Some more Ideas`

reddogneo said:
WHM- Stoneskin II basicly a better stoneskin.
Esuna- Basicly an AOE cure that rid ANY negitives slow def down any of them. On the other hand this spell would have very high mp cost and recast and emnity pull.
Life- Similar to raise this will be a HL spell that raises but there is no weakness involved. However you lose full xp so for a lvl 75 they would still lose 4-5k xp and if they die alot and get life as oppose to R2 or 3 they lose alot of xp. But for things like hnms gods being able to jump right back into action can be very vital.
I wouldn't be impressed with any of those spells for white mage. Stoneskin 2 would be better for rdm, with their higher enhancing magic and that they solo WAY more than most whm's do. Esuna is basically divine seal + erase, but making it remove all debuffs would be broken. Life would never be put in, and it's an impractical addition to the game. Sure no weakness would be nice, but the rate that you can cast the spells wouldn't provide any significant help to your group. It would also reduce the difficulty of almost any endgame activity if there was nothing slowing you down but the cast time. Oh, and SE has stated repeatidly that the max exp you lose is around 2400, not 4000.

The only thing at the moment that I would like for white mage to have(that won't just break the job) is +cure potency merits. tacking on and extra 5% with max merits for your cures would help separate white mage main healers from red mages and summoners.
 
Excim said:
Ninja are generally funny people. They walk around like it was thier idea to make the job a tank, even the level 30 ones in Yuhtunga. As a BLM, I'd much rather have a PLD tank in a formal XP party (I am biased? Maybe...) because they hold hate so much better.

Honestly, in about 100 levels of non tanking jobs I've gotten, I have yet to meet a good Ninja tank in an XP situation. I'm sure they are out there... but man...


Oh yeah, and I'm sure every Ninja thinks they are L33T. That's just the way they are. :spiteful:

I love how peoples personalities change based on what job they are on. When I played Ranger I was an egotistical prick, but now I am a sulking complainer when I play Ranger. When I play Ninja I think I am L33T and walk around like it was my idea to turn the Ninja into a tank. When I play WHM I think the party should kiss my ass, when I play Monk I feel like I have something to prove, when I play BLM I have no humility and just want to put up big numbers.....

See my point, comments like that make you look like an idiot.
 
I don't think an extra +5% Cure would make the WHM job more desirable end game. I already have a Noble's Tunic and the 10% doesn't make me godly over a RDM. Cure IV(vs. SMN) and V(vs. SMN and RDM) do, plus the added Regen II/III and the various -na spells (stona for cockatrice in Kuftal comes to mind) make me a needed party addition in a few instances.

I know SAM are TP gods, but I would like to see them get a little something more end game as they and a few other jobs are left out of the whole cannon party scene. I always thought they should get double TP whenever they made a critical hit, but that's not going to get them anything end game. Maybe boost damage output or lower delay? Seems all jobs that end up in cannons have some form of lower delaying ability such as MNK with martial arts or anything sub NIN for dual wield.
 
Foofighter said:
I love how peoples personalities change based on what job they are on. When I played Ranger I was an egotistical prick, but now I am a sulking complainer when I play Ranger. When I play Ninja I think I am L33T and walk around like it was my idea to turn the Ninja into a tank. When I play WHM I think the party should kiss my ass, when I play Monk I feel like I have something to prove, when I play BLM I have no humility and just want to put up big numbers.....

See my point, comments like that make you look like an idiot.

Foo, didn't you read the manual that came with the game? It says "WHM pwns you" so you MUST kiss my ass. /nod /nod :biggrin:
 
Lavi said:
Foo, didn't you read the manual that came with the game? It says "WHM pwns you" so you MUST kiss my ass. /nod /nod :biggrin:

You say that now, but just watch SE do something stupid like make Raphael Rods questable or sell from NPCs. Pretty sure people'd buy em even if they were 20m..
 
Lavi said:
Foo, didn't you read the manual that came with the game? It says "WHM pwns you" so you MUST kiss my ass. /nod /nod :biggrin:

With that Mithra ass.../em puckers up!

Mish I have no idea what you mean!?!? I am just a dumb melee I don't know what Raphael Rods are.
 
No idea what it is either o.O

but oh... Endark.. Enlight... seriously.. ._.
 
I think Pld should have some of the white magic attack spells other than Banish. Past like lvl 37 or so they may not be usefull, but up untill any additional hate tools would be greatly appreciated.

I also think Dark should have better dex to compete with the other DDs at end game.
 
Aerandir said:
I think Pld should have some of the white magic attack spells other than Banish. Past like lvl 37 or so they may not be usefull, but up untill any additional hate tools would be greatly appreciated.

I also think Dark should have better dex to compete with the other DDs at end game.
Paladin can learn holy at 55. No pld casts it in exp though, 100 mp for low damage isn't worth it.
 
I kinda like the idea of giving the “less coveted” jobs some added abilities to change there role in parties a bit.

Like giving Samurais the ability to absorb damage via tp loss.

Giving back the dragoon’s ability to heal his/her’s party.

Letting a rdm or blm’s do some major healing aoe’s with a magic burst.

Or letting monks transfer hate to the tank like a thief.

I don’t think they’ll ever do anything like that so I would be just as happy with an assortment of new subligars.
 
Cause some things would be nice to add.. Drg will NEVER be as desireable as other DD's.. which sucks cause I <3 Drg but its a fact.. nothing you do is gonna up them enough without TOTALLY overpowering them.
So, just make it more fun.. Enlight/Endark would do nothing to alter desireability of RdM... we dont melee in exp :P
 
i think jobs that aren't desireable need more toys than the ones who are top notch without them.
 
YES meeze I had a similar thread but I didnt want to do any necro cuz I did that back in december. And these are different ideas Ive been in the process of makin my own game. Its still in the idea stages be me and a friend been workin on it writing/typin stuff down and savin em for the last 6 months. So I brainstorm quiet a bit and yall will see many more of my ideas come up. His been playin COV and COH and EQ and I know alittle bout WoW and much about this game we have been takin the best ideas out of each game and our out come had been quiet pleasing. Everyone weve told the idea to mainly other gamers luved the idea (unless there just bullshitin us). Its not a terrible idea and it centered around customiblty we made a easy understandible system to make your own character with the skill you choose. We also have very in depth upgrading system build so you can upgrade you armor and skill to your liking, we dont know how far we can take that and keep a smooth running game but like I said this is still the idea stages. I dont mind sharin the idea with those who are interested because once again im lookin to the crowd for feedback. One thing we managed to work in is a somewhat life and death of your character you character never really dies but moves on to the spirit realm once your done with your physical life. I would really luv to share the idea with some ppl because the idea takes some time to share but ill share with those who are interested. But we have some very interesting ways of running the life system and we think it would work beautifuly but hit me up if you want more info on it.
 
reddogneo said:
PLD- I really think plds should get banishaga. But like drk light spikes would be great for pld as well.
Flash II- You know what im talkin bout

NIN- Some San spells would be nice not utsusmi san that would kill pld invites but like the element and status ailment spells shuold have a san version. This would be great bringing the element wheel back in to usefulness for 70+ ppl.


NIN already kill PLD invite the way it is -. -
yestherday 4 hour seek, not even 1 invites as a pld - .-

I think PLD need to do more damage and cooler spell that absorb damage or dodge them...
 
kaikyaku said:
Giving back the dragoon’s ability to heal his/her’s party.

Huh?

My healing breaths still hit my party members... they never stopped doing so. O_o
 
If PLD didn't have to use war sub, why not nin sub? :P that would make an awesome tank, and rdm would be so great with something like refreshga, but that might be too much for them.

I think blms or rdms even need more elemental spikes, more than just fire, ice, and thunder. I'm not very keen on the whole Life idea unless you mean it brings you back and heals you fully maybe.
 
Shaidalyn said:
Drg will NEVER be as desireable as other DD's.. which sucks cause I <3 Drg but its a fact.. nothing you do is gonna up them enough without TOTALLY overpowering them.

Um...? Huh?

DRG is one of the best tp gainers out there if they are smart, they also are one of the best SC openers. They can open for almost as many jobs as a sam. Then they have this handy feature provoke > ws > (what ever jump it is that loses hate)
 
Why does no one listen when I say Dragoon is fine, it is only the Polearm WS that suck towards end game? Partying to 75 I outdamaged most melees in my parties. Big deal, I was doing my job the way it was supposed to be played. But it is a big deal I guess when the DRK says after the party "MY WEAPONSKILLZ > YOU" Yeah, too fucking bad I outdamaged you outright. All Dragoon needs is a little big stronger WS end game. But hey, either way I still win. I'm a Bard now lol
 
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