Rappa said:
BRD/NIN. This is probably the most selfish sub, mainly used in cannons and completely unnecessary. Assuming that your melee voke incoming mobs after you sleep them (yes, I know that's asking a lot but pt with competant people please), you shouldn't be getting hit much anyway. If you're subbing /WHM, you get Stoneskin and Blink, which should get you to camp just fine. Better yet if you're /RDM you get Phalanx too, and not to mention the Fast Cast benefit you get on all of your songs. Also from either sub you can cure yourself so you don't have to waste mage mp everytime your shadows go down. You get it now?
Stoneskin and blink combined take almost 30 seconds to cast. For me to have that kind of time, I need to pull 2-3 mobs at once, taking more damage in the process than stoneskin and blink absorb. Brd/whm gives status cures and curaga, period. Stoneskin and Blink are as useful as en-spells from /rdm. On the subject of /rdm, it's useful for cast cast only. No status cures, Cure III only, you're not doing any kind of backup healing with that.
As a brd in a cannon, I spend more than 95% of my time pulling, sleeping, and buffing. I often have so little available time that the healer in a cannon gets Ballad 2 only. I often take as much MP being cured as I save by backup healing. As brd/nin I take almost no damage outside of AoE, and all of a sudden have time to slip in Ballad 1 on occasion.
Blancho said:
Are you shitting your pants? Thf's arn't out there to get good damage for every hit. Only thing that will ever do good enough damage for a thf is Ws's TP is what a THF needs to do good damage. The basis of your case should be directed at DARK KNIGHTS NOT THIEFS. WS's is the only time a THF does good damage that's it. And if you go well the thf's ws will be higher I don't care no /war out there will ever do more DoT then my THF I guarntee that. I will be doing 2 ws's for his 1. Say my WS is 1200 his is 1600 I did 2 for a total of 2400 I win /war fails. Seriously this is about the dumbest thing I've heard.
Thf/War will get TP faster from double attack than thf/nin will get from dual wield. Dual Wield gives you more swings but less TP per hit. Double attack gives more swings, period. You do get an extra hit on your ws's, a 4-hit ws means 4 hits with the main hand weapon, and a bonus hit with the offhand weapon if you dual wield.
Uzor said:
Easy. Doing 1200 damage in 10 sec will surely make you pull hate. Utsusemi is for not being a MP sponge.
Reason most believe BLU/NIN sucks is because mots BLU's suck. That's a fact. Our main source of damage is from spells. As BLU/NIN, I could easily pull out over 1,200+ damage per fight from only 1 spell and a a Vorpal Blade, and I almost always get over 100% TP every fight. Added to this is around 50-60 damage per sword, and remember that with Dual Wield you'll attack faster, but still get the same TP. Doing 1200+ per fight will most likely pull hate.
The reason I see most Blu/Nin crapping on Blu/Thf is because they don't understand the potential of /thf. SA and TA are seperate job abilities, there is no SATA. You can open a fight with a TA-multi-hit-physical-spell onto the tank, then whip around and SA a single hit one like cannonball or w/e you BLU's use. If your fights are going long enough for you to get 100 TP per fight, you should have TA back up by the start of the next fight.
Angeloxi said:
.btw, THF/DRK is real nice since souleater stacks with DE...or whatever, but we choose THF/NIN because we are too lazy to level shielding also I guess.
Yes it stacks, but /drk souleater is gimped. Souleater for Drk main is 10% off your current HP added to your hit. /Drk souleater is 10% off your HP, with
half of that lost HP adding to your damage. You're losing 500 HP doing that DE to get an extra 250 damage on it.
Ugotjacked said:
The new dynamis zones area a small percentage of total dynamsi completed.
Yagudo have that annoying AoE stun move, Goblins have frypan, Orcs have that spinning whatever move. Glacier has all of those mobs. Xarc has DL, and a bunch of dragons. That basically leaves bastok as the lone dynamis zone where utsu won't prevent aoe moves that will suck down MP fast.