Phraust said:
My only comments on this:
1) to all those that say "Now with BLMs being nerfed some NM's will never be defeated."
- SE doesn't create anything in this game under the assumtion you will use 18 Black Mages to win. Chances are, they create these challenges under the assumption that there will be NO blm.
For instance, the CoP group I was leading defeated the final BC with a THF, NIN, WHM, RDM, BRD, and a RNG. No BLM, and a lolnerfedRNG...
I defeated the final BC with 4 people. It's a joke. Anecdotal evidence meant to distract people who don't know anything about that BC.
Phraust said:
2) for BC's, Missions, and the like: You don't NEED Black Mages. Divine Might was done with Minimal BLMs, and we defeated the "z0mgIMPOSSIBLE" Turtle BC/KS99 fight several times over with a whopping 4-5 BLM tops.
I'm going to guess by 4-5 you mean 5, and possibly 6. I'm also going to guess there weren't any BLM sitting out that fight, and you went with those 5(or 6) because that's all you had on.
If it's nerfed, due to the nature of the fight, what if that just means you now NEED 10? Afterall, if BLM weren't the best, why go in with 5 of them? Didn't have enough THFs to stack for the fight?
Phraust said:
The nerf should happen. If anythign so peopel coul dfinally get sight of what this game is about again. It's the journey, not the destination. You think it sucks that you will actually have to FIGHT in a KS 30 now? OH HOLY SHIT cry me a god damn river...
Instead of figuring out how to actually play using any skill, you are already spouting off trying to find the next exploit, the next quick fix... Just quit playing, you've clearly lost the point of playing the game.
I don't give a damn about KS30, or divine might. If the fights can be so easily exploited, maybe the thing to do is... modify the damn fight! Increase their sleep resistance? Increase their magic damage resistance? Make them move faster? Make them hit through shadows? Move them further apart from each other out of aga range? Make 1 of them spawn the others?
Does poor planning in creating a BC justify weakening the job that is capable of exploting that?
As for the rest of that, journey stuff... well.. it's a game!
My journey should be to HAVE FUN. I've beaten DM in a regular alliance, several times.
(It's not that hard. I beat it with idiots before.)
Here's a hint, 5 tanks! Wow how creative and original! Every single time i've ever beaten DM, I had... exactly 5 tanks! And, a similar amount of support, and the rest were DDs.
And it's simple.
Anything you can kill with a shitload of BLM just casting thundaga 3, isn't that hard in the first place. You can't kill Tiamat with 18 BLM jamming thundaga3 macro. Maybe you can with a shitload of SMN, but... I doubt you're for that nerf.
The question I have is. What right do you have saying this nerf should happen? I've spent my time as a black mage, doing DM (the regular way), while you were in a cave as a thief, making gil better than I could have as a blackmage. There are areas of the game where as a thief, you are far superior to all other jobs. Yet, no alliance will want to kill an important mob without getting you involved in the fight.
The one area you don't excel is BCs. BLMs happen to excel here. And you are all for this nerf.
So I say... nerf us? Nerf us both! Balance out BCs? Then balance out wryms! Balance out NM camps! Balance out sky! Balance out sea! Balance out merit parties! Balance out 3 kings! I wanna claim 3 kings! My stun should claim as fast as provoke! Balance it all!
Because you have sat here on this forum for YEARS talking about how people are not thieves, should not even be allowed to COMPETE with you down in your NM camps. You said us mages were WASTING YOUR NMs.
Well maybe, you're wasting KINDRED SEALS.
Afterall, isn't efficiency what's the game is about? It couldn't possibly be that a mage might have fun camping a NM? And it's not like any mages might feel discouraged by some thieves with bad attitudes from those camps?