PLD weapon choice at 65

Man, you're not even 75 yet and already know better. XD
 
lol, Im getting there... Im ~51ish now, and the "turtling" method is becoming a hindrance compared to what I was used to when I leveled ninja. Even with vit+30 and I dont remember the defense, 400ish is a rough guess (with food) I am still hit pretty hard from the normal EXP mobs around my level.

EXP is so slow like this.
 
Yeah, at the point when swapping in a few attack pieces won't make much of a difference, it's definitely helpful to add a bit more dot to the group.
 
when i lvling up PLD, i have 2 set of gears: DD and Full DEF gears. I also start using Bream sushi or sushi with enmity+. When i get to camp, i test out both set and see how things goes, use defensive gear if i taking lot of damage, or DD if i taking less.

i found that sometime it just better to DD in situation like: good amount of mage support that keep your HP high without losing too much MP, or when mob doesnt hit you hard enough for you to cure yourself to keep enough hate.

More and more people start fighting low IT and VT and chain them instead of overcamping, and DD gears shines on these situation most of time.

Bottom line, DD gear and defensive gear are both situational, DD better with good mage support, while defensive better in IT camps.
 
yeah, af boots > crimson greaves, and thats a free piece of gear that requires very little work. Only other thing I would trade to tank in besides af feet is af +1 feet.

That's one opinion.. another is I'm losing 10 shield skill but gaining 10 more def, +20 resist to EVERY element, +15 mp and +3 dex/agi. And seemingly as AGI also effects shield blocks the +10 shield skill doesn't really seem worthwhile in comparison, especially b/c my gears are such to maximize def/vit/hp/mp
 
when i lvling up PLD, i have 2 set of gears: DD and Full DEF gears. I also start using Bream sushi or sushi with enmity+. When i get to camp, i test out both set and see how things goes, use defensive gear if i taking lot of damage, or DD if i taking less.

i found that sometime it just better to DD in situation like: good amount of mage support that keep your HP high without losing too much MP, or when mob doesnt hit you hard enough for you to cure yourself to keep enough hate.

More and more people start fighting low IT and VT and chain them instead of overcamping, and DD gears shines on these situation most of time.

Bottom line, DD gear and defensive gear are both situational, DD better with good mage support, while defensive better in IT camps.

This is what has been argued over nearly the entire thread. Spalko definitely has the right idea when it's a good idea to use DD gear.
 
Yeah, +3 Agility doesn't amount to 2 shield skill unless you have an odd number of agility before you add it on... And resistances aren't that great if not stacked plus a bar spell on top (or at the very least, just a full barspell, but Pld has no native MDB either). Losing 10 shield skill is pretty huge, especially considering the shield update a while back. The Dex boost is a joke and the mp is useless if you're not at full, which you will almost never be at. Maybe while fighting something that never melees and/or you aren't straight tanking the greaves are better.
 
shield.jpg


This or gtfo =P
 
That's one opinion.. another is I'm losing 10 shield skill but gaining 10 more def, +20 resist to EVERY element, +15 mp and +3 dex/agi. And seemingly as AGI also effects shield blocks the +10 shield skill doesn't really seem worthwhile in comparison, especially b/c my gears are such to maximize def/vit/hp/mp

the greaves dont resist every element. Also, defense helps almost none. You can put those greaves into an elemental resistance macro, that would work even better. But for tanking alone, (if you have a shield, which most pld should) af boots are where its at. That +10 shield is going to be more helpful than anything crimson greaves adds.

If its a mob (non-exp or farming, obviously) with elemental TP attacks, thats a different story.. But even then there are other sources of elemental resistance.

The spells later on in end-game are easy to avoid/macro with, because they take several seconds to cast, so you have plenty of time to switch
 
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the greaves dont resist every element.

the greaves in combination with the cuisses cover every element. I'd SS capped shield skill but I can't, on ps2..

sorry every element except dark..
 
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Crimson_greaves.png


The +20 Light makes my Banish/Flash stronger?? =(

(old joke)
 
the greaves in combination with the cuisses cover every element. I'd SS capped shield skill but I can't, on ps2..

sorry every element except dark..

but you can exceed the normal paladin cap amount by wearing more shield skill + equipment, plus the merits, as jamal shows.

Upon looking at your equipment again, and since you dont swap out gear when spells are cast on you... I want to know why exactly you wear bomb queen ring full-time if resisting spells is your reason for wearing crimson greaves. Why?
 
A random 20 resistance to every element is gonna give you little to no results. Element resistance is only needed on certain mobs and when it is, you need to stack is. +20 gives you jack.
 
but you can exceed the normal paladin cap amount by wearing more shield skill + equipment, plus the merits, as jamal shows.

Upon looking at your equipment again, and since you dont swap out gear when spells are cast on you... I want to know why exactly you wear bomb queen ring full-time if resisting spells is your reason for wearing crimson greaves. Why?

not to mention 20 resist alone isn't really enough to help you resist anything, unless you stack a decent amount more resist in other areas which may or may not be practical. That limits the resist bonus to being at best a bonus to help with macroed in elemental sets for things like wyrms, avatars, few other random mobs, many of which you only have to worry about fire which isn't on these boots and you use BQ ring anyways. What makes it even better is pld doesn't even really need elemental resist sets because rampart generally is enough magic protection for whatever you're doing.

why you wouldn't use AF/AF+1 feet I... wow... and maybe this is why people love my pld. Shield blocks massively reduce damage you take and stop spell interupts, this makes this skill a priority, just having capped skill is NOT good enough, you still go above the cap with + shield skill gear and that WILL increase the rate of shield blocks, reducing the damage you take and making it easier for you to cast spells. Again I come back to why don't people like to use AF/AF+1 feet? I understand there is supposedly a max rate of shield blocks that may sometimes become an issue if you have an aegis or use a small shield? I'd know if you had an aegis and I'd laugh at you even more if you used a small shield.

I will however mention that AF/AF+1 feet aren't that great for kiting or other situations you shouldn't be getting hit , when you idealy want to look into homam askar or valor feet, something to help with hate since you shouldn't be getting hit.
 
Upon looking at your equipment again, and since you dont swap out gear when spells are cast on you... I want to know why exactly you wear bomb queen ring full-time if resisting spells is your reason for wearing crimson greaves. Why?

What spells are you talking about? I wouldnt go into a fight vs. a flame spitting mob with the bomb queen ring on. I wear it b/c as hume paladin we're on the lower end of the HP spectrum, the +75 helps a lot. If I was fighting a fire using mob I'd prolly swap it out for Herc ring or something to that nature. And to the other point you don't need full resists for resist gear to be useful -- partial resists are also helpful especially against tp moves.
 
This is where people give up on you.
 
This is where people give up on you.

Dude if you don't have something meaningful to suggest shut up. This is where if you aren't a 75 pld already and have nothing to contribute other than belittling remarks you stop posting.
 
Because you need to be a 75 Pld to realize 10 shield skill is better than 10 def and +20 elemental resistance...

Like I said before, if you don't have the appropriate barspell +20 elemental does all of... jack. Maybe versus a worm in Korroloka, but on anything that matters? It might as well not exist considering the amount of times it would actually do something.
 
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