Raivyn said:you know - if they made a job with refresh like abilities that was actually FUN to play people might do it.
Maybe not a refresh/support but a refresh/dd... hmm...
anyhow - regardless of that I think the idea of a time mage could offer many interesting possibilities to the game if they actually built it from thre ground up and didnt just slam the old job into the new game.
idea of runes sound expensive and would just become the next rngTiael said:Or it could play out like this, they have some sort of catalyst item they can use similiar to a NIN tools to cast their Ninjitsu, that has a specific element attached to it and able to cast abilities from that element no matter what terrain they're in. Such as like a chunk of ice equipped to ammo slot and they were able to cast Ice based spells in Garlaige or w/e. Anyways if GEO were just based on terrain the job would be odd, so possibly the elemental tool idea, who knows though. I just want SE to give more info on ToAU heh.
Also their shield could only be one element they used to lessen damage, probably an Earth based spell if anything, and since all areas have earth in them, Uleguerand could be snow/earth, Ifrits could be fire/earth, Garlaige is built out of earth, etc.
agian just fix rdm not create anouther refresh char cause all you would do is kill rdm invite to partys. There are many rdm out there trust me^^ we are just hardly looking for partys because we normally dont need to if anything we need another class like whm or anouther tank class.Lecan said:The biggest problem currently isn't that there aren't enough jobs with refresh, it's that the jobs with refresh aren't as appealing to players as jobs without it.
I know quite a few people who quit RDM at 41, because they enjoyed being front line fighters and doing their jobs at the same time. I too quit RDM (My first job) at 30 because I heard the horror stories of RDM later on, being "refresh whores"
Perhaps SE should make the existing jobs more appealing for people to play? I mean sure everyone is gonna be out on the new jobs experimenting with them and whatnot, but it won't last until the level where refresh is useable by the new job.
I'm thinking they should increase RDM melee abilities. Tweak their stats a little to give them a bit more power in melee combat, to justify them not standing in the back lines. IF it was more acceptable for RDM to actually melee during battle perhaps more people would play it, thus solving some of our current Refresh finding problems.
Go to norg there are allready pirates in the game..Raivyn said:oh and I'm sorry but the idea of a Pirate job is so gay that I will seriously consider just quitting. Ruin the medieval motif of the game? No thanks.
im going guess that it will use the ship coming out of norg. Just look at the ship in the back group look same as the ship in the expasion vid. And my guess is you right about not being part of cop just like zilart was not to the original. Though then again ziliant you had to be lvl 30 and you only need to be lvl 30 to do prom towers. Maybe it can be something to do with cop.Tiael said:Depends how it is, catalyst you only need the item on you, and they can make it where it isn't used up. Perhaps have some new quests available that gives it as the reward, and higher ranking runes or w/e you wanna call em that are useful for higher lvl geomagic(not even a word, I know) that requires higher lvl and fame to get as opposed to the lower lvl ones. Also for BLU and other new jobs it'll probably be like all other adv jobs atm, gotta be 30+ and do a quest for it, and I doubt gonna have to be on a certain rank of any mission either. So I doubt it'll be in a CoP area zone, if it's in ToAU area zone I'm sure it'll be available w/o having to get past certain missions, such as RotZ and Norg/Kazham where you only had to get the 3 beastmen chest keys for airship, or it could just be available just by installing the expansion, such as Rabao.
Nibble said:RDM isnt horrible past 41.. just, when you first join a party, be like "hey, i got refresh and dispel, you tell me to use either of those and you wont get them" thats what i do.. no one bothers me.. and their refresh's almost never go down (sometimes, very rarely, do they go down because of issues[like death])
here's the only macro i use for RDM..
/ma refresh <me>
/wait 60
/wait 60
/wait 20
/echo >>Refresh @ 10 seconds
~~~~~~~~~~~~~~~~~~~~~
this macro lets you see 10 seconds before your refresh goes down..
refreshes you.. then wait for your refresh to cool down.. refresh whoever.. refresh whoever.. refresh whoever (i usually haste between cooldowns)
you'll keep refresh up 100% of the time, and if you haste the melee between refresh's.. they'll stay hated 100% of the time too.. (haste lasts 3min, refresh lasts 2n1/2)
make sure your filters are set to see when your debuffs stick (paralyze, blind, slow, gravity [if needed], dia).. i personally dont nuke.. because i see rdm nukes as a waste of MP.. since they are so weak.. maybe i'll nuke for a burst but usually im resting and.. resting MP is more important to me.. i think rdm's should keep as many possible debuffs up on the enemy at all times, as opposed to just a couple debuffs and nuke some.. usually i'll use about 1/3 of my MP bar with all my debuffs and refresh/haste cycle..
but thats just how I play rdm.. no one's ever complained to me about it.. and its great to get /tells saying "wow your on that refresh" or "thanks for the constant refresh nib"
~nib
p.s. dont fix rdm, just learn to play it? iono..
Malion said:i just hope they put in staff skill for RDM because i want to skill it up and have ws for it