- Joined
- Dec 23, 2005
- Messages
- 717
- Age
- 47
- Location
- New Jersey
- Website
- www.myspace.com
- Main Job

- Secondary Job

- Third Job

- Server
- Quetzalcoatl
- Linkshell
- Custidioanima
Pro's:
*Double Attack: Possible increase in WS dmg (because extra hits can trigger during WS's); Possible increase in TP gain? (unsure wheter DW is better for tp/dot)
*Defender + Defense Bonus: Gives extra defense in bad spots, not sure how much often it would be needed; Cannonball, which is the closer for our solo Light sc, is greatly effected by the BLU's defense.
*Attack Bonus: Only a minor boost in attack, but many BLU's have set this JT, tieing up spell points.
*Provoke: Cocoon + Defender = +75% Defense. Not too shabby for an emergency tank, even if base defense isn't that high.
*Berserk: For those times you are only using a WS, or even if you do Distortion and no Light.
Con's (this is what BLU looses by not subbing NIN or THF:
*Dual Weild: extra weapon in offhand allows for extra stats
*Utsesemi: greatly reduces hits taken for getting hate (believe it reduces some enm too, if I remember)
*Sneak Attack: assures single hit spell, usually using CA with 100tp or more, will always land; increases dmg noticably on these spells
*Trick Attack*: incredibly effective hate control when used with spells like Dissevernment or Frenetic Rip
Any spot where we have a main tank, with little to know /thf's, looks like /thf is pretty cut and dry. But, when you go with a tpburn style party (no singled-out hate), or even a setup with 2 or more THFs or /THFs already, is /WAR better then /NIN?The only time I solo sc's is when I am /NIN, it's the only way that sub can keep up with my /THF's dmg. Normally I do distortion, Dissevernment sometimes connecting for high dmg even on IT mobs. But Tier 3 sc's seem to translate higher dmg then Tier 2, and this may give me enough reason to start soloing Light again, w/o having to go all out on def/VIT gear. Hell, even if I did go all out on that gear, this should just make it even better.
Thoughts? Experiences?
*Double Attack: Possible increase in WS dmg (because extra hits can trigger during WS's); Possible increase in TP gain? (unsure wheter DW is better for tp/dot)
*Defender + Defense Bonus: Gives extra defense in bad spots, not sure how much often it would be needed; Cannonball, which is the closer for our solo Light sc, is greatly effected by the BLU's defense.
*Attack Bonus: Only a minor boost in attack, but many BLU's have set this JT, tieing up spell points.
*Provoke: Cocoon + Defender = +75% Defense. Not too shabby for an emergency tank, even if base defense isn't that high.
*Berserk: For those times you are only using a WS, or even if you do Distortion and no Light.
Con's (this is what BLU looses by not subbing NIN or THF:
*Dual Weild: extra weapon in offhand allows for extra stats
*Utsesemi: greatly reduces hits taken for getting hate (believe it reduces some enm too, if I remember)
*Sneak Attack: assures single hit spell, usually using CA with 100tp or more, will always land; increases dmg noticably on these spells
*Trick Attack*: incredibly effective hate control when used with spells like Dissevernment or Frenetic Rip
Any spot where we have a main tank, with little to know /thf's, looks like /thf is pretty cut and dry. But, when you go with a tpburn style party (no singled-out hate), or even a setup with 2 or more THFs or /THFs already, is /WAR better then /NIN?The only time I solo sc's is when I am /NIN, it's the only way that sub can keep up with my /THF's dmg. Normally I do distortion, Dissevernment sometimes connecting for high dmg even on IT mobs. But Tier 3 sc's seem to translate higher dmg then Tier 2, and this may give me enough reason to start soloing Light again, w/o having to go all out on def/VIT gear. Hell, even if I did go all out on that gear, this should just make it even better.
Thoughts? Experiences?
Last edited: