- Joined
- Apr 7, 2008
- Messages
- 64
oh alrighty.
Awesome
thanks a bunch Ishitar ^-^
Awesome
thanks a bunch Ishitar ^-^
why is it people still look down on drg.
i for one thing our 2hr rocks... yet people think its still "lacking"...
compare this:
1. Partial 400-500 HP Heal
2. Refreshes 2 jumps that also go on to provide debuffs
3. sometimes get full 100 TP
4. Faster attack
5. Strength bonus
to
1. summons your pet.
im quite happy for one about this change and i think its easily one of the stronger ones now just because it enhances all aspects to give a boost for survival. True DRK's ult with other JAs rocks end game, but it really sucks before that. The highlight of the DRG two hour is that it increases ur chances of hitting the mob as well as making you hit harder and you know you'll actualy get healed regardless of if you hit the mob. So i really think its a moot point when someone points out our 2 hr as being a "shitty" side of DRG. compare other 2hrs and see what is better.
PS: Drk's bloodweapon heal is chance, it depends on if you hit the mob, and since acc is never 100%, that means there is a probability factor and that means "chance".
I'll take some screenshots of Blood Weapon + Souleater healing me during Dynamis today, and we'll analyze the "chance" factor of Blood Weapon.
Saying DRK ult isnt as strong as it is late game =/= DRK Job sucks
moreover assuming average DRK weapon delay is quite high its around 3-4 hits you'll get in over the 30 second life of the spell. This is assuming of course pre-late game haste builds.
I did not say DRG is better than DRK either, all I said was that our ult provides dmg, a definite boost to HP and a definite heal, some benefits of accuracy, TP and haste.
I was only drawing a comparison that people saying DRG ult sucks isnt right to say making the connection between a guaranteed heal vs a possible heal. Perhaps me saying DRK ult "really sucks" was an overstatement, but i dont think it truly shines until late game.
PS: Drk's bloodweapon heal is chance, it depends on if you hit the mob, and since acc is never 100%, that means there is a probability factor and that means "chance".
dont want to quote the whole thing
You talk about the job's overall utility but you don't include the party part, that's what I mentioned for you.
You shift back and forth between implied solo utility(using the 2hr I'me assuming?) and then the 2hr utility itself, I mentioned drg/mage healing because you were getting the 400-500 hp from somewhere, which leaves only the time you absorb the wyvren during the 2hr. That's only one heal.
I included drain I and drain II because they can be used (esp drain II) to keep up survivability facing a mob. Soul eater, last resort,etc. are not part of the drk 2hr but they were mentioned anyways. Leaving out of course dread spikes since that's higher levels and causes no hp to be gained or lost from hits.
Jumps are not directly part of the drg 2hr but they are enhanced by it and used as well.
what does drg solo in endgame?
HNM-wise, not alot.
EXP/merit-wise, EVERYTHING!