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- Oct 18, 2004
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- Quetzalcoatl
- Linkshell
- NB/NT/NB ftw!
- FFXIV
- Lecan
Fonzy said:It's still changing the role of BST from solo to a party character. it would be nice if the tweaked jugs pets to be more powerful, cause right now they suck and always will suck. And the new jugs, which apparently the HQ version are very good are nearly impossible to find(along with panzer gallahad) cause instead of SE having ingredients easy to procure they made them a pain in the ass and such high level synths that HQ's won't be seen very much. This reminds me, I need to start cooking on a mule today.
But The job is fine! I'de rather have all my killer traits than one Attack bonus or accuracy bonus. I don't want this job adjusted for parties.
The fact is no matter what Stouter or SE says, this was designed from day 1 to be a solo job, if not conscously, then subconcously. They walluped a big exp penalty onto having a pet, jug or otherwise. They gave us an ability called "Charm" which is basically worthless if all we are "suppose" to do is exp party and use jug pets. They gave WAR an A- with hand axe(same as us) to ensure we would never out DD a WAR on rampage. They gave us no abilities or traits of value to a party(remember, we didn't have leave at the begining so link control doesn't work as a motivation). And this whole link control thing, how many BST's have tried to charm a VT to IT mob, with full AF and CHR gear landing Charm is horribley low and it will last for about 5 seconds(lol, but with the new mpk system all you got to do is hit leave and the mob will clear hate and disappear) and I've died many many times waiting 12 seconds to try and recharm a VT to save my bacon. I don't think you can justify a party spot simply by calling it link control.
The nerf, I've learned to live with, but what I really resent about is that SE said "no job was intended to solo" as their justification. That's like going out and robbing a bank and saying to the cops, I never intended to rob the bank, just to make a withdrawal. The proof is in the pudding, if you buy SE's line...... whatever
I'll keep soloing until they take away "Charm". i didn't pick this job to quit it cause of a sloppy but copable nerf.
My point was that if SE was going to try to throw us a bone to lower the blow to us and try to usher us towards solo play (which is what they seem to be doing) they should have given us something better than pet food regen and no exp penality from jugs.
Also, I never said to take away the killer traits, I said give us something that is more geared towards party play, such as an accuracy/attack bonus.
The Killer effects are relatively useless anyway, unless you're wearing a lot of gear that enhances them. In addition, with their "no job was meant to solo" mentality, the killer effects give us nothing to bring to the party. BST are not tanks, and the killer effects only proc when the mob is looking at the BST.
Now, if the killer effects kicked in when the BST was facing an enemy (Like I dunno, it works for mobs) it would be infinitely more useful, if not a big reason to invite BST to a party.
Imagine, BST load up on CHR gear and +killer effect gear, assisting the tank by paralyzing the enemy via intimidation.
Or, change the killer effects so that they actualy give us an edge when fighting the mobs they apply to. Allow us to do extra damage against those mobs, or the chance to do more damage (kinda similar to double attack, it will occasionally kick in and give you more damage).
The entire point of what I was saying wasn't that I wanted BST geared towards party play (far from it actually), it's that I realize that's what's happening and I'd appreciate if SE made some changes that reflected that, besides those instituted in the MPK patch. Something that might actually make up for the fact solo play is more difficult now.