from
http://www.ffxionline.com/forums/ge...inal.fantasy.xi.fan.festival.2006.report.html
updating from the 2d panel. stay tuned
these are just some "ideas" the dev team has in mind for job changes
quick posting for now, formating and clarification later. here we go
war
try to expand weapon use
try to encourage wars to use other sj beside /nin
ability to throw axes
mnk
change so monk is not just punching - something else to help the party
new ability to boost other PT members HP
whm
traditionally healer, but other mages have taken over healing; trying to give whm more advantage as healer
thinking of other ways to involve whm in front line
new abiltiy to give HP or MP to other PT members
also ability to cure all bad status at the same time
blm
acknowledged one of the most powerful
acknowledged that 6 blm can pwn, but not necessary how they envisioned it
try to make it so they play in regular parties more
but giving them more spells to "compensate" so it doesn't seem they are picking on blm
rdm
acknowleged very powerful also along with blm
new spells for rdm
thf
one of the most technical, ie running back and forth
trying to add abilities so that the thf abilities are distributed among the PT
steal might change so that it's not just stealing items
perfect dodge change it in battle so that it will increase the damage attacking from behind
pld
acknowledge that pld might take second seat to nin, make more appealing for pld to be first choice for tanking
auto-refresh
making ability to use shield more ofthen that other jobs (blocking)
more TP gained from shield block
drk
like for drk to use scythe more often, adding more benefits to use scythe
not many ppl are using absorb spell, adjust so that there is more reason to use absorbs
bst
recognized lots of ppl have been complaining about last patch
reason they believe that bst is a strong job, but don't want to completely undo changes so they will look to do "something"
brd
seems to play same songs all the time, change it so there are more places for them to use other songs
a new low level song to increase speed of all the party
rng
thinking on a way to give rng more damage from last patch
maybe fix sharpshot so that acc won't change depending on distance
also increase more types of arrows in quivers
sam
like to change it so sam can use their TP in more different ways
new ability to decrease enemy's TP when hitting them
nin
"the ninja is very strong"
not going to make nin any weaker
most difficult thing, need more time to think of what to do
drg
no plans to change anything, still evaluating impact of lastest changes
smn
alot of smn will only summon avatars when they need certain spell and then release
would like to have players keep them out longer so thinking of more benefits
change so that duration and effect of avatar buffs are calculated based on summoning skill
increase more abilities for the avatars
currently no plans for summoning bahamut; reason is they want to keep him as a "special" type of avatar
if they made him summonable, they'd have to weaken him and they don't want to do that
more summonable avatars
bluemage
acquistion - only new spells if blue mage is main job
- to obtain new spell have to defeat monster that using that spell
- only able to learn spell only if within a certain level from the monster
- only learn spells from monsters that give xp
- no learning spell if dead
- can't learn every ability from monsters, but will have an inital amount with updates opening up more abilities
setting spells
- after learning ability from monster, have to set it
- each spell will have a certain amount of setup points and blue mage will have a certain number of setup points
- can only set spells limited to setup points and max number can set per level
- all blue magic will depend on monster learned from and monster cast on; mob vs mob weakness will affect acc and strength
- can be used in skillchains and magic bursts
corsair
information
- a random effect based on numbers will affect monsters
- drawing cards; after drawing one card you can use another on top of the other
- if you add up to 11 you get best effec
- if you go over, you bust and might get negative effect
effects
- depends on other jobs in the PT, ie WAR double attack bonus, BLM magic attack bonus
- card shot, one of 8 types of card used with gun will change the attack of gun to a magic attack
- can strengthen debuffs like dia
- ability to lower recast time of spells