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- Jan 13, 2005
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- Kaizen
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- Bajaratt
I wouldn't be impressed with any of those spells for white mage. Stoneskin 2 would be better for rdm, with their higher enhancing magic and that they solo WAY more than most whm's do. Esuna is basically divine seal + erase, but making it remove all debuffs would be broken. Life would never be put in, and it's an impractical addition to the game. Sure no weakness would be nice, but the rate that you can cast the spells wouldn't provide any significant help to your group. It would also reduce the difficulty of almost any endgame activity if there was nothing slowing you down but the cast time. Oh, and SE has stated repeatidly that the max exp you lose is around 2400, not 4000.reddogneo said:WHM- Stoneskin II basicly a better stoneskin.
Esuna- Basicly an AOE cure that rid ANY negitives slow def down any of them. On the other hand this spell would have very high mp cost and recast and emnity pull.
Life- Similar to raise this will be a HL spell that raises but there is no weakness involved. However you lose full xp so for a lvl 75 they would still lose 4-5k xp and if they die alot and get life as oppose to R2 or 3 they lose alot of xp. But for things like hnms gods being able to jump right back into action can be very vital.
The only thing at the moment that I would like for white mage to have(that won't just break the job) is +cure potency merits. tacking on and extra 5% with max merits for your cures would help separate white mage main healers from red mages and summoners.