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I like this idea. Khidir-bishie is so pessimistic. 
http://www.playonline.com/pcd/topics/ff11us/detail/3599/detail.html
This will apply not only to the Level Sync system, but to all level-restricted areas and missions. This means that players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!
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e.g. With a party containing characters of Levels 75, 48, 46, 30, 12, and 11:
If the target character is Lv. 11, everyone will become Lv. 11.
If the target character is Lv. 12, the Lv. 30-75 party members will become Lv. 12.
(the Lv. 11 character will remain Lv. 11)
* If the target character gains a level while Level Sync is in effect, the other characters' levels will automatically adjust to reflect the new target level.
* Level Sync cannot be used in areas or events where a separate level restriction already applies.
* The Level Sync settings are easily accessible from the main menu.
Indeed im truley impressed.
Any other MMOs have this? I cant recall.
Pretty fucking sweet.
If they offer skillups in this mode, then it'll be incredible.
Is it just me, or do these two statement (separated by the hyphen and namely in bold) kinda conflict? Just caught my eye, that's all..
Just.. kinda caught my eye, that's all.
This is potentially how SE could make this not as epic.
Any other MMOs have this? I cant recall.
they said + skill will have no effect.
No, it makes sense. You just can't use level-sync in an area with a level cap on it; mainly because there wouldn't be any reason to.Is it just me, or do these two statement (separated by the hyphen and namely in bold) kinda conflict? Just caught my eye, that's all..
Just.. kinda caught my eye, that's all.
Warhammer Online also uses something similiar for their PvP scenarios, where you're effectively boosted to match the level of the highest level allowed in the level range for the scenario. And considering you can gain experience through PvP at roughly an equal rate as PvE in Warhammer Online, thats a pretty damn incredible feature.
http://www.playonline.com/pcd/topics...99/detail.html
This will apply not only to the Level Sync system, but to all level-restricted areas and missions. This means that players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!
-
e.g. With a party containing characters of Levels 75, 48, 46, 30, 12, and 11:
If the target character is Lv. 11, everyone will become Lv. 11.
If the target character is Lv. 12, the Lv. 30-75 party members will become Lv. 12.
(the Lv. 11 character will remain Lv. 11)
* If the target character gains a level while Level Sync is in effect, the other characters' levels will automatically adjust to reflect the new target level.
* Level Sync cannot be used in areas or events where a separate level restriction already applies.
* The Level Sync settings are easily accessible from the main menu.
There are now two types of level caps, level sync and level capped zones/BCNMs. If you're leveled capped by a zone, the level cap inflicted by a level sync is over written since it's partly redundant. In other words, if your level is below the level cap inflicted by a zone (pointless for BCNM), then your party will not and cannot be capped at your level, but this is pointless anyways considering most level capped areas are terrible for exp.Is it just me, or do these two statement (separated by the hyphen and namely in bold) kinda conflict? Just caught my eye, that's all..
Just.. kinda caught my eye, that's all.