- Joined
- Feb 8, 2008
- Messages
- 648
- Location
- Canada
- Website
- urats-chocobo-blog.blogspot.com
- Main Job

- Secondary Job

- Third Job

- Server
- Quetzalcoatl
- Linkshell
- ---
Well I decided to put together a party set up of my own and experimented with it.
Here's the set up first off:
Dnc/nin
Sam/nin x3
brd
whm or rdm
It's basically a spin on a tp burn, but a lot more stable. TP burns with 4 or 5 sams generally lack hate control and are very sporadic, so I wanted to try this.
So how does one make 3 sams do the damage of 4 or 5? Easy, make them do the damage of 6. The Bard is in focus of keeping march and acc or att song up, or a second march on higher levels when the mobs get closer to VT
The dancer keeps haste samba up (hopefully merrited for 10%) and focus on main healing with whm and spamming quickstep.
Whm or red mage is in charge of keeping all 4 of us hasted. This totals at least 31% haste for lowest if dnc isnt merited and only 1 song, all the way up to 55% if dnc meritted etc etc...I think I dunno brd song soff by heart but I think I added it right...
Anywho. Sams go /nin and basically rip the poor monster to shreds. In my party the sams were able to WS every 5 seconds or so. Sometimes less.
Because of this mad damage, they had no trouble keeping hate, and with utsu + third eye they were pretty hard to hit.
Word of warning, this only works at best after 65 when Sams get their really hard hitting ws, forget what tachi it is... Anywho, I have tried it, and was very sick.
Just something I'm throwing out there, the sams really seemed to enjoy the sick haste.
Using this in meriting it may be possible to keep 80% haste on the whole group, turning sam's 6 hit set up into the speed of a 2 hit. I don't know if sams can hit the 25% haste cap on armor, but it would far surpass any tp gear in this circumstance...
Here's the set up first off:
Dnc/nin
Sam/nin x3
brd
whm or rdm
It's basically a spin on a tp burn, but a lot more stable. TP burns with 4 or 5 sams generally lack hate control and are very sporadic, so I wanted to try this.
So how does one make 3 sams do the damage of 4 or 5? Easy, make them do the damage of 6. The Bard is in focus of keeping march and acc or att song up, or a second march on higher levels when the mobs get closer to VT
The dancer keeps haste samba up (hopefully merrited for 10%) and focus on main healing with whm and spamming quickstep.
Whm or red mage is in charge of keeping all 4 of us hasted. This totals at least 31% haste for lowest if dnc isnt merited and only 1 song, all the way up to 55% if dnc meritted etc etc...I think I dunno brd song soff by heart but I think I added it right...
Anywho. Sams go /nin and basically rip the poor monster to shreds. In my party the sams were able to WS every 5 seconds or so. Sometimes less.
Because of this mad damage, they had no trouble keeping hate, and with utsu + third eye they were pretty hard to hit.
Word of warning, this only works at best after 65 when Sams get their really hard hitting ws, forget what tachi it is... Anywho, I have tried it, and was very sick.
Just something I'm throwing out there, the sams really seemed to enjoy the sick haste.
Using this in meriting it may be possible to keep 80% haste on the whole group, turning sam's 6 hit set up into the speed of a 2 hit. I don't know if sams can hit the 25% haste cap on armor, but it would far surpass any tp gear in this circumstance...