Nerf Treasure Hunter!!

Odon said:
A legs, A, Head, Hi, you get two things.
He thinks there useless for SMN...
 
Don't worry guys, I'm already beggining to convert to SMN! I have 4/6 (at the time of writing) whispers and I'm hoping to get my carby mitts done this weekend!

Im like a shitty ranger jumping on the nerf bandwagon to BLM, but ironically, those rangers are probably thinking that SMN is starting to look pretty good right about now.
 
Darklion said:
He thinks there useless for SMN...


They are, for a summoner who has their AF2.

But not every summoner does.
 
Darklion said:
I'm sure PPL can win without BLM in dynamis, all of you melees can take out a Statue and not wipe without black Mages. Your gonna went them nerrfed but then when you can't take out shit on your own your gonna start bitchin oh plz unnerrff BLM I want my Relic this AF that. Fuck you pussies for leachin off of us and then bitchin about it.

What the fuck are you smoking? Did I say BLM werent needed for dynamis? Did I say BLM should get nerfed? SO fuck you, dumbass, I never said any of the things your talking about. And jack asses like you talking about everyone "leeches" off of blm are the dip shits that gives blms, and this game a bad name.
 
In all honesty, they cannot nerf manaburns without making it impossible to kill certain things, JOL comes to mind, Vrtra, things of that nature, where its a MUST to have a large group of blms. Alot of you are crying about the fact blms manaburn KS30s for profit, C r y m e a f u c k i n g r i v e r, You act like we FORCE people to come and do them.



And incase anyone cares, I don't give a shit of blm is nerfed or not, I'm no longer active in end-game, excludeing the new dynamises.


SO........ in closeing, fuck you all who complained about blm, this nerf is going to hurt the other jobs FAR more then it will hurt us.
 
Odon said:
In all honesty, they cannot nerf manaburns without making it impossible to kill certain things, JOL comes to mind, Vrtra, things of that nature, where its a MUST to have a large group of blms. Alot of you are crying about the fact blms manaburn KS30s for profit, C r y m e a f u c k i n g r i v e r, You act like we FORCE people to come and do them.



And incase anyone cares, I don't give a shit of blm is nerfed or not, I'm no longer active in end-game, excludeing the new dynamises.


SO........ in closeing, fuck you all who complained about blm, this nerf is going to hurt the other jobs FAR more then it will hurt us.

While you may not force people to come and do them with you, a lot of people bitch and whine and complain until the sand in thier vagina is at maximum capacity that you can't do XXXX Event/Mission/HNM without a Black Mage. People have been tainted by Manaburning, Square might not even actually do anything but a placebo fix just to get people to quit sucking your jobs dick.
 
Skaw said:
While you may not force people to come and do them with you, a lot of people bitch and whine and complain until the sand in thier vagina is at maximum capacity that you can't do XXXX Event/Mission/HNM without a Black Mage. People have been tainted by Manaburning, Square might not even actually do anything but a placebo fix just to get people to quit sucking your jobs dick.

Meh those hungry mouths gotta have food...summoners better start polishing up.
 
Well time to level SMN so then they can nerf that too or I might just level mnk. Mnkburn a gogo!
 
Pff Everyone knows bard is the next DD beast.
 
Odon said:
Pff Everyone knows bard is the next DD beast.

I could have sworn PLD was, But I am just durrrr:crazy:
 
I, personally, am sick of the nerf bat. First it was Rangers, who used to be a real boon in an XP party. Now, even the good ones are... well... meh. Sure, they are "balanced" but damn I miss that high damage and the XP that came with it.


I really don't want SE to nerf any more jobs. There are other ways to balance out jobs than penalizing the most powerful ones. But one thing that'll make my laugh a bit inside is the next time I ask a question about how do win a KS battle, I won't be answered with "Pay a few BLM's to go with you."


Lawl Syrra. :spiteful:
 
Odon said:
A legs, A, Head, Hi, you get two things.

Why would I wear A Head over Faerie Hairpin or Austere/Penance hat?

Id possibly give you a case for A Legs, but tbh, it wouldnt be worth the effort over even AF legs. AF legs are the only thing besides merits that enhance avatar accuracy. They also give - 2 enmity and +15 mp, another 35 MP isnt worth the loss of the accuracy bonus in my opinion. Maybe for healing duties, but who uses a SMN at end game for healing?
 
Firestreak said:
Thief knife bought for me by my LS, I need to be a THF
The ironic thing is I, a BLM, have the knife 95% of the time XD . 'sides that fire got a good point, alot of melee jobs can pwn a blm to hell camping a NM, I say we nerf all of that and beef up the blink spell so it's somewhat comparable to utsusemi.

As for DM, ask any of the Outterheaven blm how long it takes the AA to wipe a team of blms if somoene screws up. (Hint the answer is less than the time it takes to read the sentance "oh my fucking god"). So... why not give them all -two- layers of a an uber shell that resists 90% of spells, and -can- be dispeled. THat way you can't just get like 14blms and 4rdms to time dispel and the -ga perfectly, and I can't think of any way to -ga that without getting completely pwnt to hell.

As for the ks30 ODS... I -dare- you to lose that with any resonable setup of lvl73+ people (same requirement the blms have).

As for manaburns, you damn well better nerf mnks and wars if you think blm burns are bad. (note: a really good balanced and focused party can outdo a blm cannon in many areas)

Getting left out of HNM fights: add some good subtle blow gear or give blm spells more tp gain to mobs, then everytime you claim a hnm let there be a popup saying "Do you understand the difference between DoT and one time damage? Yes. No."

Kirin cannons - Just make it so nothing worthwhile drops for blm, or so that pop items are impossible to get with only a blm cannon... Oh Wait!

Ks99 Turtle - How about making possible to beat it without at least 8 blms

Ks99 Behemoth - Easy as hell, take any random 18 people who know what to do, you'll win.

Genbu - I dare you to say you need blms to kill this

CoP Wryms - Might as well take smns with the blms, since smns are better than blms in this area anyways.

CoP Missions - Mnks > blm for most of these, hundred fists pwns the hell out of crap.

Zilart Missions - No lvl cap = easy

Anything I leave out? probably an easy answer to that too.
 
Um. Did they ever specifically say what they were going to 'nerf' for BLM? I don't think they did, so, what is the big deal here?
 
Okay, I don't agree with any nerfing at all. "They are too powerful!"
Rather than fuck over a job and ruin the game for people who love that job (poor rng... bst.. and now blm?) why not buff all the other jobs? Why not. GASP!!!! Make the mobs harder?
In every game I ever played... as the majority of the server totally owned anything put down (look at Gods... I bet there was a time people were like OMFG!! IMPOSSIBLE!.. now they are cake to any good setups.. and to above, took out Genbu, Seiryu, and Suzaku with ONE blm :o wow)
Rather than rape the jobs, buff the rest and add tougher things. Seriously.. its common sense.
It's funny, I was in a pretty odd pt setup many times that pulled incredible exp/hr.. nothing like 9k+/hr .... thats nuts.. but stll 5k/6k per hour without like a whm, no bard, no rdm.. just some jacked up PT's... I've tanked as Sam for 5k/hr... was early on but damn.. any pt can make good exp. Why do people hate on Cannons?
I love BlM.. they kick ass.. they make some pt's really nice... I agree the instant kill is BS but ..... make the mobs harder, dont rape BlM.
 
Simply put, they were considering giving a party with more than one Black Mage a penalty on damage.


Which to me doesn't make sense. If anything, what they should do is keep the original damage output the same for one mages spell, but everytime that spell is repeated on a monster within a period of time, the effect would diminish. Therefore, one ThundagaIII inflicts 1,300 dmg, but the next successive one only inflicts 900 dmg, the next one 600dmg, and so on.

That would do away with manaburns, but still leave the Black Mage a force to be reckoned with in most other situations.
 
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