Earing was obtained in a non-BLM manaburn.
 
Pompidou said:
war

whm

traditionally healer, but other mages have taken over healing; trying to give whm more advantage as healer
thinking of other ways to involve whm in front line
new abiltiy to give HP or MP to other PT members
also ability to cure all bad status at the same time

Ok I didn't do any research on the validity of the bolded part, but if it is true then everything I have ever said about what a WHM is and should be will be vindicated by SE when they actually do it. I can't wait.
 
Mai Ikari said:
Simple. A BLM is not the problem. Throwing BLMs at something until it dies is. Note that BLMs is plural, not singlular. The single BLM needs no nerf. Its when there are 5 in a party, or 16 in an alliance, that it breaks the game on almost every level. Thats the problem, thats what needs to be fixed.

No, no, no, I'm not talking about the reasoning behind the tweak.

I'm saying, logistically, it doesn't make any sense.

The Ranger tweak was reasonable and it made sense - for example, if you're shooting a bow, an optimal arc will increase the power of the arrow/bolt's impact and piercing.
 
18 monks did DM! OMG NERF THEM! OMG!!!!
 
Maybe multiple magical fields that blms must generate interfere with each other. Picture radio interference. When I'm driving long distances, multiple radio stations with similar frequencies overlap each other and the result is a mishmash of unpleasant static and overlapping music. Maybe multiple spells in close proximity now cause energy interference, and lower the quality of each involved.
 
Pompidou said:
Maybe multiple magical fields that blms must generate interfere with each other. Picture radio interference. When I'm driving long distances, multiple radio stations with similar frequencies overlap each other and the result is a mishmash of unpleasant static and overlapping music. Maybe multiple spells in close proximity now cause energy interference, and lower the quality of each involved.

Come back to Vana'diel! o_O; /watches him float.

Anywho. BLM nerf. Yay. I like alot of BLM. I like the job. Hate most of the pricks who play it.
 
so basically the majority of people in this thread are hoping multiple blm per pt gets nerfed. Well, they might as well nerf other jobs that actually do what they are supposed to be doing. I call for a nerf on rdm and brd in same pt.. thats too much refresh. or how about 6 smn all asral flowing at the same time? someone nerf the hell outta that, we dont want people succeeding on their first try in any CoP missions. Also, lets make mnk weaker, since they are gonna be the new black mage and the nerf is inevitable anyway. If they are gonna nerf one type of cannon party, they should nerf them all.

This game is already filled with tedious tasks that we have to perform such as leveling and fighting kirin. Just because some people figure out that they can make it go quicker, everyone throws a hissy fit. All this does is hurt the majority by increasing time spent at kirin fights and time spent leveling (such as a new job that most closely the job thats being nerfed ie smn or mnk.) Oh, and if u cant tell, i am anti nerf! (except ninjas, give em 2 shadows and a recast time on any utsu of 3 minutes... haha, j/k)
 
Nerfs don't help, especially in a PvE game. Nerfs only hurt. There will always be a dominent class. First was rngs, then blms, next will be mnks. After a mnk nerf...maybe drg? It's a never ending cycle that only serves to hurt us. I can't wait to see the fun at hnm fights without rngs or blms. However, we all know a new DD will step up and fill the role. Maybe smn will be the new blm.
 
Sirelrohir said:
This game is already filled with tedious tasks that we have to perform such as leveling and fighting kirin. Just because some people figure out that they can make it go quicker, everyone throws a hissy fit.
Its not about getting it done quicker, but some have taken it to the exclusion of OTHER jobs. Why would a BLM go into a regular CoP static when he can just manaburn his way through the whole thing? People just cant seem to handle the responsibility of being the highest damage output job in the game without taking it for granted. Rangers had it, it went to thier head, they took it too far and got nerfed. Now its happening with BLM. If SMN keeps down the direction its going, they're next.
Its not the use, its the abuse.
 
Rones said:
Nerfs don't help, especially in a PvE game. Nerfs only hurt. There will always be a dominent class. First was rngs, then blms, next will be mnks. After a mnk nerf...maybe drg? It's a never ending cycle that only serves to hurt us. I can't wait to see the fun at hnm fights without rngs or blms. However, we all know a new DD will step up and fill the role. Maybe smn will be the new blm.

100% agree. All that will happen now is more smn and mnks filling in the role blm and rng once had. This is exactly what se wants... put more time playing whether its lvling a new job or taking 2X the amount of time on kirin or w/e mob u wanna fight.

I wanna start hating on the next damage job thats gonna filll the vacuum, but i dunno whether it should be monk or smn or.............. whm! gogo banishaga!
 
Marajade said:
Its not about getting it done quicker, but some have taken it to the exclusion of OTHER jobs. Why would a BLM go into a regular CoP static when he can just manaburn his way through the whole thing? People just cant seem to handle the responsibility of being the highest damage output job in the game without taking it for granted. Rangers had it, it went to thier head, they took it too far and got nerfed. Now its happening with BLM. If SMN keeps down the direction its going, they're next.
Its not the use, its the abuse.

Actually, I would imagine to some people it is about gettin it done quickly. Why would anyone want to spend more time then they have to killing kirin or doing a mission? There are always multiple strats to pretty much everything in this game, just some take longer then others. I set up a DM run with minimal blm, and we did just fine w/ it. Its doable. The problem is everyone wants to whine about blm (just like they did with rng), when what they really want is their job to be the uberest damage dealer there is.
 
Rones said:
Nerfs don't help, especially in a PvE game. Nerfs only hurt. There will always be a dominent class. First was rngs, then blms, next will be mnks. After a mnk nerf...maybe drg? It's a never ending cycle that only serves to hurt us. I can't wait to see the fun at hnm fights without rngs or blms. However, we all know a new DD will step up and fill the role. Maybe smn will be the new blm.

One day THF will be the uber endgame job!

Zomg! Look at him go! 1 1 1 1 0 1 1 0 0 1 1 1 0 1 1 1 1 1 0 0 0 0 0 1 1 1
 
The reason why Manaburning is such a problem, is because it doesn't even cause the battle to go through, you're bypassing content. You hop right over the hurdles Square has placed on purpose to make things hard. You just go in, 6 seconds later, win. If you're too ignorant to realize why that's an issue, you deserve your job to be nerfed.
 
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I call BULLSHIT on the whole BLM nerf. If they didn't want a big group of BLMs to get together and kill mad shit then it wouldn't be a prominent scene from the intro to the game. You all watched it countless times and know exactly what I'm talking about. BLM nerf would only come because <<<<YOU>>>> as a customer bitched about BLMs being overpowered too god damn much.
 
Shaunessy said:
I call BULLSHIT on the whole BLM nerf. If they didn't want a big group of BLMs to get together and kill mad shit then it wouldn't be a prominent scene from the intro to the game. You all watched it countless times and know exactly what I'm talking about. BLM nerf would only come because <<<<YOU>>>> as a customer bitched about BLMs being overpowered too god damn much.

Uh, theres a lot of jobs in the video, not just Blackmages, idiot. HAY GUYS RANGER SNIPES THAT ORC LOL.
 
Didn't those BLMs get chomped by multiple Behemoths?
 
Westyle said:
Didn't those BLMs get chomped by multiple Behemoths?

Oh snap, right. I guess Square intended Black Mage to just be Behemoth fodder. I think they need to fix their obvious retail design flaw.
 
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