Version update info

Rappa

2 BAZILLION MOOGLES
Adventurer
Joined
Oct 30, 2004
Messages
6,386
Age
46
Location
Clarksville, TN
Website
www.gamefaqs.com
Main Job
DarkKnight-Female
Secondary Job
WhiteMage-Female
Third Job
RedMage-Female
Server
Quetzalcoatl
Linkshell
None
FFXIV
Rappa
New Aht Urhgan missions have been added. Also, part of a scene from the "Ghosts of the Past" mission has been altered.
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The following changes have been made to chocobo raising. Click here for further details.
Related Information>>

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New chocobo colors have been added.

A chocobo’s appearance will now change according to its attributes.
*Please note that a chocobo that you are already raising or have retired will not suddenly change color or appearance with this version update.

Chocobo attributes now increase at a greater rate when using care plans.

The following measures have been introduced to wake up a chocobo in "sleep" state:
- A new medicine that wakes up chocobos has been added.
- Now scolding a chocobo may also wake it up. This will not work every time, however.
*Using one of the above methods will decrease your chocobo’s affection for you, regardless of whether it awakens or not.
- The chocobo trainers will now wake up a chocobo without fail when a rest plan ends and another care plan begins.

Now your chocobo's name will appear in various places in the text when caring for your chocobo.

The following changes have been made to care plan schedules:
- The term "current program" has been changed to "next program."
- Plan denotation has changed from 0-3 to 1-4 for clarity.

An issue in which learned chocobo abilities were also available on rental chocobos has been addressed.

- The following changes have been made to Besieged:

Enemy forces are now able to increase to 160, and level 6 Besieged has been added.
Level 6 Besieged will include notorious monsters that lead the enemy forces and other new enemies.

When Besieged begins, all participating players will be given temporary items.
*There are 15 temporary item varieties, corresponding to the 15 NPCs that can be taken prisoner during Besieged.
*Unused temporary items will disappear when Besieged ends.

The amount of experience points and Imperial Standing players receive for taking part in Besieged has increased.
*The higher the level of the enemy forces, the more experience points and Imperial Standing players will receive.

A bonus will be given to all participants at the end of Besieged for defeating the notorious monsters that lead an enemy force.

Experience will no longer be lost in the event of KO in the battlefield to retake the Astral Candescence.

The number of archaic mirrors in a beastman stronghold now has an effect on the enemy's defense during Besieged.
Certain Undead Swarm enemies will now use their special attacks less frequently.

Archaic mirrors now appear less frequently. In accordance, the speed at which the beastman strongholds accumulate forces has been adjusted.
The notorious monsters that appear in Besieged will now drop new items.

The new mercenary ranks "Sergeant" and "Sergeant Major" have been added.
In accordance, a number of new items have been added to the list of goods that can be earned with Imperial Standing credits.

The following changes have been made to Assault:

A total of 10 new Assault missions will be added to complement the new mercenary ranks, with 5 new missions for Sergeants and 5 for Sergeant Majors.

If all party members are KO'd during an Assault mission, they will automatically leave the area after 3 minutes.

Several new quests have been added that focus on the areas released with the Treasures of Aht Urhgan expansion disc.

A new series of Assault-style quests aboard the Ashu Talif has been added.

Participation Requirements
Players can participate regardless of mercenary rank once having progressed to a certain point in the Treasures of Aht Urhgan storyline (Aht Urhgan missions).

Level Restrictions and Member Requirements
In the current Assault missions, it is possible to impose a voluntary level restriction on your mercenary party. However, the new quests based on the Assault system are all unrestricted, with no option for setting level limits.
Member requirements will remain the same, with 3 to 6 mercenaries required to undertake these quests.

Rewards
After defeating a notorious monster, a treasure chest will appear. The contents of this treasure will differ depending on certain conditions.
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The blue mage, corsair, and puppetmaster jobs have been added to the "Brygid the Stylist Returns" quest.

The following changes have been made to the Fellowship system:

Healer and soothing healer Fellow NPCs will no longer cast the white magic spell "Aquaveil."

Fellow NPCs will now mimic the player when using the /bow emote command.

The event replay NPC "Tsih Kolgimih" has been added to Aht Urhgan Whitegate.

[Battle-related]

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A new race of beastmen known as the Poroggo will now be seen in the Treasures of Aht Urhgan areas.

An issue concerning the detection rules for the following monsters has been addressed:
Imps in the Periqia area
Apkallu in the Mount Zhayolm area

The location of the Big Bombs and other nearby monsters in Halvung has been changed.

An issue wherein certain monsters in Dynamis would use the white magic “Stona” when not petrified has been addressed.

An issue wherein certain monsters in the Dynamis – Bastok area would use abilities restricted to NMs has been addressed.

The formula used to calculate ranged attack damage and accuracy based on the distance of the player from the enemy target has undergone an adjustment. This will ensure that the calculation will no longer largely eliminate the enhancements given by meals and equipment. Instead, the effects will be added directly to the player's attributes.

The dark magic “Absorb-TP” will now absorb an amount of TP corresponding to the amount of TP accumulated by the target of the spell.

An issue wherein the range for the following job abilities was incorrect has been addressed:

Feral Howl (Beastmaster)
Blade Bash (Samurai)

The samurai job has undergone the following adjustments:

New job abilities have been added:
Hasso (Level 25; Recast: 1 minute; Duration: 5 minutes)
Grants a bonus to attack speed, accuracy, and Strength when using two-handed weapons.

Seigan (Level 35; Recast: 1 minute; Duration: 5 minutes)
Grants a bonus to Third Eye when using two-handed weapons.

Seigan and Third Eye
- While Seigan is in effect, the recast time for the Third Eye job ability will be decreased by half.
- The player may counterattack or keep the effect of Third Eye when the player evades an attack using the Third Eye job ability.
- The chance that the player will keep the Third Eye effect even after evading will gradually decrease from the time the ability is used

-The effects of Hasso and Seigan do not overlap. If both abilities are used, only the most recently activated ability will take effect.
-Hasso and Seigan will only take effect when the player is equipped with a two-handed weapon.
-A penalty will be imposed on magic, song, and ninjutsu recast time while Hasso or Seigan is in effect.

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The duration for the Third Eye ability has been reduced to 30 seconds, and the status icon has also been changed.
The job trait Zanshin will now be acquired at level 20, and the hit rate for the extra attack has been increased.
Players can now use a merit point to increase physical melee weapon skill damage by 5% when the job trait Overwhelm is in effect.

The dragoon job has undergone the following adjustments:

The recast time for the Jump, High Jump, and Super Jump job abilities will now be reset when using Spirit Surge.
The recast time for Super Jump has been changed from 5 minutes to 3 minutes. In accordance, the merit point Group 1 category “Super Jump Recast” will now allow players to shorten recast time by 6 seconds instead of 10.
Players who have acquired the Empathy job trait will now be able to copy the Stoneskin effect to their wyvern when using the job ability Spirit Link.

The summoner job has undergone the following adjustments:

The summoner pet command Blood Pact has been divided into two categories

Blood Pact: Rage (Recast time: 1 minute)
Orders the avatar to use special attacks.

Blood Pact: Ward (Recast time: 1 minute)
Orders the avatar to use support abilities.

-Blood Pact will now receive different effects when the value added by equipment or merit points exceeds the skill cap for that level.
*Players can experience increased accuracy when using Blood Pact: Rage or lengthened effect durations when using Blood Pact: Ward. The length of the duration increased varies depending on which Blood Pact is used, but will not exceed 180 seconds.
*A player whose summoning magic skill is lower than the skill cap will not experience any penalties, such as a decrease in accuracy or shortened effect durations.
-Players will now also experience increases in skill when using the Blood Pact: Rage and Blood Pact: Ward pet commands.

The puppetmaster job has undergone the following adjustments:

The various elemental capacities for automaton heads and frames have been increased.
Several new automaton attachments have been added.

[Item-related]

The following have been added to the list of items handled by the special event storage NPC:
Otoko Yukata/Onago Yukata/Otokogimi Yukata/Onnagimi Yukata

More items are now available through Logging/Harvesting in the Wajaom Woodlands and Bhaflau Thickets.

New synthesis recipes have been added.
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Corsairs and puppetmasters can now equip certain items previously unavailable to those jobs:

Corsair
Linen Doublet/Wool Doublet/Shikaree Aketon/Virgo Subligar.

Puppetmaster
Cerise Doublet/Libra Subligar

Throwing tomahawks and angons will now be found in the “Ammunition” category of the auction house.

The value of the following items when sold to a store has been changed:
Sharug Greens/Azouph Greens

The icon graphic for the following items has changed:
Dusk Mask/Dusk Mask +1

[System-related]

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You can now select to hear a chime sound when receiving a /tell from another player using the /tell chat filter option.

Several new terms have been added to the auto-translate function.
 
Looks lame aside from the thing about getting a chime when you get a tell. Oh well, hopefully datamining will uncover some insanely good gear.
 
Fellow NPCs will now mimic the player when using the /bow emote command.

KEKE

Also, Experience will no longer be lost in the event of KO in the battlefield to retake the Astral Candescence.

Yummy
 
Lame? Forget that, Sam ajustments FTW.

EDIT: Anyone know when maitnence is over? And who wants to party, test these new badass abilities out.
 
on a bad note, that will help fish botters lol. should of been added long ago for the jobs that spend hours seeking.
 
Rappa said:
Looks lame aside from the thing about getting a chime when you get a tell. Oh well, hopefully datamining will uncover some insanely good gear.
??????

PoL said:
The samurai job has undergone the following adjustments:

New job abilities have been added:
Hasso (Level 25; Recast: 1 minute; Duration: 5 minutes)
Grants a bonus to attack speed, accuracy, and Strength when using two-handed weapons.

Seigan (Level 35; Recast: 1 minute; Duration: 5 minutes)
Grants a bonus to Third Eye when using two-handed weapons.

Seigan and Third Eye
- While Seigan is in effect, the recast time for the Third Eye job ability will be decreased by half.
- The player may counterattack or keep the effect of Third Eye when the player evades an attack using the Third Eye job ability.
- The chance that the player will keep the Third Eye effect even after evading will gradually decrease from the time the ability is used

-The effects of Hasso and Seigan do not overlap. If both abilities are used, only the most recently activated ability will take effect.
-Hasso and Seigan will only take effect when the player is equipped with a two-handed weapon.
-A penalty will be imposed on magic, song, and ninjutsu recast time while Hasso or Seigan is in effect.

The duration for the Third Eye ability has been reduced to 30 seconds, and the status icon has also been changed.
The job trait Zanshin will now be acquired at level 20, and the hit rate for the extra attack has been increased.
Players can now use a merit point to increase physical melee weapon skill damage by 5% when the job trait Overwhelm is in effect.

I see nothing lame about that.
 
An issue wherein certain monsters in Dynamis would use the white magic “Stona” when not petrified has been addressed.

...as opposed to casting stona while petrified?
 
Shaunessy said:
I see nothing lame about that.

Would you prefer I reword it as "I see nothing that hasn't already been told to us before that's interesting"?
 
Indeed, nothing lame about sam adjustments. Also, since maintenance is 5 hours (projected, subject to change) I'd venture to say that it'd be over around 4 central time.
 
Shit, what're they doing to Blade Bash range? I liked my "Range-atleast-equal-to-in-some-cases-greater-then-a-longbow-insta-cast-claim" tool!
 
yes yes yes!

go go smn!!!!!!!
 
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Tagrineth said:
...as opposed to casting stona while petrified?

lol useless update

I dont see any subligar usable by bluemage? did they already have one?
 
Shaunessy said:
So you were hoping for some profound anouncement then?

Is that too much to ask for, considering the meager amount of things being added? Sure, sams can shit their pants and rngs can still be lolrngs, but no one else will give a crap about this update honestly unless there's some good gear they aren't telling us about.
 
Damn it, they're removing my source of humour from Dynamis =( I loved seeing the WHM NM in Xarcabard casting Stona on himself ; ;
 
I personally can't wait to test out how /SAM will be as a sub for my DRK.
 
Rappa said:
Is that too much to ask for, considering the meager amount of things being added? Sure, sams can shit their pants and rngs can still be lolrngs, but no one else will give a crap about this update honestly unless there's some good gear they aren't telling us about.
See that's the thing though, I've gone through 66 levels now of one JA that is actually worth a damn on my main. Subbing WAR just so I had something else to press besides my TP macro, WS macro and meditate macro was getting boring. Now when I pull hate off of the PLD or NIN I get to hit gear swap macros and see just how good SAM might be at a tank now. I can't wait to try this shit out.

DRG also looks pretty sweet because I am now leveling that again on an alt. DRG duo All right!! I plan to not even party with that job and just duo with myself as far as I can take it, and the jump timers are going to be great.







Edit: you can now DL the update, do it now so you aren't stuck in a few hours.
 
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POL said:
The notorious monsters that appear in Besieged will now drop new items.
Does that mean we gonna be lotting against 700 people for one item <.<
Or do they mean when we kill Beseiged NMs outside of beseiged?

POL said:
Please note that a chocobo that you are already raising or have retired will not suddenly change color or appearance with this version update
Anyone know whether they mean a fully grown chocobo only or do they mean chocobos that are still in infant stage considering all the chocobos during infancy look all the same anyway and don't start to look different til later

Anyone else find it wrong that the new Badge for Merc Rank is gonna be called "SM Wildcat Badge" <.<
 
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