are you serious:shok: rdm have a A+ Enfeebling Magic, we are made to Enfeeble. Rdm also has a B+ enhancing while whm have a C enhanceing. Yes we are a hybrid but are job is to debuff and buff. Also as a brd/nin I would love to see you land ichi enfebles anything higher then even match. To top that rdm/brd will get more amount of ticks as brd and we have more mp not to even mension the point that we have a 220 healing magic (if capped), to a brd whoping 114 healing magic (if capped). Im with Calv/Godofdeath you dont play the job GTFO. shaidslyn I know you played rdm/nin you should know that nin Enfeebling will not stick to anything above even match, plus are enfeb better then ninjas teir 1 not sure about teir 2. BRD better then RDM i think not. RDM better then BRD i think not. Both have diffent roles and together they are dinomite.blazn said:brd was made to debuff and buff
rdm was made to do some blm tasks some whm some buffing and some debuffing lol its a hybrid
Elemmire said:why thunder Teppo? :\ we aren't BLMs D: it's not potency![]()
you also have to consider soloing that where str would come in also you have to consider down the road you going to lvl another job. enmity is a waste now more then ever with this new who has the hate get the mob claim rule. enfebling magic meirts help but tacked on with ice and wind which account for 50% of the spell you use in game you will be dinomite. Thunder acc would help you in stun but agian we only get a 200 dark magic and very limited do we use stun and very limited more does it actually resist. We are also said that the op should reconsider putting 5/5 in convert merit, it really wont help much and acc merits help alot! enemy crit and interupt rate will help you in those cases in dynamis where you have a mob on you and you not able to get sleep off or if rdm/nin where mob does a 3 hit attack and take opp utsumi ni and you need some time to cast ichi or stoneskin. if anything should gou 4ice 3wind 3tunder if your heart set on putting merit in thunder for bust oocasionsForteTeppo said:First off this is This one is asking strictly what is good for Red Mages. There was no mention of other jobs. Your the one who needs to rethink the job. Please tell what would be good for red mages only? Str? For a Red mage? And I'm the one who should slapping myself? What weak minded red mage would melee in any party? Granted I used too, simply for the fact I did not know anybetter, but luckly soon found the errors of my ways.
As for the - emity, what would you prefer the next 4 merit points in the "Other" catagory go too? Crit up? I know I did, for my Thf, and Ranger, NOT FOR RED MAGE. Enemy Crit down? I'm currently working on that for my Paladin, again not for Red mage. Hellstorm thinks Crit down is a good idea, but not getting Hate at all is even better. So I would Only assume for a RED MAGE - emnity would be Good for a red mage since Nothing else seems to fit. You can always get + emnity, yea show whose a Better tanker, You or the Ninja/Paladin.
As for Magic Acc, It helps with damage because It does not get resisted as much. Want to go all out on enfeebles, by all means, I simply think of those, OH SO RARE, None cannon parties that have a traditional set up, a little + element would be nice. You agree with me on blizzard, but once again the one who posted wants Convert 5/5. So, How bout 5/5 on Blizzard so everyone is happy.
Also, Hellstorm, I believe Thunder Has little to do with Rdm/drk's Stun. I believe if you want a better, Longer lasting stun (by .5 second) You should consider Meriting Dark Magic. If I am wrong, then why are people arguing with me about Not meriting Thunder and do Wind instead? Silence? I couldve sworn that's what all the +enfeebling was for.
If you want to throw in other stats like daggers, Crit up, Str, and so on, Make sure more then one jobs is being used. Because if that is the case HP is always good, despite what Many may think. Element is good incase you want to level Blackmage. Dark is good for Dark knight and so forth. In this thread it's "Merits for Red Mage". Not "Good Merits for every job".
ForteTeppo said:First off this is This one is asking strictly what is good for Red Mages. There was no mention of other jobs. Your the one who needs to rethink the job. Please tell what would be good for red mages only? Str? For a Red mage? And I'm the one who should slapping myself? What weak minded red mage would melee in any party? Granted I used too, simply for the fact I did not know anybetter, but luckly soon found the errors of my ways.
As for the - emity, what would you prefer the next 4 merit points in the "Other" catagory go too? Crit up? I know I did, for my Thf, and Ranger, NOT FOR RED MAGE. Enemy Crit down? I'm currently working on that for my Paladin, again not for Red mage. Hellstorm thinks Crit down is a good idea, but not getting Hate at all is even better. So I would Only assume for a RED MAGE - emnity would be Good for a red mage since Nothing else seems to fit. You can always get + emnity, yea show whose a Better tanker, You or the Ninja/Paladin.
As for Magic Acc, It helps with damage because It does not get resisted as much. Want to go all out on enfeebles, by all means, I simply think of those, OH SO RARE, None cannon parties that have a traditional set up, a little + element would be nice. You agree with me on blizzard, but once again the one who posted wants Convert 5/5. So, How bout 5/5 on Blizzard so everyone is happy.
Also, Hellstorm, I believe Thunder Has little to do with Rdm/drk's Stun. I believe if you want a better, Longer lasting stun (by .5 second) You should consider Meriting Dark Magic. If I am wrong, then why are people arguing with me about Not meriting Thunder and do Wind instead? Silence? I couldve sworn that's what all the +enfeebling was for.
If you want to throw in other stats like daggers, Crit up, Str, and so on, Make sure more then one jobs is being used. Because if that is the case HP is always good, despite what Many may think. Element is good incase you want to level Blackmage. Dark is good for Dark knight and so forth. In this thread it's "Merits for Red Mage". Not "Good Merits for every job".
ForteTeppo said:. In this thread it's "Merits for Red Mage". Not "Good Merits for every job".
ForteTeppo said:Oh yea, God, please do your homework, If you sub Dark with Redmage you do get Dark magic skill. Sadly to say for my Hume, it caped at 200, but it exsists none the less. And who knows? It "Might" actually help with Stun. If you dont believe so, Dont Merit it.
As for Soloing. Since Magic acc, is so useless, what Would you perfer? Just sitting there, meleeing? I soloed for a long time as a rdm, and noticed very little difference when I boosted up my str. If this person wants to merit str for other jobs, by all means.
Calv/Godofdeath said:Magic Acc is useless when soloing...? Are you really retarded?
Calv/Godofdeath said:. Unlike you blabbing useless RDM info, use -enmity and Thunder Magic Acc 'cause RDMs nuke sooo damn much -rolls eyes-. Even when your not in a roaming party... how often would a RDM nuke in a exp pt? .
Calv/Godofdeath said:Crit Rate % + is still more useful when soloing, Enemry Crit % - is good when soloing and IF you grab hate as a RDM. Weapon is all just personal ways could have 5 Sword and 5 Dagger or whatever.
Worst Red Mage Ever Teppo said:Also I like to know where you get your info what element Silence, Bind, and Gravity are. I couldve sworn Enfeeble wouldve do the job, but apparently it isnt that much of a factor.
Calv/Godofdeath said:Wow after this comment... just see your stupidity and I'm sorry for insulting a mentally challenged kid, I was in the wrong. Serious note.. wow man you really are dumb and I'm surprised you got RDM to 75.....
-Whm can easily replace rdm in roaming parties, without running out of mp, and smn can in someCalv/Godofdeath said:Have you ever had a roaming party at 75? RDMs never lack party invites and we never lack in parties. A good RDM can out last any WHM in a roaming party 'cause of Convert and Self Refresh while the BRD is out pulling for a bigger chain. Levels 50-70 our debuffs work very well versus most monsters, espically Dispel, which no job can get til 64 or 68 (been awhile since I've played forgot level you learn Dispel). Dispel works against most mobs that are experienced off of. At 64, with WHM leveled and all spells bought, we can start to replace WHMs as main healers. Even not as main healers, we can be very good back up healers. Our Barfiras, Barthundara (as /WHM), has the potential to be stronger then any WHMs and lets us toss up the Barfiras when fighting against Goblins and allow the WHM to keep on curing. Only real advantage WHMs have over us RDMs is stronger Protects and Shells in the -ga forms. Cure V, Raise II and III and higher Regens. So a resourceful RDM never lacks in stuff to do in a party. And IF your one of those RDMs that just sit there and spam Refresh and worry about when to restart it again, please find another job to get to 75, 'cause getting RDM to 75 just to solo stuff isn't going to be all its cracked up to be.
Use ice accuracy, blizzards are almost as powerful as thunders, and you can get that extra boost to elemental magic from ice staff using them. Plus your bind/paralyze see a huge bonus. If you are getting resisted MB'ing thunder on a light SC, then skip MB'ing, because otherwise Jesus will start killing puppies.ForteTeppo said:As for Magic Acc, It helps with damage because It does not get resisted as much.
Calv/Godofdeath said:I don't see a question just dumb ass remarks... ask it and I'll answer.
Calv/Godofdeath said:For RDM specific merits, be WISE to use 5 on Wind and 5 on Ice as I've stated before they help with there specific enfeebles. To prove my point on this, with my max Enfeebling merits and gear and 3 Wind Magic Accuracy at the time, I was able to silence Tiamat for a short time, and believe me him not casting Firaga III for that time can be a life saver for the time. Gravity also helps when fighting Kirin and Bind when fighting Suzaku -spelling and I believe thats the right one, the one who does
Stouter said:-Whm can easily replace rdm in roaming parties, without running out of mp, and smn can in some
-Brd is the key to roaming parites, a good brd means 10-15k/hr, a bad brd 6-10k/hr, no brd 4-8k/hr
-Brd Blu and Smn (with fenrir) all have their own form of dispel, that they get levels 32-46
-Whm has the highest potential for bar-spells, with AF2
-Whm has flash, rdm doesn't get that unless they sub pld 74-75
-Regen is huge, less mp to heal more hp, and time released so you can rest up some mp while your tank is getting healed
Look in your merit point description, Red Mage Specific.ForteTeppo said:How do you know wind acc affects Silence, and possible other spells. I would dearly like to see where you get that info. In all my days of playing Red mage, I am told Only Mind/INT and Enfeebling Controls the power of Debuffs. Where is it writen that Wind Acc effects Silence. That is my question.