Peregrine said:
I don't buy that entirely. Many have said that FFXI is flooded with console mentality, and it is true that this game recruited a lot of players who have never played a MMO. But other MMO's are just as affected.
I believe this is exactly true for other MMOs as well.
I mean look at it, where are the Meridian 59 players? Where are the original UO players? Where are the original EQ players (say up to and including Velious)?
Those guys have all grown up, and have largely moved out of the MMO "scene", and are getting their entertainment from spending time with their kids, wife, house, dog, whatever.
Old school MMOing, where it was all about collectivly beating the game, not about being better than the guy next to you, is dead.
I do think we are saying the same thing, it's just that I see this as a large scale generation problem, while you seem to see it as a problem that's related to the kind of people who play MMOs.
In fact, old school MMOers are often driven out of today's MMOs because their values are mostly laughed at, dismissed as noobish attitude. Someone else wrote elsewhere (maybe even in this thread) that most players rush to 75 (or the max level in whatever MMO they are playing), while completely disregarding the content provided and the enjoyment and entertainment value they could get if they would take the time to collectivly explore the content at whatever pace they chug along.
A levle 23 can have as much, if not more, fun playing the game than a level 75. But no, a level 23 tends to, on average, hate the game because he or she is "stuck" in the grind to get to 75.
I never leveled any job to any level above 10 or so in FFXI. I did play through EQ not grinding. I did play through WoW twice, the first time grinding getting to 60, and realising how much it sucked to be there. The second time through comfortably questing and following the story lines without any rush. It took me three times longer, but I had exponentially more fun.
Not sure what I am getting at with this, maybe that people would be better players, nd perhaps better people, if they wouldn't rush content.