POL NEWS :Job Adjustments and Additions Part I : NINJA (07/03/2009)

Dayner

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Dayner Camelman
A host of job adjustments and additions are in the pipes for the upcoming version update, including formidable new abilities for ninjas. Other jobs, too, are scheduled to benefit from myriad adjustments to magic and abilities. In this, the first part in the job adjustment series of articles, we cast the spotlight on ninjas, Vana'diel's agents of stealth and deception.

New Job Abilities

Accomplished in both offense and defense, the art of ninjutsu has over the years proven to be a favorite among adventurers across the land. Now, with the addition of the following two new abilities, ninjas can further enhance either their efficiency in offense or aptitude in defense as befits the situation.

- Yonin (Lv.40 Ability Delay: 5 min. Duration: 5 min.)
Increases enmity and enhances "ninja tool expertise" effect, but impairs accuracy. Grants a bonus to evasion and critical hit rate when in front of target.

4666_5.jpg


- Innin (Lv.40 Ability Delay: 5 min. Duration: 5 min.)
Reduces enmity and impairs evasion. Grants a bonus to accuracy, critical hit rate, and ninjutsu damage when striking target from behind.

4666_7.jpg


- Yonin
Strengthens one's ability to fend off blows from the enemy.
While in effect, Yonin increases enmity and enhances the effect of "ninja tool expertise" in exchange for reduced accuracy. Further bonuses are granted to evasion and critical hit rate when engaging your target from the front.
The potency of the above effects gradually decreases over time.

- Innin
Strengthens one's ability to deal damage to the enemy.
While in effect, Innin lowers enmity in exchange for reduced evasion. Further bonuses are granted to accuracy, critical hit rate, and ninjutsu damage when striking your target from behind.
As with Yonin, the potency of the above effects gradually decreases over time.

*Notes
The effects of both Yonin and Innin are mutually exclusive. Activating one while the other is in effect will result in the nullification of the one originally in effect.
Yonin and Innin have a shared ability delay. For example, a ninja who uses Yonin must wait for five minutes to elapse before either ability becomes usable again.

In implementing these new abilities, the development team has taken into consideration character positioning during party play and many other factors. To ensure a smooth gaming experience for all, testing and adjustments will be carried out to the fullest extent that time permits.

Mijin Gakure

Up until now, ninjas who were revived after using the job ability "Mijin Gakure" would find themselves alive and standing, but in a weakened state. The July version update will see self-sacrificing ninjas restored to battle-ready fitness with a generous 50% of HP in the tank.

In light of the above changes, the latent effect granted by the ninja mythic weapon will also be adjusted. In place of the effect whereby users of Mijin Gakure are spared being revived in a weakened state, a special new effect will be introduced that will activate after using Mijin Gakure.

Other magic and job abilities scheduled to be on the receiving end of improvements will be introduced in the very near future, so stay tuned!

http://www.playonline.com/pcd/topics/ff11us/detail/4666/detail.html
 
It's about time that NIN got new job abilities. They are only about three years behind on this one.
 
Only the one that increases enmity will get used; the other is just filler. Yonin is pretty sick though, ninja tool expertise at 40, that stacks with the effect of merits/gear. Although I'm curious about how much/how fast the effects will decrease; and if it's meant to be like provoke where you'll be spamming it.

Mijin's not resulting in weakened state makes sense, but isn't all that useful since it's mostly for blood warping or an "oh shit" move where others have also died.
 
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Only the one that increases enmity will get used; the other is just filler. Yonin is pretty sick though, ninja tool expertise at 40, that stacks with the effect of merits/gear. Although I'm curious about how much/how fast the effects will decrease; and if it's meant to be like provoke where you'll be spamming it.

Bah, you corrected yourself too quickly.

I can see uses for both abilities in the leveling process, certainly, and realistically, if the bonuses for Innin are high enough, it might give NIN more of a chance for meriting.

Decreasing the effects is a bit odd, and you can't spam it, since it's 5 min duration with 5 min cooldown. If it starts at 100%, say, and decreases by 10% a minute or so... probably still worthwhile.
 
give NIN more of a chance for meriting.
.

The second I put flag up on ninja i get a merit pt ( well almost). It is still one of the most seeked DDs in meripo, for stupid reason , we know, but there are many players that think they need first voke or tanks .
 
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warrior adjustments are next i garentee it
 
Did Paladins already get their adjustments yet? I can't remember.

This is the first in this particular batch of adjustments.

Whether or not PLD gets anything substantial is still up in the air.

For the record, I don't consider Reprisal as "anything substantial". I'm waiting for our version of the stance ability that it seems everyone is slowly accumulating.

And one for DRK, for that matter.
 
yonin might be good in the under observation bcnm where you are directly in front of the mob (turned around) and not meleeing but using ninja tools. basically the reduced accuracy won't matter, and you will have an increase evasion
 
I'm guessing the decrease of it is similar to Dancer's meritable abilities.

I'm guessing BLM is next.
 
Innin
Strengthens one's ability to deal damage to the enemy.
While in effect, Innin lowers enmity in exchange for reduced evasion. Further bonuses are granted to accuracy, critical hit rate, and ninjutsu damage when striking your target from behind.
As with Yonin, the potency of the above effects gradually decreases over time.

I'm curious, though it likely won't be used much, how much damage this would do with nin/thf
 
Need moar DRG update D:

What was the last drg-specific update? Spirit Surge in like, 2005? When did they drop Super Jump to 3min instead of 5?

Seconding this, let's see that wyvern-control they were talking a year or two ago.
 
Dragon emotes was last DRG update! lmfao

I'm waiting on DRG, BLM, and new summons for SMN that they promised years ago! lol
 
If all of the "BLM Adjustments" talk ends up with a Black Mage nerf, I may just have to Meteor you all (ha, I wish).
 
Ten bucks says Samurai gets 2 new Job Abilities.
 
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