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- Mar 2, 2005
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- AG / TWSS /SnB
We have a subjob thread up, but going to also list preferred weapons to be used. With the advent of the Perdu weapons, these help to narrow down the choices, but there is still some discussion available.
My personal uses:
Meriting:
WAR/NIN with Perdu Hanger / Ridill. While Rampage gives slightly higher weaponskills, use of the Hanger allows for a huge speed setup while using Ridill. This allows for more ridill procs. My reasons for straying from axe to begin with have held through testing since obtaining the fortitude torque...using it over pcc (with axe/sword) enhances both the main and the subweapon. If f.torque is to be used, having another sword to mainhand gives the best options.
Options available for mainhand:
Perdu Hanger:
The advantages of this weapon are two-fold: Speed + Hidden effect att/acc
The only downside is, with all weapons of this nature, the hidden effect is only available up until 100%tp. If you are saving tp to skillchain, this weapon may drop in value for that particular party (but we all know how often skillchains occur nowadays).
Organics:
While losing a bit in delay, this sword tries to make up for it in the other areas.
1) Higher base damage than Hanger
2) 3% Crit Rate increase (I'm still undecided and haven't found literature as to whether the crit rate increase applies to both weapons. Assuming this is a No at this point). Even so, with vorpal being a critical hit weaponskill, the crit rate plus fits into many dex setups nicely. In my testing to this point I've noticed that I'm really feeling the accuracy loss from Hanger while using Organics...and may need to swap in even more accuracy into my build to compensate.
Juggernaut / Maneater / other axes
Not going to spend too much personally on these, as the maneater behaves much like the hanger. The disadvantages are a much greater delay and the inability to effectively use a sea torque while tping if using differing weapons.
Big Fights:
Bigger fights is generally when I use my Great Axe setup. The sheer girth of the weapon allows for incredible damage to be done. Also, WAR's A+ skill (with merits + torque) allows for an extremely accurate weapon.
Weapons:
Perdu Voulge:
The cream of the crop for meriting and 100%tp weaponskills with GA. Unfortunately, while building TP to 300% for Steel Cyclone, you will miss out on the latent as well as hidden effects. Despite this, this axe is really an extremely effective weapon.
Byakko's Axe:
Almost all the goodies of the Perdu, but no tp restriction. This axe is better suited for times when you'll be holding TP for the big Steel Cyclone.
Foolkiller:
The GA I can't wait to swing in my hands. Acc/Att bonus of perdu, and a latent that is STR+8 on weaponskills. Only weakness of this weapon is its comparably low damage when looking at Perdu / Byakko's.
What are your weapons of choice for different situations?
My personal uses:
Meriting:
WAR/NIN with Perdu Hanger / Ridill. While Rampage gives slightly higher weaponskills, use of the Hanger allows for a huge speed setup while using Ridill. This allows for more ridill procs. My reasons for straying from axe to begin with have held through testing since obtaining the fortitude torque...using it over pcc (with axe/sword) enhances both the main and the subweapon. If f.torque is to be used, having another sword to mainhand gives the best options.
Options available for mainhand:
Perdu Hanger:
The advantages of this weapon are two-fold: Speed + Hidden effect att/acc
The only downside is, with all weapons of this nature, the hidden effect is only available up until 100%tp. If you are saving tp to skillchain, this weapon may drop in value for that particular party (but we all know how often skillchains occur nowadays).
Organics:
While losing a bit in delay, this sword tries to make up for it in the other areas.
1) Higher base damage than Hanger
2) 3% Crit Rate increase (I'm still undecided and haven't found literature as to whether the crit rate increase applies to both weapons. Assuming this is a No at this point). Even so, with vorpal being a critical hit weaponskill, the crit rate plus fits into many dex setups nicely. In my testing to this point I've noticed that I'm really feeling the accuracy loss from Hanger while using Organics...and may need to swap in even more accuracy into my build to compensate.
Juggernaut / Maneater / other axes
Not going to spend too much personally on these, as the maneater behaves much like the hanger. The disadvantages are a much greater delay and the inability to effectively use a sea torque while tping if using differing weapons.
Big Fights:
Bigger fights is generally when I use my Great Axe setup. The sheer girth of the weapon allows for incredible damage to be done. Also, WAR's A+ skill (with merits + torque) allows for an extremely accurate weapon.
Weapons:
Perdu Voulge:
The cream of the crop for meriting and 100%tp weaponskills with GA. Unfortunately, while building TP to 300% for Steel Cyclone, you will miss out on the latent as well as hidden effects. Despite this, this axe is really an extremely effective weapon.
Byakko's Axe:
Almost all the goodies of the Perdu, but no tp restriction. This axe is better suited for times when you'll be holding TP for the big Steel Cyclone.
Foolkiller:
The GA I can't wait to swing in my hands. Acc/Att bonus of perdu, and a latent that is STR+8 on weaponskills. Only weakness of this weapon is its comparably low damage when looking at Perdu / Byakko's.
What are your weapons of choice for different situations?