Looks like Peregrine was right. Blm nerf.

I'm not believing any hype till its actually released as a deffinate. I'm sure there will be some way to help counter it, and blm wont be entirely usless. look at rng, they might not be the 1337 all end OMGZ DD anymore but there are still people playing it, its still a job i look for when making a party, its still capable of good numbers.

It is kind of sad that people whine about numbers though. a melee can surpass a blm nuke with there WS and do just as much damage over time.

I duno, i agree that all nefs have hurt jobs and people are dumb asses and say OMGZ you suck i wana see xxx numbers from you. you can't do that anymore O_O screw you then i'ma get this guy.

Should be interesting... I do feel if blm is nerfed though smn's will be the NEXT Big # job that everyone wants and that gets called to the cutting board next. Their bloodpacts own plain and simple but the recast timer is whats holding them back atm. that and there isn't enough of them lvld yet and those that are lvl'd are in shells like Astral Flow that are SMN ONRY and we Bloodpact everything. (actually this makes a good point lol) Why are blms being called to the board because we can nuke 6 scorpions in 2 minutes? Its still winable without blms we just do if faster. I haven't seen ONE complaint able this all smn LS and there astral burning that they do. nearly everything they do is astral burned.

ok discuss
 
Kinda glad they might nerf BLM a little, just hope it doesnt go to the extreme. Maybe make MBing more important in resist rates, maybe lower the dmg magic attack bonus adds, etc. wouldnt be game breakers, but might even things out a bit.

Glad they didn't talk about nerfing ninja.^^ And all you guys are saying war/mnk cannons....what about us nins? XD Havent seen a mnk out DD me in a while...and only arkaine and bjornar can seem to beat me in cannons >.>

Possible SAM changes are kinda intruiging, wondering what they are talking about with "use tp in other ways," maybe give TP to pt members, and being able to drain/lower mob TP woul be pretty cool. If its on a reliable basis, unlike that lame ass GKT shinsoku.
 
Odon said:
Seriously, there is a reason why people whore blms and smners, its ironic the people who we kill kirin for are screaming nerf at us.


Cry more, no more osodes for you.

lol oh so true, but skaw doesn't care he got his sky stuff and got out. he decided to leave it to everyone else and agrees that the nerf needs to happen to prolong everyone there.
 
Pompidou said:
drk

like for drk to use scythe more often, adding more benefits to use scythe
not many ppl are using absorb spell, adjust so that there is more reason to use absorbs

I have to say, i'm quite disserpointed with that over the others, considering I use my absorb spells as much as I can, and considering this WAR throwing thing... What about more TP for us, please... We have to cast, and use low delay weapons, it isnt fair, hehe. Scythe throw would be nice...... and a double/triple attack trait of our own. Yes please.
 
Pompidou said:
smn

alot of smn will only summon avatars when they need certain spell and then release
would like to have players keep them out longer so thinking of more benefits
change so that duration and effect of avatar buffs are calculated based on summoning skill
increase more abilities for the avatars
currently no plans for summoning bahamut; reason is they want to keep him as a "special" type of avatar
if they made him summonable, they'd have to weaken him and they don't want to do that
more summonable avatars

This makes me ROFFLE my WAFFLE, Guess I didn't waste all that time XD
 
looks like you've had better luck with skill ups then i did. ; ; im a good 75 lvls under cap.
 
Yay for BLM nerf, only makes Jailers and the like all that much harder. How about they improve other jobs and leave BLMs the fuck alone?
 
Passions said:
Should be interesting... I do feel if blm is nerfed though smn's will be the NEXT Big # job that everyone wants and that gets called to the cutting board next. Their bloodpacts own plain and simple but the recast timer is whats holding them back atm. that and there isn't enough of them lvld yet and those that are lvl'd are in shells like Astral Flow that are SMN ONRY and we Bloodpact everything. (actually this makes a good point lol) Why are blms being called to the board because we can nuke 6 scorpions in 2 minutes? Its still winable without blms we just do if faster. I haven't seen ONE complaint able this all smn LS and there astral burning that they do. nearly everything they do is astral burned.

ok discuss

Uhm...there's a big difference between SMN and BLM owning everything....SMN pretty much sucks and has to play a role that wasn't even intended for them for, you guessed it....69 levels. Nerfing SMN for the LAST 5 LEVELS that they play is a bit retarded considering the previous 69 they struggled with.

Oh and just so you know...even as a 72 SMN most parties I get invited too, they want me to play main healer.....
 
Sabia said:
Uhm...there's a big difference between SMN and BLM owning everything....SMN pretty much sucks and has to play a role that wasn't even intended for them for, you guessed it....69 levels. Nerfing SMN for the LAST 5 LEVELS that they play is a bit retarded considering the previous 69 they struggled with.

Oh and just so you know...even as a 72 SMN most parties I get invited too, they want me to play main healer.....

case in point of my first post. we arent whm's damnit.
 
Sabia said:
Uhm...there's a big difference between SMN and BLM owning everything....SMN pretty much sucks and has to play a role that wasn't even intended for them for, you guessed it....69 levels. Nerfing SMN for the LAST 5 LEVELS that they play is a bit retarded considering the previous 69 they struggled with.

Oh and just so you know...even as a 72 SMN most parties I get invited too, they want me to play main healer.....

Its still "TOO POWERFULLLZ OH NOEZ" in those last 5 lvls. While you may get invites to main heal your fellow smn's are out there astral burning bombs and other things TOO POWERFULL.

All of these things that say blm needs to be nerfed is post 73-75 really. SMN's at a dominating endgame job. Were not talking about the road to 75 here were talking about when the power comes in. SMN's DO HAVE A LOT OF POWER i watched diablos fuck kirin up 10% or so of his health after a couple bloodpacts. Diablos was used on jorg and vyrta.


So because you have to play whm as smn with a ninja tank usually that gets hit MAYBE once a fight or so it warrents saying its ok to be so uber powerfull that you dont deserve a nerf and blm does? I never see smn's lfp much anymore and if i do i would choose one over a whm on ninja. STNK YES PLEASE but it pisses me off when they just use cure and then stand there saying waaa i wana blood pact WTF your avatars have party buffs for a reason. Also, if you have a decent tank and your not dealing with AOE mobs you should be able to not only keep your tank in good standing but use your bloodpacts for you "DDing" as well, maybe suggest haste be casted on you to help with your timers.
 
Mithe said:
This'll be some interesting stuff to play with when I get back.

On another note, people complaining just need to deal with it. I always wanted to play BLM but the ridiculous # of people that took it up after the RNG nerf drove me away, it was just annoying having so many people flock to the job.

If they nerf WAR while I'm gone, I'll just suck it up and move on to another 75 job I enjoy. It isn't near as hard to hit 75 as it used to be pre-nerf. Just suck it up and move on if you think your job is being hit too hard. Personally, just like Skaw, I'd like to see all the people that just want to play the latest "badass" job drop WAR and go elsewhere since I played it from NA release when the general consensus was that WARs were a worthless second rate DD that couldn't hope to tank anything post-37.

Another good point Skaw brings up is that cannon parties aren't the issue, exp is just endless grinding as it is. Missions and huge BCs etc. that are supposed to be epic battles getting mana burned in one synced mass spell cast isn't the way it's supposed to be. You completely bypass any challenge and get an instagib autowin on things that are supposed to pose a threat. SE obviously didn't intend for it to be this way. It's really not very hard to understand at all. Quit being so angry about it.

Why do you care how other people beat 'epic' missions or bcnms? Does it in any way detract from you that a bunch of blm beat DM in 6 seconds? Maybe people have fun doing blm manaburn (omg.. people having fun playing their job, NERF). With the nerf, you will have to put together a different party set up anyway, so what do you care if there are no blm available to help you? Are you even going to want to take blm with you on these runs, since there will probably be alot more useful jobs after this alleged nerf? If you know a different strategy, then why dont you employ that strat? Why do blm have to do things the same way as everyone else? What it really comes down to is I think people are jealous that blm can have an easy time with some things.

And as far as bitching about bcnm's, Ive never seen 6 blm do a CoP mission. Should smn be nerfed? Oh no, its not fair that 6 smn can beat the promy missions so quick; ; They get tavnazian access faster, not fair. lets nerf that job b/c I had to use a regular job set up (sarcasm). Anyway, if they nerf blm, it would be total bs.
 
Lets face it, SMN in exp isnt a great DD even post 70. Yeah they havesome nice spike damage but pre merits summons have poor accuracy(causing crappy WS damage). And also all the summons attack really slow and hit for 30 dmg per hit.... So youll get an occasional 650 dmg and realy crapy DoT. Not to mention the SMN have MP, one more thing to refresh and wait on to get MP. SMN just isnt that good in exp for the most part.

Im already starting to see the worry in some of the BLM's responses, lol if BLM get nerfed consider the rng nerfx10. People are gonna be quitting and bitcing for a long time...

A fix for accuracy with rangers allright, thats all I want ^^.
 
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one thing i forgot to mension. skaw talks about it taking 6 seconds to go in and win.. ok while we do it in 6 seconds thats so we can get back out and start cannoning for our 10kxp/hr if lucky while you go in spend 15-20min on it then head to KRT and pop 15k/hr hmmm who's getting more bang for there buck?
 
So what is the source on this? I read the link, and it appeared that it's just something one guy gathered from walking around the festival...
 
Passions said:
Its still "TOO POWERFULLLZ OH NOEZ" in those last 5 lvls. While you may get invites to main heal your fellow smn's are out there astral burning bombs and other things TOO POWERFULL.

I'm sorry but you're dead wrong...if there are 5 other SMN seeking at the time that you are, within your level range - yeah, we'll astral burn. Problem being 99.9% of the time...there aren't enough SMNs seeking. There are NOT that many SMNs in FFXI, in fact, isn't it the least played job in FFXI? Even if we do astral burn, we don't pull in nearly the xp that a BLM burn party can. I've still yet to see a chain 6.

Passions said:
All of these things that say blm needs to be nerfed is post 73-75 really. SMN's at a dominating endgame job. Were not talking about the road to 75 here were talking about when the power comes in. SMN's DO HAVE A LOT OF POWER i watched diablos fuck kirin up 10% or so of his health after a couple bloodpacts. Diablos was used on jorg and vyrta.

SMN isn't all that powerful with the new bloodpacts. YES they do hit hard, if they hit at all. The MP cost on them is retarded, if the mob so much as flinches they're 'out of range' and we are restricted by our one minute bloodpact timer. And yes we are talking about hte road to 75. BLM can dominate off the get go. I absolutely DESTROY worms as a level 13 BLM. SMN 1-69 which took me 2 friggin years playing main healer is part of the equasion here because most people give up after level 30 and the OMG that's cool! of their avatars wears off.

Passions said:
So because you have to play whm as smn with a ninja tank usually that gets hit MAYBE once a fight or so it warrents saying its ok to be so uber powerfull that you dont deserve a nerf and blm does?

God you are so full of shit in this sentance it's not even funny. I've main healed with good NINs that yes, only get hit once a fight if at all - this however is rare. Most parties I had Nin couldn't keep shadows up, melee (DRK) couldn't keep the damage in check and pulled hate, or yes...main healing with CURE III at level 67 with a PLD tank and Regen 1. Go give Main healing and only casting the same spell over and over (but only once a battle) lets say.....Stun since it does no damage, as your blm/whm a try for 2 years, then come back and talk to me.


Passions said:
I never see smn's lfp much anymore and if i do i would choose one over a whm on ninja. STNK YES PLEASE but it pisses me off when they just use cure and then stand there saying waaa i wana blood pact WTF your avatars have party buffs for a reason. Also, if you have a decent tank and your not dealing with AOE mobs you should be able to not only keep your tank in good standing but use your bloodpacts for you "DDing" as well, maybe suggest haste be casted on you to help with your timers.

My DD bloopacts take way to much MP in an end game party to keep up with my main healing duties...that and the accuracy sucks. Pre 70 I have no DD bloodpacts worth using as a smn. You want to know what you do when you main heal as a smn? Earthern Ward when it goes down, Ecl. Howl, Cure III, Cure III Cure II, Cure III, Cure III Cure II, Cure III, Cure III Cure II, Cure III, Cure III Cure II, Cure III, Cure III Cure II, Cure III, Cure III Cure II, Cure III, Cure III Cure II, Cure III, Cure III Cure II, Cure III, Cure III Cure II, Cure III, Cure III Cure II, Cure III, Cure III Cure II, Cure III, Cure III Cure II, Divine Seal + Cure III.

Yeah, big difference between SMN and BLM....
 
Passions said:
one thing i forgot to mension. skaw talks about it taking 6 seconds to go in and win.. ok while we do it in 6 seconds thats so we can get back out and start cannoning for our 10kxp/hr if lucky while you go in spend 15-20min on it then head to KRT and pop 15k/hr hmmm who's getting more bang for there buck?
Why does everyone focus on monks can go to KRT can get great exp as a reason for nerfing them? It's just stupid to me, and people are obviously not reading what's been said for 5 pages now. The behavior in exp isn't the issue that SE wants to address, so drop the subject already. Hell, KRT is just making up for the utter shit invite rate that monks have to go through before 60. Monk exp cannons aren't an issue worth addressing. Until people just start throwing monks at a endgame fight, monk won't be nerfed again, because there's NO reason to do so. Stop crying because your job has been abused to hell and there's a fix coming, so you're lashing out at another job that has nothing to fix.
 
if you hate smn so much and what you have to do the lvl it why do you play it? If it isn't fun to you, then you wouldn't play it obviously.

There's no excuess to lvl with a pld as a smn for main heal. I wouldn't accept it in your case and you shouldn't either. as far as your cure 2 spam goes... there is something wrong with that party set up if all your doing is spaming cure 2. maybe make your own parties putting yourself in the dd spot a blm falls into? there's an idea!

No were not talking about the road to 75. BLM can not MANA burn shit, a smn has a longer life span then a blm before later lvls. BLM isn't the one that is single shoting cop missions that had cap's set on them for a little bit of strat and cooperating to win. So far the only shit i hear people bitching about blms mana burning is DM and Operation Desert Storm. SMN's blow through cop, fenrir, there own af battles (blm's can NOT manaburn there af fight).

Your crying because you played a role that you didn't want to for 69lvls and still say that your playing that role yet your still playing the job why?

I have also yet to see an all blm LS that isn't RMT. You guys (smn's) made a LS just for smn's. you astral burn stuff for your members all the time, you go xping together, merriting, and generally want nothing to do with endgame shells.

YET GOGO BLM NERF for nuking Divine Might. the one of few things we do fast. please! I'll still play my job it wont rest in the sub job catigory. i didn't flock to blm after the rng nerf. I got on blm one day to lvl it for rdm sub and just got this feeling of man this job is fun. I had the most fun with blm than i did with any job i'd played. it was my first job to 75 and i took it there from 33 in 2 months after getting extreamly board with rdm. I play this game a lot and for me to devote that much focus and time and effort to one job amazed even me. I wont give up on blm if there is a nerf, i'm waitin on the final desion from SE on that one but if it happens ill adjust. There is just something about the job that makes it fun that i can't explain. AND NO its not just because of the big numbers or the manaburning.
 
Bajaratt said:
Why does everyone focus on monks can go to KRT can get great exp as a reason for nerfing them? It's just stupid to me, and people are obviously not reading what's been said for 5 pages now. The behavior in exp isn't the issue that SE wants to address, so drop the subject already. Hell, KRT is just making up for the utter shit invite rate that monks have to go through before 60. Monk exp cannons aren't an issue worth addressing. Until people just start throwing monks at a endgame fight, monk won't be nerfed again, because there's NO reason to do so. Stop crying because your job has been abused to hell and there's a fix coming, so you're lashing out at another job that has nothing to fix.

Well baja, it seems to me alot of people want blm nerfed b/c its easier for manaburn to get things done quickly(regardless of the task). So why not nerf anything that may be easy and/or quick to level the playing feild? (yes, there is much sarcasm here as i do not think ANY job should be nerfed). Lets make the game as least fun for particular jobs as we can. How about nerfing chi blast since its so strong? and yes, krt roaming pts since thats entirely too much xp/hour. Its not fair to whoever for whatever reason that you guys can get such good xp, while I as a pld or blm will have to pt with other jobs that arent as uber.
 
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