Low Numbers ZNM 6 or less

Nicholette

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I'm pretty bored with the endgame forum atm so decided to create a thread asking for setups of 6 or less members on ZNM's with the hopes that maybe I can go out and try to low-number something new. I know this doesn't entirely qualify as endgame but let's just say for sayings sake that doing these low numbered is equatable to doing a low numbered sea NM. You must have actually done it, not heard it can be done. You can repeat a previously stated NM if done using a different method or with less people. Don't start an argument in my thread if you disagree with someones method simply post your own with different strat. If they both function then they both do that is all that matters.

Please use this format-

Name of NM:
Tier:
Jobs used:
Detailed Strategy:

Ty to all who post and hopefully this can be a helpful thread.

Edit:Rdm solo's/duos are welcome but please also try to go outside of DoT kite. Environment manipulations yes please!
 
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Name of NM: Dea
Tier: 3
Jobs used: [Core] - RDMx2, NIN, PLD, BLM + BST
Detailed Strategy: Kite to towers (where you can zone to whitegate). Circle the tower bouncing hate between PLD and NIN. (2 NINs/2 PLDs should work equally as well). RDMs cures and potentially kites too if getting hate. BLM nukes and then zones. Repeat.

BST ... (that was me there) done a bit of DoT damage via a pet and occasionally brought the kiters some time.
 
Name of NM: Iriz Ima
Tier: 2
Jobs used: RDM solo
Detailed Strategy: Pop it in the day so there's no fomor's, pull it to the tower outside of Whitegate, DoT kite it around that and nuke from time to time. Seemed to be weak to Blizzard III more than Thunder III. Took about 1hr. (and Yes I am the Juggernaut Bish)
 
Tinnin Path::
By far the easiest group of NMs. None are too much of a journey to get to, and most are easily low-manned.
Tier 1:
Chamrosh: Easily low-manned, only thing to be concerned of is post charm. After charm will spam AoE's. Spamming low dmg spells on him to keep him spell-locked very beneficial.
Cheese Hoarder: Actually easier with a small group. Avoid mines, some can do up to 500 dmg. Behavior similar to Qiqirn NM's in Salvage.
Vulpangue: High dmg wind sheer attack, can be lowmanned with melee / tanks having Shadows.

Tier 2:
Iriri Samariri: Not recommended low-manning. Challenging path to get to a safe place to kite. Multiple Porogo Repops in spawn area make this a challenging fight that needs to be done quickly:
Iriz Ima: Easily low-manned, an elephant without fleas that's susceptible to grav.
Lividroot: Haven't fought personally, so can't say either way.

Tier 3:
Armed Gears: Low-man group preferred, tp attacks are bad as with all gears, so avoid giving tp, easily kiteable. BLM's will cast opposite nukes to the en-spell he uses.
Dea: Kiteable, recommend pulling to a safer area. Stick Grav on it, sneak/invis away to one of the towers. First time we did this we pulled all the way across the zone without problems to the Whitegate entrance tower.
Gotoh Zha: Low-man group feasible, but won't be a walk in the park. Starts BLM and manafonts, switches to WHM and will Bene. Firespit has an incredibly long range, recommend fire resist for PLD/NIN tank, and using BLMs / RNGs to dmg. Can be kited around the tower. Do NOT break his weapon, seems to have H2H skill so you'll lose 2 shadows with each attack round if staff is broken, making kiting and/or straight tanking much more difficult.

Sarameya Path::
Much more difficult NM's and NM locations in the upper tiers. Some can be low-manned, but sometimes getting to the spawns is more difficult than the NM's themself.
Tier 1:
Brass Borer: Spams cannonball, an aoe Burn + dmg spell, and links with other wamoura princes in area. Can be low-manned with moderate difficulty, straight tanking is a must due to lack of kiting in near vicinity to NM.
Claret: Can be manaburned
Ob: Pup should be included, makes the Nm a piece of cake.
Tier 2:
Dextrose: Extremely long path to get to this NM, including running by a bunch of True Sight mobs. Highly recommend a sac-puller to clear the way. Because the NM needs to add links, I wouldn't recommend low manning this, but I'd be pretty impressed if someone could. Basically have around 12 minutes to finish the fight before scorps will repop.
Reacton: Another long long hike to get there. If you're only doing one, possible to kite by passing through a drop off close to the area, but that means you have to do the hike again for multiple pops. If you're not, you have a limited amount of time to do it because of Friar Lantern repops.
Anantaboga: Not confirmed, but in about 6 fights I've resisted 80% of Virelai's using 3x's Koenig Armor, whereas others are getting charmed almost every time. As long as you can avoid other Dahak's and undead that spawn at night, can be low-manned. Do NOT silence, do NOT buff yourself with anything other than shadows, and you'll be fine.
Tier 3:
Achamoth: Due to high dmg and auto-regen, as well as self-curing for all debuffs put on it, I don't think this is feasibly low-manned, but I could be wrong!
Nosferatu: Did last night with 11, I think we could have done with a couple less. Challenging fight none-the-less, taking to zone is a must. If solo-tanking, be sure to DoT as soon as charm goes off, then have everyone zone to clear hate. This helps the tank regain hate after charm, as well as ensuring party survival. If you do low-man this, DoT's + Nukes then zoning would be the strat.
Khromasoul. Could be low-manned with zoning method mentioned above. Vital that if adds are popped, they are immediately zoned by the entire party/ally.

Tyger Path::
Probably middle-ground between Tinnin (Easy) and Sarameya (Difficult) paths. Some NM's are a trek to get there as with the Sara path.
Tier 1:
Chigre: Easily low-manned
Lil Apkallu: Traditional party will have no problems, won't link with any mobs in existing area.
Velionis: Haven't done personally, but I'd assume since it's a skeleton it'd be much easier with MNKs.
Tier 2:
Verdelet: Straight tank and just take it out, extremely weak NM.
Wulgaru: Kite around poles as mentioned by others, another easier NM.
Zareehkl: 75k HP, if you're going to do it, probably want to try to pop Lamia 19 first to give you time. There's a small cave near the spawnpoint that can be used to avoid other aggro.
Tier III:
Experimental Lamia: Because of Adds that must be killed, low-man group not recommended. I suppose 3 extremely skilled RDM/NIN could each solo an add (Do not be in party while doing so), but would need good communication if assistance is needed.
Mahhlaef the Paintorn. Fast cast on everything, but by pulling to Khim area should be kiteable and thus low-manned. Issues will come when shields are up, but probably will just lengthen the fight.
Nuhn: Wiki says kiting extremely recommended, I say just melee burn it. No real advice for low-manning from my perspective.

Tier IV's: An EXTREMELY skilled group could theoretically 6-man Tinnin, but even so, it's a week's worth of work to get the pop-items, don't think you wanna take the risk of losing all that for epeen.
Sara: GL, lol
Tyger: I'd assume no chance.
 
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I did T1 Claret in Mt. Zhaylom w/ 3 other blm. We killed the lone slime there, then I popped it and us 4 nuked till it was dead. The only move it did was the AoE bind move. I think we killed it in about 2 minutes, maybe less.
 
Name of NM: Wulgaru
Tier: 2
Jobs used: SAMx2, PLD/nin, RDM
Detailed Strategy:
Pop the NM and have pld kite it around the pillars in the room, It will stop occasionally to do a move that goes thru shadows, have SAMS WS Wulgaru, RDM should keep DoT up. Continue this until his giant arm falls off, then pld straight tanks using shield skill and blinking, Sams go all out. sometimes Wulgaru will blow up his torso then he just runs around and doesn't do anything at all, except run.. so just keep hitting him til dead, BUT he can also just stay in his regular little arm form, in that case continue tanking via PLD until defeated.
The DD do not have to be sams, but sams just make it easier on the TP gain.

Name of NM: Velionis
Tier:1
Jobs used:blm rdm(or brd) whm pld/nin
Detailed Strategy: pld tank straight with full MDB gear, blinks blms DoT and nuke til dead, can be stunned. Can be soloed via rdm kite but havent tried that. It does chainspell at last like 20% so just keep an eye on PLD HP.


Name of NM:Lil apkallu
Tier:1
Jobs used:pld/war rdm 1-2 DD
Detailed Strategy: Straight tank, zerg, RDM keeps back to NM at all times for when it yawns. Wake everyone then after it yawns it will run aimlessly for a random time. when it stops it can doe this AoE wing cutter move up to 3x, so everyone should move back and have PLd get hate back. continue wailing on it. Also sometimes after Yawn and run around, he will just insta Hundred Fists... but the Hf is so weak pld/war can jsut straight tank with reprisal and shield skill. Keep dealing with Yawns/Wing cutters/HF the same way til dead.

Basically every Tier 1 NM can be taken out with 6 or less, Chamrosh is like the 2k ISNM coibri that charms, just has insta cast after 50% so gotta be careful.
 
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Yeah, the idea of ZNMs system is statics of the size of a party or less farming tier3 pops then teaming up with another static when needed. So far all the tier I,II,III NMs I have attempted to duo died, sometimes after a few hours though.

Tier I :

cheese hoarder, vulpangue,ogre,chigre,lilapkallu,velionis

all soloable with rdm/nin kiting and doting with occasional nukes. They are not melee friendly and some have retarded aoe, so manaburn is preferred.

Tier II:
Iriz Ima : cake as rdm/nin.
Anantaboga : same, bring a couple of blm and the fight is quick.
Verdelet : this thing is easy to kite as it stops to cast every 4 seconds even if you are out of range. rdm/nin can solo.
Wulgaru : kite it around the 4 teleporters in the ruins. Have a blm apply elemental dots. Cake.
 
Updated my first post, hope that helps.
 
Dea
Tier III
Dea can be soloed by rdm/nin ( kite around a tower), although if you bring a BLM that nukes-zone, it get very fast (1nuke is 5-10%) if I recal.


The MMJ NM
tier III
can be done with 3-4. we used RDM/NIN kiting with 1-2 BLMs nuking and kiting when they have hate. Tons of HP and uses benediction...

Amored gears
Tier III: done with 4, but took a while, as magic does crap dmg. Same strategy, 2 rdm/nin kiting and one BLM/whm nuking.

Troll NM
Tier III
Rdm/nin keep it doted and at zone, while blm nuke-zone. Took almost 2 hours, so do it at non-prime times... One tier IV did 3%, use elemental magic gear as it resists a lot.

Nuhn:
tier III
rdm/nin kite, blm nuke zone... piece of cake NM.

Velionis.
Tier II
BLM skeletton, easilly soloable by monk + healer for the first 90% of Its HP.
then it chainspell at 5% and wiped almost anyone. Rdm kite and doted kill it for the last %.
Its chainspell effect doesn't seem to wear off...

Irz Izma
Tier II
Rdm/nin level 42 can prolly kill it with bio lol. It's a turtle/ I suggest one kiter + melees autofollow for fast kill.


Most of those die fast with a balanced PT of 6 prolly.
 
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Tier III Did Armored Gears yesterday,nuke- kite strategy takes a damn while but works.
Always have to watch what element its casting, unfortunately it was most of the time on wind , so it instant casted blink on itself.Once reached 50% one of the three (its a triple gear) goes down, it seemed ,as weird as it sounds, that HP is less then. You do still same magic damage on it but the lifebar goes down faster.At 25% second gear goes down.
Kiting easy. Just need to be patient.
 
Took almost 2 hours, so do it at non-prime times...

Probably the best advice so far. If you're attempting to low-man something, especially in tier III (Where trophy's are required to get to the tier IV) please do them during off hours. It'll be a good sign of showmanship not to clog up something to try to do it with a lesser amoutn of people.
 
Well a few times I did it during primes, the people waiting for our NM to die, aggreed to help us kill faster and we helped them afterwards.
 
Probably the best advice so far. If you're attempting to low-man something, especially in tier III (Where trophy's are required to get to the tier IV) please do them during off hours. It'll be a good sign of showmanship not to clog up something to try to do it with a lesser amoutn of people.

Nah, if you are not an ass offer to help the said person, as it will result in both of you saving time.
 
Those are both viable options, I guess I just assumed the reason some people would be doing these NM's with 5-6 or less is just for the challenge aspect. If you're just going for a victory then yea, the help offer is real nice.
 
Also, to add to Final's observation about Armored Gears, his resistance is also lowered every time he drops a gear. So if Gravity and Bind have been getting resisted lately, you can cast it on him again with more accuracy when he drops a gear. This weakness stays even if he restorals to recover a gear.

Also, while he do NOT have an en-spell up, he can be nuked with any element. However, he can also haste, sleep, cure etc. And in 1-gear form he have access AoE enfeebles, but NOT AoE nukes.
 
My LS just did Nuhn yesterday and omg, so easy. This can be easily done with 6, 2 tanks for when he resets hate (nin or pld/nin, movement speed helpful but not a must) Whm, refresher (Brd or Rdm, preferred rdm for occassional Gravity) and BLMs and/or SMNs. We took him down with 12 super fast it was a complete joke, never saw sea spray or any other AoE just Gnash and Death Gnash, @ death gnash hate resets so dont go cure Ving the tank, let the other tank get hate and kite until u can slowly get the hurt tank back up.

Also just kite nuhn in the room you pop him in, you should never come close to aggroing the T imp outside the room.

Very easy way to get your hands on Enkidu's Mittens, Oracles Pigaches and Wind/Light grips.
 
Also, to add to Final's observation about Armored Gears, his resistance is also lowered every time he drops a gear. So if Gravity and Bind have been getting resisted lately, you can cast it on him again with more accuracy when he drops a gear. This weakness stays even if he restorals to recover a gear.

Also, while he do NOT have an en-spell up, he can be nuked with any element. However, he can also haste, sleep, cure etc. And in 1-gear form he have access AoE enfeebles, but NOT AoE nukes.

Oh yea thats true, totally forgot about that, the last % just went so easy I didnt pay attention enough (and it was 7 am, too sleepy after running around for 1hour). Thanks for adding that!
 
Those are both viable options, I guess I just assumed the reason some people would be doing these NM's with 5-6 or less is just for the challenge aspect. If you're just going for a victory then yea, the help offer is real nice.

Yes this thread is mostly for the challenge and partially for the victory. Off peak times so people aren't waiting all day on the NM is a very wise comment. It is my goal to find a way to do everything from Tier 1-3 with 6. I just really love doing stuff with as little as possible to make it hard. Too much of this game is too easy.
 
Yes this thread is mostly for the challenge and partially for the victory. Off peak times so people aren't waiting all day on the NM is a very wise comment. It is my goal to find a way to do everything from Tier 1-3 with 6. I just really love doing stuff with as little as possible to make it hard. Too much of this game is too easy.

Alot of them are doable, but you're going to have some work on your hands for a few. Best of luck to you. If you need any advice, feel free to ask or stop by our forums.
 
I did 15/27 ZNMs from tier 1,2,3 with anywhere from 1 to 4 people, most of the time it's rdm/nin kite and bm/smn/w/e nukes. I did not try all as we don't need stuff from other nms from tier 1 and 2. The idea is to farm tier3 pops quickly, and solo to save time, and mobilize the LS for harder crap. Most of the time spent in "ZNM" is zeni farming anyway.
 
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