Tally = Forces of Altana Owned

We need to aid the npc troops more I hardly ever see mages healing them, Whm's are meleeing mobs showing off hexa strike. Also the band of off-key bards singing away in the corner are no help whatsoever, I keep hoping a Quad NM will go in there and shut them up.

Participate in campaign please.

"tank" an NM right by that corner, anyone with wrath of gu'dha shud fix this problem
 
From reading on BG, it seems that most, if not all, of the other servers are an exact image of Quetzy in terms of zones lost. I would doubt they are linked between servers, outside the fact that SE made campaign a lot harder, and all servers are now getting their asses handed to them.

*edit When I say exact image, I really mean "very very close" in the amount of zones lost.

To be honest i've been doing 3-4 hours of campaign a day since the update. Mainly for Bastok but we've only lost 1-2 fights of the 50-60 or so I did. Losing Gustaberg from full strength to being Quadav controlled via the tally seemed a bit fucking stupid.
 
Spent most of yesterday fighting in Windurst, while spamming the bomb ops mission inbetween. >.< At one point, we had ShadowEye and ShadowFang attacking at once, and as soon as they where done ShadowHand came.

I was starting to wonder if the Shadow Lord himself was going to come. >.<
 
I wouldnt doubt if this was a scripted thing. Because if you look back to when WotG was released in the update notes it said something about the for the 1st week it would proceed as scripted type event.. ( My wording is proably diffrent that SE's but im at work and cant check)

But yeah I think the current state of the war is scripted at least for this week.. And mabye slightly due to that the campagin mobs have seemed to be a tad more powerful than they where pre-update. But that could just be me
 
Scripted or not; Alot may be due to everyone checking out the new content over the weekend. ^^; When I started doing Campain Yesterday when I noticed our condition, there where only a handful of people at each area fighting; As the day went on, there was enough people to start lagging me out .XD
 
here's hoping SE impliment somethng so campaign ares begin to affect the present day somehow then ppl might start giving a crap
e.g lose a city area and the present day version get wiped off the map for a week LOL
 
I wholeheartedly agree. There are times when you have to "do your job" and times when you can mess around. In this kind of situation, you have to "do your job" aka tank's tank and mages cast magic. It's really a simple thing.

I just find it funny how whm's /nin and melee in campaign and let everyone die. "Hey, I wanna get exp too." That's all well and good, but... if we continue to lose, then there won't even be a campaign left to fight. So I think this is one of those times where ya just gotta suck it up and "learn to deal", as it were.

If you have a capable job, (50+ for mages), there is no reason to stand in a corner, as Jeska said, and cast away. Do what is right for the betterment of the server and help each other out; there are some things in life that help you by helping others. This, my friends, is one of those things.


I totally support you and Jeska on this.
I'm in agreement as well.
It is very annoying when you are fighting something head on, and you have several healers not willing to raise or heal you for that matter.

Very common in areas outside of your nation's control where Campaign Arbritrators don't offer RR items.

Don't people understand that by assisting NPCs and other players packs more EXP to what you are earning?

Sure. Its a risk to take. The risk of getting hate, but live with it. The rewards are worth it.

Some who are guilty of that may debate that healer NPCs will do that job for them.
Sure these NPCs are very helpful now that they have been added to Campaign battles, but that shouldn't be a reason or excuse to become lazy and not help comrades; NPCs do have their limits. If exhausted, they will rest for more MP which could take a while; or they'll get taken out by taking on too much damage.

One time on BLU while in a party, I buffed, healed, nuked, inflicted physical dmg, took on damage, and so on; I got about 2100 exp and then refreshed my tag for an additional 1500 in Rolanberry Fields. How come so much? Because I was aiding comrades and contributing to the fight. Btw, this is when my BLU was a lowbie BLU as a heads up.

As for the NPCs, unfortunately I could not aid them in full with respect to healing because BLU spells are limited to the user and party members; but if I did have another healing sub then maybe it would've worked.

If everyone works together, alongside the NPCs we'll be able to withstand whatever they throw at us.

In times of war, we're supposed to be helping each other out.
With the tides having changed to the Beastmen's favor, I believe Square-Enix wants us to start working together and work our way up.

Even if it involves strategizing with your fellow nation comrades; be it to raid their forts or defend the nation.

I believe the Development Team for FFXI wants us to experience the war at full, and to work together just like all the nations who in the storyline set their pride and conflicts aside to fight on a common enemy.


I do have a suggestion about Zazarg's silly way of thinking. LOL =)
If anyone recalls, as you grow higher in rank, you have the ability as a player to share your "influence" to the nation leaders. (Generally the NPC next to the Campaign Ops folks).

By adding your input, at every conquest tally the influence that is most strongest will change the way a nation will allocate resources.

As for getting our strongholds back, thats sometime we all need to work one as a group.
For Bastok, we need to take back Gustaberg. Windurst has to take back Ronfare.
Then just work our way up once we know things are secure.
 
Spent most of yesterday fighting in Windurst, while spamming the bomb ops mission inbetween. >.< At one point, we had ShadowEye and ShadowFang attacking at once, and as soon as they where done ShadowHand came.

I was starting to wonder if the Shadow Lord himself was going to come. >.<

I was starting to think the same thing too. LOL >.<
 
It is very annoying when you are fighting something head on, and you have several healers not willing to raise or heal you for that matter.

Don't people understand that by assisting NPCs and other players packs more EXP to what you are earning?

The reason why you have white mages and other healers meleeing in campaign is simple. The exp reward you get from healing is capped at about 500. The exp you get from dealing damage is understood to be uncapped.

Have SE make curing other players as rewarding as beating down on a mob and I'm sure you'll see a unanimous shift to "normal" party roles. Like make whm party buffs hit everyone with tags or raise or eliminate the healing exp cap.
 
Holy shit I need to update FFXI tonight O_O

Too bad I don't have internet/ffxi for awhile, this would make an awesome chapter in gallery and a fun fight to be in.
 
The reason why you have white mages and other healers meleeing in campaign is simple. The exp reward you get from healing is capped at about 500. The exp you get from dealing damage is understood to be uncapped.

Have SE make curing other players as rewarding as beating down on a mob and I'm sure you'll see a unanimous shift to "normal" party roles. Like make whm party buffs hit everyone with tags or raise or eliminate the healing exp cap.

or a shift back to players stood in a corner swaping in and out -hp gear and curing themselves as i witnessed early on when WotG came out
 
The reason why you have white mages and other healers meleeing in campaign is simple. The exp reward you get from healing is capped at about 500. The exp you get from dealing damage is understood to be uncapped.

Have SE make curing other players as rewarding as beating down on a mob and I'm sure you'll see a unanimous shift to "normal" party roles. Like make whm party buffs hit everyone with tags or raise or eliminate the healing exp cap.


I totally agree with you. My first campaign I went in as the typical WHM role and got very little in EXP. It wasnt until it was explained to me that I need to actually take damage and do other things that I would get more exp ( I didnt realiy believe this so I went and read on the wiki). Now even though I do give out heals to others, I don't as much as I did innitially.

Too much time spent resting and thats even less exp that I'll get. It's a shame that it doesnt get changed, because I'd rather do what I do best.


So with that said, don't hate the player hate the game.
 
I've never gotten any more than 900 or so exp from a Campaign battle when I do normal WHM healing (NPC and PC) and raising. I did get over 1k as BLM when I timed a spell for the killing strike. SE got it all wrong. Rewarding the DD's with over 1.4k exp for Campaign and screwing the support jobs.

I did enjoy laying dead in Bastok Markets today while a 60+ Scholar and her friend just buff themselves right on top of me with tags on...
 
Well, about the job part. I simply just attack, get 100 TP, Guillotine, absorb TP, guillotine until I run outta mana. But the only thing I'm lost about, is why fortifications regen so much HP like taht after they get to about just under 50% HP? Was helping out in W. Ron today and the thing would hit full HP after we get it under 50%...
 
It's because they're actually nuclear reactors self-maintained by nanomachines. If you actually broke through, you'd nuke us all to hell.
Actually, I think when it refills it counts as a "kill". Maybe it adjusts something. I never bother to check.
 
Forts replace themselves as soon as they are destroyed I believe. Which is actually kind of annoying since it looks like a full heal.
 
noticed that NPC healers also became utterly useless this week
last week they were tossing me cure IV's, and pro IV and shell III
this week they deleved to like.. lvl 10.. all i get are shell1 protect1 and cure1 for 32 hp
at least they still throw out some R1's tho
 
One time on BLU while in a party, I buffed, healed, nuked, inflicted physical dmg, took on damage, and so on; I got about 2100 exp and then refreshed my tag for an additional 1500 in Rolanberry Fields. How come so much? Because I was aiding comrades and contributing to the fight. Btw, this is when my BLU was a lowbie BLU as a heads up.
I actually tried that a few times but I never managed to pull it off quite successfully. I figured I'd hit the heal cap and and perhaps time cap while nuking (since apparently the amount of time you have a tag on seems to affect how much exp you can gain) and refresh tags but seems like I never get that much exp to warrant getting evaluated in the middle of a fight. Perhaps I should try that again.
 
noticed that NPC healers also became utterly useless this week
last week they were tossing me cure IV's, and pro IV and shell III
this week they deleved to like.. lvl 10.. all i get are shell1 protect1 and cure1 for 32 hp
at least they still throw out some R1's tho

You're kidding surely? I haven't been on a campaign since the update so I fear to witness what you said.
 
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