POL NEWS :Job Adjustments and Additions Part I : NINJA (07/03/2009)

This is the first in this particular batch of adjustments.

Whether or not PLD gets anything substantial is still up in the air.

For the record, I don't consider Reprisal as "anything substantial". I'm waiting for our version of the stance ability that it seems everyone is slowly accumulating.

And one for DRK, for that matter.

Agreed. Reprisal is nice but still...

I'm waiting for PLD to get something like Mighty Guard. Gives a sentinel and rampart effect to your party, but shares a cooldown timer with both.
 
Agreed. Reprisal is nice but still...

I'm waiting for PLD to get something like Mighty Guard. Gives a sentinel and rampart effect to your party, but shares a cooldown timer with both.

But why to the party? As a tank, youre the one getting hit (well, supposed to be) and we already have Sentinel, and Rampart already affects party members within AoE. Id say more something along the lines of Innin and Yonnin to give PLDs a little DD action ya know?
 
I think SE is running out of ideas to make the stances unique though, lol.

I'm not sure what a PLD stance ability would be, really.

In theory there are a variety of additional damage reduction bonuses they could confer, but the sad truth is that we're /NIN to just about anything of any difficulty anyway.

An Enmity modification stance would have some minor advantages, but they just gave that to NIN and I don't see them duplicating it.

Improvements to shield block rate would screw over Aegis holders.

An "open" stance, where we sacrifice defense stats for attack stats might work to some extent for xp/meriting, but I expect that there are relatively few pure Paladins anymore, and they'd have to make it fairly beastly for most decent merit parties to even consider a PLD as an option. Likewise a "closed" stance, where we sacrifice attack stats for defense stats is questionable for the /NIN reason above. They'd have to make it fairly beastly to be at all worthwhile on anything significant, at which point we'd be functionally unstoppable against lower level content.

Unless they scale the bonuses of course.

I'd be entertained to see a DRK stance that does DoT to the DRK, but offers substantial benefits. Then we could be even more emo.
 
I think SE is running out of ideas to make the stances unique though, lol.

I'm not sure what a PLD stance ability would be, really.

In theory there are a variety of additional damage reduction bonuses they could confer, but the sad truth is that we're /NIN to just about anything of any difficulty anyway.

An Enmity modification stance would have some minor advantages, but they just gave that to NIN and I don't see them duplicating it.

Improvements to shield block rate would screw over Aegis holders.

An "open" stance, where we sacrifice defense stats for attack stats might work to some extent for xp/meriting, but I expect that there are relatively few pure Paladins anymore, and they'd have to make it fairly beastly for most decent merit parties to even consider a PLD as an option. Likewise a "closed" stance, where we sacrifice attack stats for defense stats is questionable for the /NIN reason above. They'd have to make it fairly beastly to be at all worthwhile on anything significant, at which point we'd be functionally unstoppable against lower level content.

Unless they scale the bonuses of course.

I'd be entertained to see a DRK stance that does DoT to the DRK, but offers substantial benefits. Then we could be even more emo.

See, PLD can be a damn good DD if equipped properly though, so an open stance that increases acc and atk but reduces shield proc rate would be a possiblity. Then again, if I go DD I tend to swing a great sword over a sword and shield. Not sure about the defensive stance, since it COULD make PLD a bit overpowered when it comes to tanking high level mobs.
 
I'd say that PLD can be a... mediocre DD if equipped rather superlatively. And the amount of effort involved in gearing a PLD to be an adequate DD is excessive relative to the amount of effort involved in, say, leveling a real DD job.

Our gear options are limited, we have no innate attack stat bonuses, no attack stat bonus abilities, etc.

In short, you can't make a silk purse out of a sow's ear, as the old saw goes.

I'd rather see PLD abilities that focus on our actual purpose rather than ones that try to broaden the role of the job.
 
I'd say that PLD can be a... mediocre DD if equipped rather superlatively. And the amount of effort involved in gearing a PLD to be an adequate DD is excessive relative to the amount of effort involved in, say, leveling a real DD job.

Our gear options are limited, we have no innate attack stat bonuses, no attack stat bonus abilities, etc.

In short, you can't make a silk purse out of a sow's ear, as the old saw goes.

I'd rather see PLD abilities that focus on our actual purpose rather than ones that try to broaden the role of the job.

Ah that is true, however I think additional defensive abilities could make the job broken if not handeled correctly.
 
How about paladin gets a hate generation ability of its own, a la provoke? Pld/War is basically the name of the game from the get-go and isn't replaced until you get into high-end content.
 
It's about time that NIN got new job abilities. They are only about three years behind on this one.

because they truly needed an upgrade yeah?
SE just appeasing people like you lol
 
How about paladin gets a hate generation ability of its own, a la provoke? Pld/War is basically the name of the game from the get-go and isn't replaced until you get into high-end content.

That would be awesome but I doubt SE will do something like that. I'd like more hate control in short battles when basically everyone go balls out with WS for 1000+ and mobs have time to land 1-5 attacks before dying. It's probably just my gears lacking in some dpt or my innate tribbyness lol.
 
If all of the "BLM Adjustments" talk ends up with a Black Mage nerf, I may just have to Meteor you all (ha, I wish).

as I heard you might as well since smn got a nice buff to their own merit bps...still can't wait to fully merit that when i get back


oh hey smn

let us have a ja that let spirits be used with avatars(of element) or something that gives bonuses to att, acc, macc, matt

or simply some job traits for our avatars besides auto regen...DA at the very least(they want us to keep our avatars out longer right lol?)
 
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Pld /war is very bad combo for almost anything even exp, people do it just because of a habbit. Pld/nin does work even at low level ( sword+ shield of course), I have had this combo in a few exp pts. PLD will never be a decent DD job due to not having DD abilities, so forget it. although, in low level exp pts they *should* play DD and share hate with otehr DDs for better party dynamics. For example at colibris camps where food is always stolen.

What I could see for them ( but i really dont think they will buff it), is two stance. one being phys dmg up magic dmg down, the other stance the converse.
 
But why to the party? As a tank, youre the one getting hit (well, supposed to be) and we already have Sentinel, and Rampart already affects party members within AoE. Id say more something along the lines of Innin and Yonnin to give PLDs a little DD action ya know?

Very true, but there are alot of enemy abilities that are AoE, especially with high level mobs. This could be a beefed up Rampart (since the physical damage defense is near usless).

Give the party +MDEF and +DEF with an enfeeb resist and lower or reset party emnity. (Not affecting the PLD)
 
Very true, but there are alot of enemy abilities that are AoE, especially with high level mobs. This could be a beefed up Rampart (since the physical damage defense is near usless).

Give the party +MDEF and +DEF with an enfeeb resist and lower or reset party emnity. (Not affecting the PLD)

I like the -enmity thing idea. Instant action with a 5-10mins cool down yet again the downside is that you wouldn't be able to actually target most of the ppl that are generating a metric ton of hate outside tank pt. (blm, DD pts comes to mind). It would totally rock in exp pt though.
 
NIN honestly didn't need a new update. It was just all the bitching that people did for it, and SE appeasing the masses.

SMN got an update in the last one with elemental Syphon.... Idk about you but that helped me alot during soloing and duoing.

BLM could use a few new damage spells....or an update

I'd love a new PLD update, but anything major will make it broken. I love my pld right now, but idk thats just me talking.

I'd really honestly like to see a DRG or a WAR dual weild update. I miss all Maneater/Juggs wars lol!
 
Need moar DRG update D:

Dragoon is next, just wait and see. Waiting for new JAs to help wyverns, and a new JA for drg istelf. I still want that triple jump > > LoL
Wonder if they'll make Wyvern food, who knows...who knows..

I'm just hoping they're next.
 
making equippable pet armor for bst smn and drg would be nice

hell even it's own window, or quest to make your drg pet stronger

or let bst raise their own pets(pankration upset me on this one ; ; )
 
Well you notice where they say new spells and job ability to come. So going be atleast 1 more job before update and it will be a mage/support job. Will one with + enm will be used 90 % of time depending on acc. The 2nd one could have it bonuses if you got shadow wipe and need lose hate for a sec or just not tanking.
 
Well you notice where they say new spells and job ability to come. So going be atleast 1 more job before update and it will be a mage/support job. Will one with + enm will be used 90 % of time depending on acc. The 2nd one could have it bonuses if you got shadow wipe and need lose hate for a sec or just not tanking.

Thing is, you won't be able to just change in-between them so easily. They both last 5 minutes and with a 5 minute timer and they share the time. Kind of like THF's Accomplice and Collaborator. So it's either, you are tanking or you are DD'ing.
 
drg is already pretty strong imo and doesn't really need anything new since we got angon and 2hand update (complete with extra acc bonus) and drakesbane.

If they do anything for drg it should be something for wyverns because outside of soloing or a few set ups where you might use /mage in a PT wyverns don't really do much, generally just a few weak hits and breath attacks.

I'd love a way to customize wyverns with more than just their names, even if it was just for looks.

Please no new weapons to replace what we already have, I'm really tired of having to log/mine every few updates for the newest slightly better than before lance and if they replace valk fork after I get mine I'm gonna be mad.
 
if they replace valk fork after I get mine I'm gonna be mad.

... it would have to actually drop first wouldnt it? lol
 
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