ToAU info from Fanfest, true?

In a way it is delayed, so I'll just put this in, I'd rather SE delays additions, then putting it in all at once.

To quote the great Miyamoto of Nintendo :

"A delayed game is eventually good, a rushed game is bad forever."
 
Yes, so 2-4 months after ToAU releases, still not that bad, considering how much there will be when it first releases.
 
Loads to come...

A lot more information coming soon! We still have:

-7:00 PM PST: Playable ToAU V2 comes to a close. Second Developer Panel begins.

-8:00 PM PST: Second Developer Panel finishes. Special 1-Hour Annoucement begins, here's to hoping! /cheer

-10:00 AM-2:00 PM PST: Playable ToAU V3 starts and finishes. Third Developer Panel begins.

-3:00-5:00 PM PST: Playable ToAU V4 starts and finishes. Tournaments unfold.

Hopefully we get good questions and answers out of the 2nd and 3rd Developer Panels, we'll see. Also, we might get a few more demos of the game, which should go live on-line sometime from now to tomorrow, as well as a few more new pictures of ToAU.

Who knows what the Special Annoucement could be, but it'll be here in 3 short hours, and it could be something big. All the stuff already annouced was giant, but a special annoucement could be a 3rd job, or something even bigger, or perhaps the fact that the Moogle Rod makes Moogle Pies, we'll see.
 
Some good stuff there...
 
Ugh, chocobo breeding. Everyone complains about inflation, but the moment no one has to rent chocobos, everyones cheering.

I hope Breeding your own chocobo is limited to this "Chocobo Circuit" idea only.
 
Skaw said:
Ugh, chocobo breeding. Everyone complains about inflation, but the moment no one has to rent chocobos, everyones cheering.

I hope Breeding your own chocobo is limited to this "Chocobo Circuit" idea only.

Don't forget the massively nerfed chocobo prices now... especially at Mea.


Onions, for an MMORPG, which would you rather have -

All the content at once, but with several bugs and riddled with imbalances?

Or a slow trickle of content, all of which is fully functional the moment it's added?

Remember when COP first came out, and the Promyvions were some of the ONLY missions available... did you do them when they first came out? Imagine if more of COP was that brutal. COP is hard enough to clear with a 6 person static - imagine having to static as an alliance.. they made it too hard on their first try, but over time they saw what had to be done and made the rest of it beatable.
 
I just hope they don't fuck up ToAU's difficulty curve like they did CoP. lol@hardmissionsfirsteasymissionslast
 
Start
# Job balancing
Oh.. No...

Just remembering the last one makes me shake. If we can all agree on one thing, SE confuses "balance" with "nerf horribly"
 
from http://www.ffxionline.com/forums/ge...inal.fantasy.xi.fan.festival.2006.report.html

updating from the 2d panel. stay tuned
these are just some "ideas" the dev team has in mind for job changes
quick posting for now, formating and clarification later. here we go

war

try to expand weapon use
try to encourage wars to use other sj beside /nin
ability to throw axes

mnk

change so monk is not just punching - something else to help the party
new ability to boost other PT members HP

whm

traditionally healer, but other mages have taken over healing; trying to give whm more advantage as healer
thinking of other ways to involve whm in front line
new abiltiy to give HP or MP to other PT members
also ability to cure all bad status at the same time

blm

acknowledged one of the most powerful
acknowledged that 6 blm can pwn, but not necessary how they envisioned it
try to make it so they play in regular parties more
but giving them more spells to "compensate" so it doesn't seem they are picking on blm

rdm

acknowleged very powerful also along with blm
new spells for rdm

thf

one of the most technical, ie running back and forth
trying to add abilities so that the thf abilities are distributed among the PT
steal might change so that it's not just stealing items
perfect dodge change it in battle so that it will increase the damage attacking from behind

pld

acknowledge that pld might take second seat to nin, make more appealing for pld to be first choice for tanking
auto-refresh
making ability to use shield more ofthen that other jobs (blocking)
more TP gained from shield block

drk

like for drk to use scythe more often, adding more benefits to use scythe
not many ppl are using absorb spell, adjust so that there is more reason to use absorbs

bst

recognized lots of ppl have been complaining about last patch
reason they believe that bst is a strong job, but don't want to completely undo changes so they will look to do "something"

brd

seems to play same songs all the time, change it so there are more places for them to use other songs
a new low level song to increase speed of all the party

rng


thinking on a way to give rng more damage from last patch
maybe fix sharpshot so that acc won't change depending on distance
also increase more types of arrows in quivers

sam

like to change it so sam can use their TP in more different ways
new ability to decrease enemy's TP when hitting them

nin

"the ninja is very strong"
not going to make nin any weaker
most difficult thing, need more time to think of what to do

drg

no plans to change anything, still evaluating impact of lastest changes

smn

alot of smn will only summon avatars when they need certain spell and then release
would like to have players keep them out longer so thinking of more benefits
change so that duration and effect of avatar buffs are calculated based on summoning skill
increase more abilities for the avatars
currently no plans for summoning bahamut; reason is they want to keep him as a "special" type of avatar
if they made him summonable, they'd have to weaken him and they don't want to do that
more summonable avatars

bluemage

acquistion - only new spells if blue mage is main job
- to obtain new spell have to defeat monster that using that spell
- only able to learn spell only if within a certain level from the monster
- only learn spells from monsters that give xp
- no learning spell if dead
- can't learn every ability from monsters, but will have an inital amount with updates opening up more abilities
setting spells
- after learning ability from monster, have to set it
- each spell will have a certain amount of setup points and blue mage will have a certain number of setup points
- can only set spells limited to setup points and max number can set per level
- all blue magic will depend on monster learned from and monster cast on; mob vs mob weakness will affect acc and strength
- can be used in skillchains and magic bursts

corsair

information
- a random effect based on numbers will affect monsters
- drawing cards; after drawing one card you can use another on top of the other
- if you add up to 11 you get best effec
- if you go over, you bust and might get negative effect
effects
- depends on other jobs in the PT, ie WAR double attack bonus, BLM magic attack bonus
- card shot, one of 8 types of card used with gun will change the attack of gun to a magic attack
- can strengthen debuffs like dia
- ability to lower recast time of spells
 
sounds like Blue mage spells/abilities must be set in your moghouse like merit points (they seem to make it clear that you have a limited number of "Points" for spells that you can use, it wouldn't make sense to limit you to "Set" points, and let you change them in the battlefield)

or maybe you need to wear specific types of gear to use specific "sets" of spells, we'll see soon, probably tonight
 
Reality said:
sounds like Blue mage spells/abilities must be set in your moghouse like merit points (they seem to make it clear that you have a limited number of "Points" for spells that you can use, it wouldn't make sense to limit you to "Set" points, and let you change them in the battlefield)

or maybe you need to wear specific types of gear to use specific "sets" of spells, we'll see soon, probably tonight


The way I see it, since it says it doesn't cost these points to learn them, you can learn any thing(within the limits of the system), any time, anywhere. But requires the Mog House to actually add these spells/abilities to your spell/ability lists, ala EverQuest's spell book system, and you can only have a set number of abilities based on these points. Seems very customizable.
 
Even more added from that same link, including the NEW JOB!

from the QA session:
Q: how does treasure hunter work?
A: ehhh... if he tells you too much, when he gets back to japan, he'll be dead. but not last strike. as long as thf in group, PT will feel the effects

Q: are they going to add utsu 3
A: it's on the table but still in the thinking process

Q: are there any plans to address other burn type parties
A: currently no plans. when certain parties destroy the balance of the game, they want to change it; that's why they are changing blm

Q: throwing weaponskills
A: take that suggestion back to JP

Q: will PLD be able to use other sj beside /war
A: are thinking of changes so jobs are more flexible with subjobs

Q: will there be more "armor" for females
A: laughter, good idea will take it back to japan

Q: SMN, NIN and DRG don't have AOE will corsair or bluemage have AOE and will the previous 3 get AOE
A: alot of blue magic is AOE, but no plans for corsair to get AOE. will take AOE idea for nin, smn and drg back to japan

Q: are they gonna change it so that it's more easier to learn the story of all the nations
A: they want to give ppl incentive to do the conquests, etc but if enough interest they will consider it

Q: what kind of enmity will the new whm ability to give HP/MP have
A: there will be enmity, but it won't be so much. don't worry

Q: does charisma affect provoke?
A: "nothing to do with it"

Q: smn hard to get pt, also used as main healer. why don't they have AOE mp refresh
A: take that idea back to JP

Q: will it be possible to join jeuno as a nation?
A: no plans currently, but some surprises in aht urgan

Q: why is PLD invincible still vulnerable to magic
A: no plans to make invincible to magic because it works as designed

Q: any plans to give whm ability to drain hp from and give to PT
A: drk has ability to absorb hp so they don't want to give that to other jobs. they want to keep the jobs seperate.

Double Post Edited:
New Job is PUPPET MASTER (has a doll of some kind) in red af!


Double Post Edited:
cerebus and odin were introduced in the final video :O
 
Last edited:
Bastards! All these cool sounding changes to every other flippin' melee job (MONK ALREADY HAS SOMETHING BESIDES FISTS, CHIBLAST DO YOU NEED IT MOTHERFUCKER) and "We have no plans to change DRG"...
 
Galaika said:
Q: how does treasure hunter work?
A: ehhh... if he tells you too much, when he gets back to japan, he'll be dead. but not last strike. as long as thf in group, PT will feel the effects


No more waiting on idiots to kill a mob withTHF trying to finish off that last 1~2%HP of the mob with their crappy melee damage?! Faster ToDs?! YAY!
 
pm.jpg


heres puppet master for you
 
I'd love there to be a Chocobo raising, that's one of the first things I might go do. The Mog locker idea sounds great too, I always seem to run out of space for items :/

Puppetmaster? o.O what do they do?
 
Last edited:
Skaw said:
No more waiting on idiots to kill a mob withTHF trying to finish off that last 1~2%HP of the mob with their crappy melee damage?! Faster ToDs?! YAY!

Ive been fucking saying this forever... I even made a long ass post of how TH is calculated... but no... dumbasses all over the THF last kill shit.
 
Back
Top