Inunabe said:2 words.....Time Mage.
that is all.
Mai Ikari said:If you look at the two jobs so far, we have BLU, the BLM alternative. COR, the BRD / RDM alternative. So that leaves two options, a PLD / NIN alternative, or a WHM alternative. Alchemist would be a fine WHM alternative, assuming it's not more expensive than Hojo to Cure II someone, and with some work, Time Mage could be a tank.
Just think about it. They can Slow the enemy down to where he's barely hitting at all, Haste themselves for more attacks thus more hate, forms of Stop as an enfeeble-based Stun and hate boost, a good rating in xxx and shield as well as decent armor, throw some JAs in the mix, it'd be sort of NIN in reverse. Rather than reducing the number of hits you take through shadows, reduce them by slowing them down.
Obviously this would take a back seat to PLD and NIN in HNM fights, but it still gives TIM a reason to be in the game. If a few Cure spells and heavy armor can tank, why not this?
Dayner said:or maybe as support job , i really got few good ideas for TIM , like make DoT last longer and more powerfull , make target buff wear out faster *like Dispel* , spell make time to cast a spell longer / shorter *not recast* , make regen / refersh last longer and gain alot more HP/MP from it *rdm and tim main healers XD* , slow down target regen type move , make buff last longer
tim can do alot of thing other then hastga , slowga and stopga :spiteful:
blazn said:i like to see a new tank job like a berkserker shit def but does great damage and /war for tanking not nin or something like that
and maybe something on the links of a new solo job?
Shaunessy said:What about the Knight?
Euphacent said:Japanese players refer to the paladin as "knight," or "na" for short.
Isn't this already in the game, but called Summoner?Kirutaru said:A job that absolutely sucks ass from 1-70 and from 70-75 becomes the most uber job in the entire game (if you can get it that far!)
Bajaratt said:Isn't this already in the game, but called Summoner?
Elponcho said:I hope they add a job that wasn't in a Final Fantasy Tactics game. That'd be awesome!
A Paladin is a holy knight, the only thing you're giving "knight" is 1 more tp for being hit, which won't effect tanking in the slightest. You haven't listed anything that would help a job tank, you're just trying to combine aspects of other jobs to make a job that is already present in the game. SE actually puts a little more thought into the characters than "let's just pile in parts of other jobs."Shaunessy said:A Paladin is not a Knight. They are two totally different things. First a paladin is a holy warrior. The way that they have done them in FFXI has been great in my opinion. I hate to play paladin, but I love when they are the tank when I play white mage.
I feel that a knight job class in this game would work, if they added the ability to gain extra TP when the knight is hit. I'm not talking about a big bonus, like instead of getting 2 TP/hit they get 3. As a Knight I feel that sword, great sword, and polearm should be main weapons. But it took me about an hour to write this little bit because I was doing other stuff so I'll just continuedrinking tonight and tell everyone what other skills would be cool for a knight tomarrow